Workin' on a NEW sci-fi novel series!
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Post by egglesplork on Mar 1, 2020 12:52:39 GMT 10
Body Weapon replaces Sparkshot: www.mediafire.com/file/null/BodyWeaponremplaceSparkshot.rar/file___So...EvilLord created a friggin' BANANA GUN. Okay, okay... Then we've got modders makin' stuff like piggyback-parasite sisters! Some freaky stuff is goin' down at this forum. Thought I'd post this sucker early as a result. Let's up the lunacy some MORE! _____Know what this means, don't you? MOD WA-A-A-RS! I can't mod for anything, but I can sure work with what I've got. Or, what the GAME'S got! Though about using a DOG or a... Hmm... Hmm-hmm... Save THAT one for later! (And if you know where that quote is, you're probably an old codger like me!) And may madness win! Jennifer Aniston went for a snack at the item box an' got THIS instead. Inspired by this... And inspired by THIS gluten-free weapon! (Just watch the whole thing. You'll see!):
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Post by rezipro on Mar 1, 2020 13:27:06 GMT 10
well, this does count as a mod. but why tho.
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Post by rain395 on Mar 1, 2020 14:17:22 GMT 10
lmao it's like using Piers's arm XD XD
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"Welcome to the family, son!"
Posts: 622
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Post by C.O.G.S on Mar 1, 2020 15:27:19 GMT 10
WTF is that a baby G shooting electricity out of it's mouth?! I've got to try this
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Mar 4, 2020 6:22:25 GMT 10
Welp that looks disturbing as hell
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Workin' on a NEW sci-fi novel series!
Posts: 263
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Post by egglesplork on Mar 4, 2020 12:58:39 GMT 10
Welp that looks disturbing as hell _____Yeah? You ain't even SEEN the LIVING GRENADE MOD that the lab techs accidentally created in the creation of this thing! What's that saying about invention being one percent inspiration and ninety-nine percent perspiration? Go figure, the inventor who said that worked in the same American state that Albert Einstein would some decades later. Anyway! Mistakes happen. Mistakes happened. Let's just consider this creature something of a success, hmm?
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Dying from sleep deprivation
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Post by ThePlayzPaidOff on Mar 4, 2020 13:54:41 GMT 10
Cool mod, odd fornating, what is that thing being held? Sidenote: I watched that movie Troll btw, I actually liked it. I personally love that era of movies as they are unique and remind me of The labyrinth (1986) which is my moms favorite movie when I was much younger. (I mean after you linked it I decided to watch it because it looked interesting.)
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Post by mumbles on Mar 6, 2020 8:08:42 GMT 10
That looks like it took some work... well done!
Does the Katana modded knife always show up on her belt like that? I never tried it but that looks awesome.
Also, is that Matilda on her hip? Did you mod it somehow?
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Workin' on a NEW sci-fi novel series!
Posts: 263
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Post by egglesplork on Mar 6, 2020 11:38:31 GMT 10
That looks like it took some work... well done! Does the Katana modded knife always show up on her belt like that? I never tried it but that looks awesome. Also, is that Matilda on her hip? Did you mod it somehow? _____Well...I'm not SUPPOSED to be doin' modding stuff on a weekday, but...! I gosh-damned hate it when people post modding videos and don't give info! So I will give YOU info! I can't give you the mods 'cause some of 'em belong to other people. But I can tell you what's what! ____The KATANA mod is actually called the...ah...let's see if I can get this right..."Yamato--Vergil's Katana" from the Resident Evil 2 Remake Modding Nexus forums. Interesting how RE2 is getting such a modding rep that it's got it's own Nexus thingy! And yes, it only shows on some costumes--like how slung-or-holstered weapons only show up on "Claire Military" or the Default costumes or whatever. _____Now about that "Matilda." It's a mod...of a mod... (Good gosh, here goes Egglesplork with his modding-of-mods shenanigans again.) It's ACTUALLY a mesh-and-texture mod over Claire's default pistol. That vanilla pistol is actually the UGLIEST default weapon I've seen in a Resident Evil game. That's even including the freaky weapon Chris was holdin' in the original Resident Evil bad box art! Uglier than the look on Chris' face then, too! So I had to do it! I HAD TO! _____So...? I "borrowed" JTeghius Kittius' TMP mesh for my personal use and swapped the model over the pistol. Since I don't have permission to use it as a release-mod, I can't. But if you can figure out how to model-swap or do mesh-swaps with textures, you can do something similar. That said, I have to do something similar to work, and then nap. See ya!
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Post by mumbles on Mar 6, 2020 16:07:20 GMT 10
That looks like it took some work... well done! Does the Katana modded knife always show up on her belt like that? I never tried it but that looks awesome. Also, is that Matilda on her hip? Did you mod it somehow? _____Well...I'm not SUPPOSED to be doin' modding stuff on a weekday, but...! I gosh-damned hate it when people post modding videos and don't give info! So I will give YOU info! I can't give you the mods 'cause some of 'em belong to other people. But I can tell you what's what! ____The KATANA mod is actually called the...ah...let's see if I can get this right..."Yamato--Vergil's Katana" from the Resident Evil 2 Remake Modding Nexus forums. Interesting how RE2 is getting such a modding rep that it's got it's own Nexus thingy! And yes, it only shows on some costumes--like how slung-or-holstered weapons only show up on "Claire Military" or the Default costumes or whatever. _____Now about that "Matilda." It's a mod...of a mod... (Good gosh, here goes Egglesplork with his modding-of-mods shenanigans again.) It's ACTUALLY a mesh-and-texture mod over Claire's default pistol. That vanilla pistol is actually the UGLIEST default weapon I've seen in a Resident Evil game. That's even including the freaky weapon Chris was holdin' in the original Resident Evil bad box art! Uglier than the look on Chris' face then, too! So I had to do it! I HAD TO! _____So...? I "borrowed" JTeghius Kittius' TMP mesh for my personal use and swapped the model over the pistol. Since I don't have permission to use it as a release-mod, I can't. But if you can figure out how to model-swap or do mesh-swaps with textures, you can do something similar. That said, I have to do something similar to work, and then nap. See ya! -- Welp, you've given me a place to start! Thanks! Either way it all looks great. Someday I'll learn to do all this stuff (too bad "Someday" never shows up on the calendar xD) Oh, is that TMP mesh you mentioned by JTeghius Kittius released?
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Post by residentevilfan01 on Mar 7, 2020 5:38:13 GMT 10
may I ask where you have that face for Claire it looks like sherry but usually the sherry model gets super messed up when put on Claire how did you do it if you don't mind me asking?
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Workin' on a NEW sci-fi novel series!
Posts: 263
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Post by egglesplork on Mar 7, 2020 12:46:24 GMT 10
may I ask where you have that face for Claire it looks like sherry but usually the sherry model gets super messed up when put on Claire how did you do it if you don't mind me asking? _____Wow... I sure am getting this kind of question a lot. And you know what? I'M TIRED OF ANSWERING IT! And what's more? I'm tired of ev-ery-thing! GYA-A-A-AH! Pillage the village! Burn down the town! AND EAT THE CORPSES! I'll never answer ANOTHER QUESTION AGAIN! _____Ah, kiddin'. So as I said in another post, it's Sherry but it's also NOT Sherry. See, some time ago, a modder on a PAID site did a retexture-and-poly tweak of Sherry's face from RE2 to make her about 18. He did a few more Sherry mods, including a "Time Traveler Sherry" that, for SOME reason, was only coded for CLAIRE CLASSIC TANK TOP. What I did was... Hmm, worth breaking another paragraph. _____What I did was, I paid for the mod. Then I took the Sherry-18 face, model-swapped it onto another one of his mods for the Claire-Military slot. This then added the Claire animation grown-up face-skeleton thing to the mod. And with that, it made her look like...
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Post by alphaz on Mar 7, 2020 23:32:20 GMT 10
_____What I did was, I paid for the mod. Then I took the Sherry-18 face, model-swapped it onto another one of his mods for the Claire-Military slot. This then added the Claire animation grown-up face-skeleton thing to the mod. And with that, it made her look like... Wow, that is really cool! I had no idea Sherry's head could work at Claire's skeletal height, I assumed everything would be grotesquely pulled downwards towards the height where real Sherry's head goes. It even lengthens out her neck to match the length of Claire's neck. For anyone wanting clarification, what you do is copy Sherry's pl3050.mesh and pl3050.mdf head files and rename them to swap out for Claire's pl1050 head files, then copy Sherry's facial animations motionbank files to overwrite Claire's with Sherry's. So you swap / replace \natives\x64\sectionroot\animation\player\pl10\pl10face.motbank.1with renamed \natives\x64\sectionroot\animation\player\pl30\pl30face.motbank.1(The 3D eyes for Sherry is something I am working on here.)Nice job with the spark shot mod too, it looks very cool and alien.
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Workin' on a NEW sci-fi novel series!
Posts: 263
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Post by egglesplork on Mar 8, 2020 10:50:31 GMT 10
_____What I did was, I paid for the mod. Then I took the Sherry-18 face, model-swapped it onto another one of his mods for the Claire-Military slot. This then added the Claire animation grown-up face-skeleton thing to the mod. And with that, it made her look like... Wow, that is really cool! I had no idea Sherry's head could work at Claire's skeletal height, I assumed everything would be grotesquely pulled downwards towards the height where real Sherry's head goes. It even lengthens out her neck to match the length of Claire's neck. For anyone wanting clarification, what you do is copy Sherry's pl3050.mesh and pl3050.mdf head files and rename them to swap out for Claire's pl1050 head files, then copy Sherry's facial animations motionbank files to overwrite Claire's with Sherry's. So you swap / replace \natives\x64\sectionroot\animation\player\pl10\pl10face.motbank.1with renamed \natives\x64\sectionroot\animation\player\pl30\pl30face.motbank.1(The 3D eyes for Sherry is something I am working on here.)Nice job with the spark shot mod too, it looks very cool and alien. _____Job? WHAT job! To quote Zip the Pin Head's last words, "We fooled 'em for a long time, didn't we?" Because of the racism of his time period, he had to pretend to be really stupid to earn a living as a circus performer...which is probably symbolic for life at large in the American state of Florida! But enough about the intellectually inbred native population! I didn't make the model, the textures, or even the sculpted meat that got the 3D photogrammetry 3D scanning shenanigans done. I just...MODEL SWAPPED A G-BABY FROM THE GAME ONTO THE WEAPON! HAH! _____Speaking of models, why the heck does everybody else's character in-game have such great-looking hair? I've got gosh-darned pixellation goin' on all day long. Just bought a new vid-card 'cause Vampire Girl kept pestering me. (Really kid? One hundred and forty-three games on the STEAM WISHLIST? Birthdays and Christmas only happen once a year each!) Does it take an RTX 2070 or more? Or should I just say, to Hell with framerate, then crank the resolution? Wish me luck, and I'm gonna buy some marshmallows to roast over the video card with what happens next!
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"Welcome to the family, son!"
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Post by C.O.G.S on Mar 8, 2020 19:06:44 GMT 10
Wow, that is really cool! I had no idea Sherry's head could work at Claire's skeletal height, I assumed everything would be grotesquely pulled downwards towards the height where real Sherry's head goes. It even lengthens out her neck to match the length of Claire's neck. For anyone wanting clarification, what you do is copy Sherry's pl3050.mesh and pl3050.mdf head files and rename them to swap out for Claire's pl1050 head files, then copy Sherry's facial animations motionbank files to overwrite Claire's with Sherry's. So you swap / replace \natives\x64\sectionroot\animation\player\pl10\pl10face.motbank.1with renamed \natives\x64\sectionroot\animation\player\pl30\pl30face.motbank.1(The 3D eyes for Sherry is something I am working on here.)Nice job with the spark shot mod too, it looks very cool and alien. _____Job? WHAT job! To quote Zip the Pin Head's last words, "We fooled 'em for a long time, didn't we?" Because of the racism of his time period, he had to pretend to be really stupid to earn a living as a circus performer...which is probably symbolic for life at large in the American state of Florida! But enough about the intellectually inbred native population! I didn't make the model, the textures, or even the sculpted meat that got the 3D photogrammetry 3D scanning shenanigans done. I just...MODEL SWAPPED A G-BABY FROM THE GAME ONTO THE WEAPON! HAH! _____Speaking of models, why the heck does everybody else's character in-game have such great-looking hair? I've got gosh-darned pixellation goin' on all day long. Just bought a new vid-card 'cause Vampire Girl kept pestering me. (Really kid? One hundred and forty-three games on the STEAM WISHLIST? Birthdays and Christmas only happen once a year each!) Does it take an RTX 2070 or more? Or should I just say, to Hell with framerate, then crank the resolution? Wish me luck, and I'm gonna buy some marshmallows to roast over the video card with what happens next! the Make sure you use either TAA or FXAA+TAA anti-aliasing. I've noticed with anything other than those, the hair looks horrendous. And if it's too blurry for you, just use the Image Sharpening in the NVIDIA control panel (if you have an NVIDIA GPU) or use Reshade.
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