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Post by deckchair97 on Mar 15, 2019 9:53:53 GMT 10
I'm a bit new to all this, but recently I tried making a mod to replace Dante's appearance post mission 10 with his appearance from the prologue: www.nexusmods.com/devilmaycry5/mods/22It works almost perfectly fine except for just oooooone cutscene. It's during mission 9 where V finally finds Dante and his hair is all bloodied. Except in the case of my mod, he has no hair at all:  I was wondering if anybody had any clue as to what files I might have to replace to get this to work? I was guessing that there's a separate file that's used for this one scene that is dependent on the longer haired vanilla mesh, and that it is incompatible with the shorter one so nothing appears. I'm not really relying on any kind of model/texture viewers though so digging through the game files is mostly dependent on what others have posted and the rest is just guess work. Any help is appreciated, thanks. edit: It might be worth previewing the mods file contents via the nexus site to get an idea for what I replaced, I could have just missed something I should have replaced to start with.
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Posts: 2
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Post by leviszmata on Mar 15, 2019 17:06:34 GMT 10
Probably this Dante model uses different mesh, try looking for different meshes and paste them into the mod folder.
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Post by deckchair97 on Mar 16, 2019 10:18:38 GMT 10
The problem is that I don't know WHERE to find said file. I don't think it's under any of the Dante named character folders as I've already tried replacing pretty much everything.
My method for replacing files is mostly just based on experimenting with guesswork and at best relying on what others claimed to have found and listed on other threads. Without any kind of model viewer though it's hard for me to know where to look. So more than anything, this thread is just asking if anybody who has a better idea of what they're doing had any ideas for where and what to look for and replace to fix this cutscene.
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Post by syncroe on Mar 16, 2019 12:27:52 GMT 10
Edit: my issue was probably unrelated. Trish's head was showing up when used as a replacement, but not in cutscenes, similar to OP's situation. The problem in my case was that the head mesh bones didn't match the ones the game was expecting on Nero. Duh. I don't know why the game happily renders the mesh at some LODs but not at others with misaligned bones. And frankly, I don't care. I just spent 2 days going square eyed with a fucking hex editor in the year 2019. I'm done.
To OP, other things that might be going wrong...
- Missing file?
QuickBMS list probably isn't complete. Don't kill yourself.
- DLC overriding files?
I don't know if this is possible. Maybe Fluffy's method of invalidating doesn't prevent the DLCs from loading, and your stuff gets wiped out?
- Hardcoded data in the exe?
Asian software companies are notorious for baking data into exes in order to avoid problems with unicode. The DMC5 exe is rather large. There's magic going on in there. Don't kill yourself for a mod.
- Don't bother with model exports as of this writing.
The RE2 max script that's floating around is utter garbage. It's the kind of code nobody should release into the wild, even if they're trying to be nice, because the code quality is so fucking awful that nobody is going to want to fix it. It's just a false promise inside a text file unless some sadist who knows both Blender and Autodesk APIs swoops in and gets drunk enough to extract value from the structs that it defines.
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