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Post by KamiA on Apr 27, 2014 23:30:00 GMT 10
Hey kamia I'd just like to take this chance to let you know how much I appreciate the work you have put forth into this mod. You may know me for my work on my Evolution campaign mod I made almost 3 years ago now, so I know how much effort it'd take to do what you have accomplished here. Over all, I think you did an amazing job, I really like how the atmosphere plays, and it's just a really good challenge, which is nice for us Veteran players. I do have a few minor complaints, though they are just personal. There are some enemies that just have way to much health lol, it's fun at first, but later on it just becomes a tedious grind constantly knifing / meleeing the same enemy 50x+ times to kill it, just can be a bit tedious. I am all for enemies overall having a higher health pool, but there is a limit =P The Irving Ship boss fight..man..that was intense, was super fun dealing with all of that at once, however I personally feel Irving has a bit too much health and it becomes a bit tedious the last few minutes of it..I mean with all of the other enemies health put into play, perhaps it's not really needed to crank up the main bosses health so much? Just my personal thought. My last complaint, is I really really enjoyed every bit of the mod right up to 4-2's laser puzzles...I just found them to be a really big pain in the butt and it really just ruined the pace of it and I couldn't wait for it to be over lol. It's a shame though...because to do what you did with it is actually very creative and would be an extremely time consuming task to manually put those new lasers in 1 by 1 and align them up correctly, I just feel like you almost did too good of a job in making it a real puzzle and it's kinda annoying =P (Sort of an oxymoron I know..) Anyways..great work, I really look forward to seeing how chapters 5 & 6 play out. The complaints listed above are pretty minor over all, and I am going to really enjoy playing this mod again with a friend on a higher difficulty! Keep up the good work! Big thanks for the great comment! About the enemies with too much health, You mean Allyson and Megaphone guy right? For Irving health, ..Yeah I did forgot to reduce his after I added Popo there. (My original idea was to swap the gun turret so player will fight Irving with the bomb version turret. But those seem to be very complex.) Anyways ,Thanks again for your comment! I'll re-release some chapter and fix some bug when I finish last chapter in the future.
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Posts: 1,349
Original Join Date: Dec 1, 2009
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Post by reituolc on Apr 28, 2014 8:02:04 GMT 10
If I may offer some suggestions, I would put some more variety in the environmental lighting. The dark green shade gets stale after a couple chapters. Maybe you could mix in more night time lighting like from the 2-3 chapter? Like Wizard said, the enemies have too much health. I don't mean just the bosses, all enemies are bullet sponges. (It feels a bit like RE:ORC or RE6 and those games are tedious to play because you are shooting many clips into 1 enemy) If you could tone down the HP it would be more fun to fight them. (Like now I just feel like running from enemies because I don't want to sink all my ammo into 1 group of Majini, or spend 10 minutes knifing a boss for a treasure drop) I don't want to play this on higher difficulty settings because of this. But despite those complaints, this is a very fun mod! It's like playing a long story DLC with a Survival Horror tone mixed with lots and lots of action.
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Deleted
Deleted Member
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Post by Deleted on Apr 28, 2014 8:31:28 GMT 10
If I may offer some suggestions, I would put some more variety in the environmental lighting. The dark green shade gets stale after a couple chapters. Maybe you could mix in more night time lighting like from the 2-3 chapter? Like Wizard said, the enemies have too much health. I don't mean just the bosses, all enemies are bullet sponges. (It feels a bit like RE:ORC or RE6 and those games are tedious to play because you are shooting many clips into 1 enemy) If you could tone down the HP it would be more fun to fight them. (Like now I just feel like running from enemies because I don't want to sink all my ammo into 1 group of Majini, or spend 10 minutes knifing a boss for a treasure drop) I don't want to play this on higher difficulty settings because of this. But despite those complaints, this is a very fun mod! It's like playing a long story DLC with a Survival Horror tone mixed with lots and lots of action. I like them enough enemies with life alot ... I kill very fast with Magnum pistol, melee team This mod is very well moderated in life, enemies, so this is good and is best. If health is low, it will be too easy XD I like this life of enemies, I just want more lighting, because I can not see XDDD
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Posts: 55
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Post by Ndesu on Apr 28, 2014 12:01:03 GMT 10
It's great but it's really dark and I can hardly see!
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Miss American Dream
Posts: 432
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Post by DaniSmash_ on Apr 28, 2014 13:12:25 GMT 10
OMG nice i'll play it with my friend in co-op
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i lost my youtube channel :( hacked
Posts: 2,019
Original Join Date: Feb 20 2011
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Post by KRIZALID on Apr 29, 2014 9:24:19 GMT 10
hi Kamia how to solve mirrors on 3th floor in Ch 4-2 ?
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Post by KamiA on Apr 29, 2014 23:21:48 GMT 10
hi Kamia how to solve mirrors on 3th floor in Ch 4-2 ? There is one hidden mirror inside the room with golden beetle, That mirror is the key.
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Posts: 55
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Post by Ndesu on Apr 30, 2014 6:32:47 GMT 10
Playing further into this, this mod is absolutely amazing, I love the challenge. I started on Amateur because honestly it is really tough on Veteran so I just will get the weapons to make it a bit easier later on at least but this whole thing is fricking amazing. I love the music changes, especially when you use the "Haze of Horror" or "Executioner" tracks, and the Irving fight was great! Can't wait for any later releases and forget what I said about the dark, it just seems that building interior are pretty dark other than that it's all very amazing. Also I can't help but feel that you love the Executioner as much as I do!
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Posts: 43
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Post by Rick on May 6, 2014 10:15:50 GMT 10
hi Kamia any more stages soon ? i really like it
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Post by KamiA on May 14, 2014 0:24:34 GMT 10
Added chapter 5 ! Many new variants of the enemies! - Bui Kichwa (Black) - Kipepeo (Red) - Chainsaw Majini (Yellow pants)(Blue-Green pants) - Reaper (Blue) - Reaper (Golden) - Giant Majini (Red) NOTE :There is an unknown crash that is randomly happen at the stage where you fight U-8 (chapter 5-1 boss). Please report to me if it does crash there, I hope that it only crashes on my PC.
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Post by akachi123 on May 15, 2014 2:40:51 GMT 10
Can You Make On Support The Mercenaries & No Mercy I Liked Your Skin Boss & Skin Red Tribal Majini Sorry For My Language
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Posts: 1,349
Original Join Date: Dec 1, 2009
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Post by reituolc on May 16, 2014 11:13:01 GMT 10
Chapter 5 is the best one yet, I love how creative you got with it. But, I get 'RE5 has stopped responding' when I try to load chapter 5-2 from chapter select. It only started doing this after I installed the chapter 5 mods.
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on May 16, 2014 11:20:49 GMT 10
the Executioner on Chapter 5-1 is awesome XD
but i can't play chapter 5-2 i get instant crash when loading the chapter v_v
Edit: it also crashes on chapter 5-3 Monarch Room Entrance where you have to lower the bridge ._.
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Post by KamiA on May 16, 2014 15:31:29 GMT 10
Here is the fix for begin of chapter 5-2 , it should work fine now. Nightmare_chapter_5-2_fix.rar
the Executioner on Chapter 5-1 is awesome XD but i can't play chapter 5-2 i get instant crash when loading the chapter v_v Edit: it also crashes on chapter 5-3 Monarch Room Entrance where you have to lower the bridge ._. I never crash there before. Can you try it again? , Also try DX9 one if you did crash on DX10.
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on May 17, 2014 10:58:26 GMT 10
Here is the fix for begin of chapter 5-2 , it should work fine now. Nightmare_chapter_5-2_fix.rar
I never crash there before. Can you try it again? , Also try DX9 one if you did crash on DX10. thx, chapter 5-2 works now. and 5-3, it crashes sometimes in duo mode but after a few tries we got it working
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