Posts: 5
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Post by ac2021 on May 9, 2021 8:02:17 GMT 10
Can anybody provide the YT video again? Unfortunately it's down.
Thank you!
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Posts: 5
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Post by ac2021 on May 11, 2021 2:59:08 GMT 10
If you open the mesh with noesis and export it to fbx, then load the fbx in 3ds the animations work correctly and align with the bones. (Use a Scale of 1) I had the same issue when importing the mesh directly as it created a 2nd set of bones and deformed the model when animations were run. Yes, I know that. is very easy using the noesis script and exporting to FBX.
In the case I wanted to use to correct rigging of mods for RE2 before exporting the model. As you saw "mod trump" I used 110% scale and renamed the bones of mod by removing every start as "b103:" and in that way the plugin worked with the 3ds max RE2 script.
If the plugin loads animations with names similar to this "b103: L_Hand" would be very useful for modders.
This Donald trump mod is for RE2 and I did not use noesis script, I used RE2 3ds max script.
I have un-packed "re_chunk_000.pak", but there is no such file "em6200_1005_Attack_Walk_Punch" in the extracted folder "re_chunk_000\natives\..." What am I missing? Thank you! Edit: I got it: re2_pak_names_release.list contains this entry: 3956850890 natives/x64/sectionroot/animation/enemy/em6200/list/em6200_00_ordinary.motlist.85 After un-paking, I got this file. I load it into Max 2017, and it shows the animations: And for completeness, this is what my folder / directory looks like for unpacking. I have copied the re_chunk files from the RE2 programs dir to a new directory. Wasn't necessary, but I wanted to keep it separated from my programs dir.
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Post by flatbaby on Aug 29, 2021 12:31:05 GMT 10
If I load an animation then create a new file the plugin stops working until I restart MAX.
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Post by wordjun on Nov 24, 2021 15:12:48 GMT 10
Hi. I've successfully exported animation files and mesh files from RE2, but I have no idea how to combine those two. I have zero experience in 3ds Max, and all im seeing from the animation files is a stickman moving in the way leon does in the actual game, so I'm in a huge dilemma right now. I'm kinda in a desperate situation because I need to make an FBX file out of it. Please help me out...I really have no idea how to apply animations to a mesh file. (I've googled for days and couldnt find a thing)
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Post by pgamer1987 on Sept 24, 2022 23:47:54 GMT 10
Hello, I'm reading your message only today. I'm starting to modify something in RE2 with Noesis and other softwares but I've got the same problem to export the animations. Did you find anything in the meanwhile? There are any videos anymore, all removed from Youtube
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