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Post by darkhand on Aug 4, 2019 15:56:43 GMT 10
Hello, I am having normal map issues with a Dante model swap. Following the Ultimate Re Tutorial, I tried saving my maps as BC7 using Photoshop and Intel Texture works. The new body is trading out the pants.  ALBM.tex worked fine as BC7 dds. ATOS.tex only worked using BC1 dds, not BC7. NRMR.tex dds has not worked as BC7 or others. I painted the channels to flat grey to show it is not a vertex issue. It appears to be a DDS -> Tex issue. Are special steps needed to prepare a normal map + roughness for DMCV? This may differ from the RE2 process? Thanks
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❤️Chris Redfield Stan❤️
Posts: 12
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Post by UltraGamera on Aug 5, 2019 19:25:47 GMT 10
I'm running into the same issue. If you find a solution could you share it?
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Post by darkhand on Aug 14, 2019 10:41:29 GMT 10
Found a work-around. Pants gave me a weird normal map issue, even though the normal map followed suggested settings. Switched the model over to coat by renaming the mesh and textures. No artifacts.
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❤️Chris Redfield Stan❤️
Posts: 12
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Post by UltraGamera on Aug 15, 2019 15:19:14 GMT 10
Thanks so much for sharing! I'll try that out.
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