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Post by jena on Dec 27, 2019 20:08:56 GMT 10
Good morning, merry Christmast and happy new year to all, This is my first active post in my first forum so please be patient whit me if i make some formal mistake. Here is my problem: Following the "RE2 ULTIMATE MODDING TUTORIAL" i import in 3ds max the RE2 model of Elza Walker 1) i make my own model in daz3d - exporting in .fbx format - to Cinema 4d
2) in Cinema 4d i make my own modifications then i export it - .fbx format - to Noesis and from this i make the last export - .fbx - 3) i import in 3ds max the .fbx file from noesis and i make the same steps of the "RE2 ULTIMATE MODDING TUTORIAL". 5) i export with the - maliwey777 maxscript - in the NATIVES folder in the RE2 root. when i go to see the model in the game menu Models i obtain what you see in the picture... Please can somone help me to make a correct mod? or tell me where i make mistake? Tanks all people
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Post by jena on Dec 27, 2019 21:02:24 GMT 10
I'll try to explain: my new model appears so- the poligons of many parts of the body are stretched towards the hands of the model making it very different from the one i see in cinema4d and 3ds max
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Posts: 33
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Post by shadyx49 on Dec 28, 2019 10:57:41 GMT 10
maybe you accidentally altered the skinning or maybe the new mesh is not properly skinned
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Dec 28, 2019 11:48:22 GMT 10
hi
Make this test export that FBX in max studio to 3DS , import that 3ds add the skin wrap and export it see if that works.
Also how many polygons that new body have ?
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