Effects Comparation Re4 2007 x Re4 UHD (in HexEditor)
Jun 22, 2019 14:38:10 GMT 10
Mr.Curious, Biohazard4X, and 2 more like this
Post by Re-Play games on Jun 22, 2019 14:38:10 GMT 10
Resident evil 2007 Stage effects bytes
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I'am using r208 for exemple.
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01 0B 08 00 00 00 00 FE 00 00 00 00 91 F1 47 C5 01 0B 08 = Effect ID
F6 D0 D3 45 85 70 58 C4 00 00 00 00 00 00 00 00 91 F1 47 C5 = X coordenates
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F6 D0 D3 45 = Z coordenates
00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 85 70 58 C4 = Y coordenates
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B9 = Color_R
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AA = Color_G
00 00 00 00 00 00 00 00 AA CA 86 44 AA CA 86 44 82 = Color_B
00 00 00 00 00 00 00 00 00 00 80 3F B9 AA 82 3C 3C = Color_A
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AA CA 86 44 = Texture Size Horizontal
00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 AA CA 86 44 = Texture Size Vertical
00 00 00 00 00 00 00 00 00 00 A0 40 00 00 A0 40
00 00 C8 42 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00
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Resident Evil UHD Stage effects bytes
================================================================================
I'am using r208 for exemple.
================================================================================
01 0B 08 00 00 00 00 FE 00 00 00 00 91 F1 47 C5 01 0B 08 = Effect ID
F6 D0 D3 45 85 70 58 C4 00 00 00 00 00 00 00 00 91 F1 47 C5 = X coordenates
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F6 D0 D3 45 = Z coordenates
00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 85 70 58 C4 = Y coordenates
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 16 45 00 00 16 45
00 00 00 00 00 00 00 00 00 00 80 3F E1 C8 A0 78 E1 = Color_R
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F C8 = Color_G
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A0 = Color_B
00 00 01 00 00 00 14 05 00 00 00 00 00 00 00 00 78 = Color_A
00 00 00 00 00 00 00 00 00 00 80 40 00 00 80 40
00 00 16 44 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00
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End.