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Post by mangakagirl on Apr 15, 2019 9:38:46 GMT 10
finally someone make 3d tutorials for re2. you are the best!
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Post by Deleted on Apr 15, 2019 9:49:56 GMT 10
Help people on this journey of mods hehe
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Post by mben67 on Apr 15, 2019 12:16:53 GMT 10
hello, can i use maya autodesk to make mods?
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Post by Deleted on Apr 15, 2019 12:58:55 GMT 10
use 3ds max 2014 recomended
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Post by mangakagirl on Apr 15, 2019 22:47:30 GMT 10
hello, can i use maya autodesk to make mods? you can export re2 model from 3ds max script or noesis script. then you can edit them in any program you want like blender, maya anything you want. but you must export it and import back to 3ds max. because exporting back to game only possible with 3ds max script at the moment. also im using 2019 version and works well with re2.
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Post by VLADISLAV on Apr 16, 2019 6:54:26 GMT 10
use 3ds max 2014 recomended Please make a video tutorial how to unwrap a uvw map model and how to assign coordinates to textures. It will be very helpful. Thanks.
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Post by mangakagirl on Apr 16, 2019 7:39:00 GMT 10
he did check it updated
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Post by cael on May 14, 2019 16:23:17 GMT 10
What happened to the videos? I had glanced at them before and they were useful and now that I'm actually working on one I was hoping to follow along.
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Post by Deleted on May 14, 2019 23:49:18 GMT 10
Hey folks, I made some videos for RE2 that can be useful for you.Video posing for re2:With this video you can correct imperfections in your mod and correct the neck, in this claire model I added the "head" bone but in the game it can be broken, but in other models if the bone "head" is in the list of bones you go correct perfectly following these steps.information by mangakagirl : Elzas head didnt work because named ''head''other heads work because named for example b109:head b100:head etc.they are named ''heads'' thats why it worksWith this video you can create a complete mod for MR.X and thanks for the tools(FluffyQuack ) the textures are perfectly good thanks to their tools..You need this for edit texture:
residentevilmodding.boards.net/thread/10567/pak-tex-editing-toolExtract for extract pak: residentevilmodding.boards.net/thread/10142/modding-pak-files-version-799dds plugin for photoshop: software.intel.com/en-us/articles/intel-texture-works-pluginI added an extra at the end creating background for modmanager, I was out of ideas and so it took longer hahaha.With this video you can see my method of exporting the hair and how to create the textures correctly so that they get the alphas correctly inside the game.You need this for edit texture: residentevilmodding.boards.net/thread/10567/pak-tex-editing-tool with this video you can have an idea how to create multiple textures for 1 or 2 or whatever you want.
This is how to save textures that have no alpha channel.
This is like saving textures that have an alpha channel.
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Posts: 366
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Post by mangakagirl on May 14, 2019 23:54:10 GMT 10
thank god they are back thank you
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Post by VLADISLAV on May 16, 2019 8:39:22 GMT 10
Hey folks, I made some videos for RE2 that can be useful for you.Video posing for re2:With this video you can correct imperfections in your mod and correct the neck, in this claire model I added the "head" bone but in the game it can be broken, but in other models if the bone "head" is in the list of bones you go correct perfectly following these steps.information by mangakagirl : Elzas head didnt work because named ''head''other heads work because named for example b109:head b100:head etc.they are named ''heads'' thats why it worksWith this video you can create a complete mod for MR.X and thanks for the tools(FluffyQuack ) the textures are perfectly good thanks to their tools..You need this for edit texture:
residentevilmodding.boards.net/thread/10567/pak-tex-editing-toolExtract for extract pak: residentevilmodding.boards.net/thread/10142/modding-pak-files-version-799dds plugin for photoshop: software.intel.com/en-us/articles/intel-texture-works-pluginI added an extra at the end creating background for modmanager, I was out of ideas and so it took longer hahaha.With this video you can see my method of exporting the hair and how to create the textures correctly so that they get the alphas correctly inside the game.You need this for edit texture: residentevilmodding.boards.net/thread/10567/pak-tex-editing-tool with this video you can have an idea how to create multiple textures for 1 or 2 or whatever you want.
This is how to save textures that have no alpha channel.
This is like saving textures that have an alpha channel. I have a high poly Ariana Grande model in format OBJ with all texture 4K resolution in JPG format. And I want to replace Claire (Elza Walker costume) with Ariana along with all her native clothing textures. And I watched all your video tutorials, and I do not know where to start ... to make such a replacement for the mod. Which of your tutorial videos will help me to replace Claire with Ariana? Without replacing her face and hair, you can simply take only her body and all her clothes. But you can certainly take her face with long hair, but it will be as I understand it is much more difficult process and longer in time. I attach a screenshot with Ariana, how it looks original, so that you understand how difficult and easy it will be to replace a fully gaming model.
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Post by Deleted on May 16, 2019 10:44:36 GMT 10
Hey folks, I made some videos for RE2 that can be useful for you.Video posing for re2:With this video you can correct imperfections in your mod and correct the neck, in this claire model I added the "head" bone but in the game it can be broken, but in other models if the bone "head" is in the list of bones you go correct perfectly following these steps.information by mangakagirl : Elzas head didnt work because named ''head''other heads work because named for example b109:head b100:head etc.they are named ''heads'' thats why it worksWith this video you can create a complete mod for MR.X and thanks for the tools(FluffyQuack ) the textures are perfectly good thanks to their tools..You need this for edit texture:
residentevilmodding.boards.net/thread/10567/pak-tex-editing-toolExtract for extract pak: residentevilmodding.boards.net/thread/10142/modding-pak-files-version-799dds plugin for photoshop: software.intel.com/en-us/articles/intel-texture-works-pluginI added an extra at the end creating background for modmanager, I was out of ideas and so it took longer hahaha.With this video you can see my method of exporting the hair and how to create the textures correctly so that they get the alphas correctly inside the game.You need this for edit texture: residentevilmodding.boards.net/thread/10567/pak-tex-editing-tool with this video you can have an idea how to create multiple textures for 1 or 2 or whatever you want.
This is how to save textures that have no alpha channel.
This is like saving textures that have an alpha channel. I have a high poly Ariana Grande model in format OBJ with all texture 4K resolution in JPG format. And I want to replace Claire (Elza Walker costume) with Ariana along with all her native clothing textures. And I watched all your video tutorials, and I do not know where to start ... to make such a replacement for the mod. Which of your tutorial videos will help me to replace Claire with Ariana? Without replacing her face and hair, you can simply take only her body and all her clothes. But you can certainly take her face with long hair, but it will be as I understand it is much more difficult process and longer in time. I attach a screenshot with Ariana, how it looks original, so that you understand how difficult and easy it will be to replace a fully gaming model.
This video of MR.X I do a process of modding from the zero to the finalization of the model. Other videos are to remap the model, make poses and correct rigging, but MR.X I did all this.
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Post by mben67 on May 16, 2019 11:18:56 GMT 10
amazing tutoriales, can you make tutorials to learn how mod Resident Evil 6 too please?
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Post by Deleted on May 16, 2019 12:06:21 GMT 10
amazing tutoriales, can you make tutorials to learn how mod Resident Evil 6 too please? I can not, I'm without a PC for this.
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Post by VLADISLAV on May 16, 2019 19:48:34 GMT 10
I have a high poly Ariana Grande model in format OBJ with all texture 4K resolution in JPG format. And I want to replace Claire (Elza Walker costume) with Ariana along with all her native clothing textures. And I watched all your video tutorials, and I do not know where to start ... to make such a replacement for the mod. Which of your tutorial videos will help me to replace Claire with Ariana? Without replacing her face and hair, you can simply take only her body and all her clothes. But you can certainly take her face with long hair, but it will be as I understand it is much more difficult process and longer in time. I attach a screenshot with Ariana, how it looks original, so that you understand how difficult and easy it will be to replace a fully gaming model.
This video of MR.X I do a process of modding from the zero to the finalization of the model. Other videos are to remap the model, make poses and correct rigging, but MR.X I did all this. It will not be easy for me to do this. But Ariana wants to thrust into the game to see how she will look at all in the game and write to the atmosphere. But I myself can hardly make this mod to replace Claire. I need a tutorial for this video. Or that someone made me this mod. Well, or for all the people here on the forum and made a release with my model Ariana, but with someone else's work of another person.
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