Attention !!!!!!!!!! all the modders of this forum that make mods in 3ds Max. I have a paid Jiggle by Marius Silaghi plugin version 1.01 for 3ds Max.
Jiggle is a modifier plugin for 3ds Max that adds quickly and easily realistic jiggle motions to parts of animated characters and objects. It can simulate fat and muscle movements and skin sliding effects. Here are some of the benefits you get: You get to to ramp up your animations to another dimension of realism quickly and without effort. You don't have to struggle anymore with complicated muscle systems and skinning methods. You get to quickly and easily add jiggle effects to your animations. It is multithreaded so it allows you to work with high resolution meshes.
Situations in which you would want to use Jiggle:
When you want to add motion to fat, muscle, breasts, buttocks or any other part of your character that might move. When you want to add secondary motions to your characters. When you want more realistic animations. When you want a simple and fast method to add jiggle effects.
Compatibility Jiggle works with 3ds Max and 3ds Max Design 9/2008/2009/2010/2011/2012/2013/2014/2015/2016/2017/2018/2019/2020 (32 & 64 Bit).
Jiggle version 1.01 -Added soft selection support. -Fixed a crash when applying Turbosmooth under Jiggle.
But I had one problem. This Jiggle plugin emulates a female breast in physics (Claire) in the 3ds Max scene, or her buttocks. But when I export Claire, and watch the result in the game, her breasts and buttocks do not have jiggle physics, which I included in the plugin. Why does not it work? What did I do wrong? As if Jiggle is not saved by Claire when I export it from 3ds Max to the game. I need help. I want to make Claire have a moving chest, and her buttocks can, with the help of this Jiggle plug-in. But for some reason, it does not work when exporting Claire from 3ds Max to the game.
I know that many modders do mods on Cllaire in Maya. I suppose that in Maya they are doing a jiggle breast on Claire, without creating bones and chest muscles. But I don't have maya. I only have 3ds Max 2014 for which a script was made to import and export RE2 Remake models.
Listen, what about my question on jiggle plugin for 3ds max? Can this plugin help to make boob and ass physics without the help of bones and muscles? Judging by the video that I showed in the topic above, this plugin can create animation without bones and muscle. But for some reason, the animation of her breasts and priests does not work for me after Claire’s export to the game. There is still need to figure out how to work with this jiggle plugin. Maybe it will be even easier with him to do the physics of breasts and asses, than your method that you wrote to me above.
As of right now you can't export custom animations from max into the game
I tried your method to do chest physics, and I did it. But I painted her breast in blue. But there are still yellow, orange and red colors. I understand that the power of the physics of her breast depends on these colors? And with blue, her breast jiggle is very weak. What color should be used to paint her breast so that her jiggle breasts in her game are normal?
Can you show here the correct setting of physics for breast in the screenshots?
And one more question. The game uses 5 models Claire in 3ds Max. Physics of her breasts need to be done only in the first group of the model? Or in all five groups of the model?
Chance: Ethan reloads like a Chad now.
May 17, 2021 9:06:44 GMT 10
heledox: where is that mod with lady d in hot clothes
May 17, 2021 18:28:39 GMT 10
kengkagai: Thxx very much
May 17, 2021 22:23:04 GMT 10
ruv2804: yo right now im playing the original re4 using a modded save game but the game crashes after i finish chapter 3-4 (when you finish playing with ashley) it works perfectly other than this so i dont really want to have to download a trainer, any fixes?
May 18, 2021 10:47:24 GMT 10