Post by JTeghius Kittius on Apr 5, 2019 0:26:15 GMT 10
mod name: Lara Croft from Rise of the Tomb Raider Version ?.? by JTeghius Kittius
casual jacket Lara model by xXKammyXx taken from: link Grey henley XPS by CombatClone taken from: link editted for RE2 and imported by me
has hair physics and hair alphas
I'll also make a jacketless version and try to make it work for costume progression when playing as Claire (remake costumes) jacketless version:
"This isn't the Croft manor..."
to do list before release: Jacket costume: - dirt variation(s) set up so it works for these versions, but no other textures are loaded in - skinning fixes (neck area?)
Shirt costume: - skinning fixes (elbow, shoulders) - normal maps - dirt variation set up so it works for these versions, but no other textures are loaded in
both: - fix for making Claire's head/hair invisible for other costumes
I just have a small cuestion how do you able to work her hair alphas? i still have that problem on a couple mods i did maybe isave them in the wrong format? lol
I just have a small cuestion how do you able to work her hair alphas? i still have that problem on a couple mods i did maybe isave them in the wrong format? lol
You have to edit the red channel of the atos file putting the alphas there, as well you might need to edit the mdf file to enable alphas for the specific material only bad thing ive found is that you can only save the atos file as bc1 so the alphas dont look so great.
I just have a small cuestion how do you able to work her hair alphas? i still have that problem on a couple mods i did maybe isave them in the wrong format? lol
Thanks!
And I did the ATOS like this: I made my alpha for my texture as I would normally for the BM texture. then I exported the alpha as a texture of it's own. opened the ATOS. imported that alpha I made. turned that alpha into a "pattern" in photoshop. because you can't just make an image into a channel on its own, because photoshop is like "why would you?" so when having turned your texture into a pattern you can edit the red and green channels by applying the pattern over the whole texture. then export the ATOS as this: i.gyazo.com/4c01af85ee8efc6477c238315e063cd5.png instead of the regular settings. and that works
I'm not sure yet... But at the very earliest this Wednesday? (but it's safe to assume it'll take longer) it depends on how much things work along with me and how much time I have.
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