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Post by bozdo on Mar 19, 2019 19:16:13 GMT 10
Hi I've edited someone's mod of Claire. Unfortunately the texture becomes pixelated like in this image imgur.com/a/0iyVZwOCould it be that I've done the hex editing wrongfully?
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Posts: 176
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Post by archerpz on Mar 20, 2019 6:07:17 GMT 10
 all jokes aside, yes that's very possible, if your texture is saved in the correct format (I'm guessing it's an albm texture, and that should be BC7 dds) it could be that you you copied the wrong header, either from a nrmr texture, or a wrong texture size (.5, 1k, 2k, 4k and non square textures have different .tex headers) and if you have more than one alpha channel, the top alpha channel is used as the metalness/roughness channel
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Post by billybob3001 on Mar 20, 2019 14:15:16 GMT 10
Go into the model viewer and begin zooming in. Does the correct texture fade in as you zoom closer? If so, check/re-generate your MIP maps.
One time I accidently disabled MIP map generation upon saving, and I saw in game that my texture only appeared once I put the camera really close. At regular distance it looked like what your seeing.
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Post by bozdo on Mar 20, 2019 19:29:08 GMT 10
Used noesis , texture is pixelated, zoomed in too. Fixed it. Did some different hexing
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