Posts: 176
|
Post by archerpz on Feb 27, 2019 14:11:25 GMT 10
I don't know how the names list work, is it something that will get updated (by whoever released it)? a .json file does sound very logical for having events/scripts, nice find
and before I forget, on the weapons thing, yesterday I did a search in all the scene lists, and I think this file might be the one (it has the items from the weapons storage room, not sure how shotgun/grenade would be named though) natives\x64\objectroot\scene\scenario\scenariono\rpd\fsm\leon_s02_0100.scn.19
|
|
|
Post by MaVeRicK on Feb 27, 2019 14:27:54 GMT 10
I don't know how the names list work, is it something that will get updated (by whoever released it)? a .json file does sound very logical for having events/scripts, nice find and before I forget, on the weapons thing, yesterday I did a search in all the scene lists, and I think this file might be the one (it has the items from the weapons storage room, not sure how shotgun/grenade would be named though) natives\x64\objectroot\scene\scenario\scenariono\rpd\fsm\leon_s02_0100.scn.19 FluffyQuack maybe the one working on the filelist, i posted before on Ultimate File List thread asking about a file not in the list and fluffy was the one to reply.
Maybe not coincidentally it was also a file in a 'UserData' directory, not sure why those are hard to find in pak file, obviously I know nothing about how the file list is made
Back then I was trying to find what controls weapons appearing on characters' backs\belts and found this file pointed to 'SectionRoot/UserData/System/Equipment/WeaponEquippedPositionUserData.user.json' another .json file I guess maybe the problem with those.
Thanks for pointing out the the file with the storage room items, I'll give it a look.
What do you think fsm is short for?
|
|
Posts: 176
|
Post by archerpz on Feb 27, 2019 14:38:25 GMT 10
FluffyQuack maybe the one working on the filelist, i posted before on Ultimate File List thread asking about a file not in the list and fluffy was the one to reply.
Maybe not coincidentally it was also a file in a 'UserData' directory, not sure why those are hard to find in pak file, obviously I know nothing about how the file list is made
Back then I was trying to find what controls weapons appearing on characters' backs\belts and found this file pointed to 'SectionRoot/UserData/System/Equipment/WeaponEquippedPositionUserData.user.json' another .json file I guess maybe the problem with those.
Thanks for pointing out the the file with the storage room items, I'll give it a look.
What do you think fsm is short for?
that would make a lot of sense, considering his Modmanager, and how it works, based on a file path hash ah, so in the file contents, that makes sense then I didn't think of those paths pointing to .json files (probably also because my hex editor was set to ascii+ansi and it displays stuff differently compared to HxD) honestly, I have no idea what it could stand for (first story mission? ide) all I know is that it was the file that contains the items in the armory (shotgun shells, gunpowder, combat knife)
|
|
|
Post by MaVeRicK on Feb 28, 2019 10:20:44 GMT 10
So I was preoccupied with trying to swap breathing sound between characters which is just a nightmare that I didn't think I could just make it easy on myself and swap the voiced comments at least for now. FluffyQuack & Snipz made lists for Leon's and Claire's voiced comments, so I'll use that and try to swap those between the two. I'll do it by hand since I don't know how to make make a script\batch to swap them, and I don't know exactly how I'll put it back into the .bnk. So any advice\help is welcomed.
|
|
Posts: 176
|
Post by archerpz on Feb 28, 2019 10:45:22 GMT 10
damn, that's an impressive list... pretty long too on a batch script, I can't really help I haven't had to undertake swapping as many files like that so I haven't looked into it, and if there was such a project I'd probably just avoid doing it all together, haha maybe FluffyQuack or Snipz can help (since you have the lists with the matching ids it doesn't seem too complicated for someone that knows how to do it) on importing, all I know is the manual way, you should be able to replace each track one by one using wwiseutil-gui (or maybe there's a batch script option for that aswell, using the non gui version) and then saving it (different file name than the one open currently) I know it works for adding longer or shorter tracks in the soundtrack file (though that's pck, but bnk should be fine) {untested theory} alternatively, I haven't tested this yet, but you might be able to extract the voice files you need, from one character, add them to the other character's bnk file (don't replace), make sure it has the correct name (long digit number) when adding
and then save it as a .bnk file with other name open that file with a hex editor, then replace the id (long digit number) of the voice line you want to swap, with the id you just added
for example (fake numbers) you want to replace leon's 123456789 track with claire's 987654321 track extract 987654321 (as 987654321.wem) add 987654321.wem to leon's bnk file, save as renamed.bnk open renamed.bnk with hxd, search for 123456789, replace with 987654321 (signed int)
I have no idea if that would work, but it is worth a shot, as adding files should be faster than replacing them
|
|
Posts: 26
|
Post by wattebausch on Mar 3, 2019 0:52:03 GMT 10
@maverick what Program did you use to extract the .pak file? the program i use failed to extract everything (stoped at around 20 GB because of a buffer)
|
|
|
Post by MaVeRicK on Mar 3, 2019 4:17:07 GMT 10
|
|