I've been successful in editing character meshes and textures, however there is one thing I don't understand, as from all the tutorials I've been following they always say to never touch or change the joints of the characters in the hierarchy view in 3DS Max.
However in this Salazar mod, the author was successful in changing the character size:
As you can see, Mr X appears tiny, and it doesn't look like his animations are distorted in any way. It looks nearly flawless, apart from the shadows it looks like in the rain.
So I am wondering how he managed to do this, and is there some trick hes doing to avoid distortion? Is it also possible to change the sizes of some of the main characters? Because I am working on a way to shrink Claire and Leon down to midget size, I wonder if this will break their facial animations during cutscenes and the gameplay camera?
Last Edit: Jan 17, 2020 11:47:21 GMT 10 by adamska4