Post by dsmbear on May 7, 2019 5:06:02 GMT 10
Well, I have to get to the gym soon, so this will be brief, but I just wanted to say hello and I hope to learn a lot about modding! First things first, my name is Michael, aged 58 (next month) and I live in Des Moines, IA, and I've been a gamer since the early 1980s. I'll skip over from 1981-1998, and go straight to Resident Evil. When RE was originally released in 1998, I worked at Best Buy.
Originally, I wanted NOTHING to do with the game, as the cover of the game with the zombie dogs scared the crap outta me, but I remember hearing my co-workers talk about it. About a year later, my roommate Randy boughtaPS1 and had the game, and it piqued my curiosity. Being an old-time king's Quest fan, I asked him about the gameplay and watched him play. I actually found myself building up the courage to ask him if I could play, and he said yes, as long as I don't over-write his games. After he went to bed, I played, and dang...I was hooked! Then came RE2 soon after that, and Randy laid down the law: No over-writing his files and since he worked two jobs, I was to either play with the sound off or when he was at work. Deal!
Well, I'll skip over the next 15 years or so, but I've played RE 1, RE2, RE3, RE4, Outbreak File 1, Outbreak file 2, RE1 Remake and RE2 Remake, and a little FYI: When I was at the University of Northern Iowa, I wrote a 45 page paper on computer games, and it was a blast!
Well, until I got to the last paragraph, saved, and the dang Mac Plus that I was working on crashed and my files were corrupted, and it took me another semester to recover the files and put everything back together! (That was circa 1993 or so)
So, yes, Iman old school gamer, going way back to the parser interface days of the old King's Quest SGI days, lol! ("Push rock" Get knife" "Pick up walnut") Can you imagine what RE2 would have been with a parser interface?
Originally, I wanted NOTHING to do with the game, as the cover of the game with the zombie dogs scared the crap outta me, but I remember hearing my co-workers talk about it. About a year later, my roommate Randy boughtaPS1 and had the game, and it piqued my curiosity. Being an old-time king's Quest fan, I asked him about the gameplay and watched him play. I actually found myself building up the courage to ask him if I could play, and he said yes, as long as I don't over-write his games. After he went to bed, I played, and dang...I was hooked! Then came RE2 soon after that, and Randy laid down the law: No over-writing his files and since he worked two jobs, I was to either play with the sound off or when he was at work. Deal!
Well, I'll skip over the next 15 years or so, but I've played RE 1, RE2, RE3, RE4, Outbreak File 1, Outbreak file 2, RE1 Remake and RE2 Remake, and a little FYI: When I was at the University of Northern Iowa, I wrote a 45 page paper on computer games, and it was a blast!
Well, until I got to the last paragraph, saved, and the dang Mac Plus that I was working on crashed and my files were corrupted, and it took me another semester to recover the files and put everything back together! (That was circa 1993 or so)
So, yes, Iman old school gamer, going way back to the parser interface days of the old King's Quest SGI days, lol! ("Push rock" Get knife" "Pick up walnut") Can you imagine what RE2 would have been with a parser interface?
So let me wrap this up really quick: I don't know squat about moddling, but I have a ton of ideas, and I want to learn
THey tell me that I have to know code, and they also tell me that you have to been coding for ages in order to mod. Dang, I hope that it won't take that long! I mean, by the time I learn how to code, RE2 remake will be a "digital antique" and nobody will want to download my mods, so I had better either learn fast or find a moddler that is willing to create for me!
Yikes! Time to get to the gym, and hope to hear from you guys soon! Have a wonderful, itchy tasty day!
Yikes! Time to get to the gym, and hope to hear from you guys soon! Have a wonderful, itchy tasty day!