Posts: 176
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Post by archerpz on Mar 16, 2019 22:00:28 GMT 10
I'm having issues with some of the files. No matter if ravioli or wwise, it's either I can't access the files at all, or I can't convert the wems (looks like whether I got corrupted files, or these files need a special step) : ev050, ev051, ev140, ev250, ev251, ev260, ev410, ev620, ev680, ev730, ev740, ev750, ev760, ev890, ev900, ev905, ev980, ev981. ( dialogue files from re_chunk_000.pak\natives\x64\sectionroot\sound\wwise ) Could any of you confirm you can't access them please ? seems like those files are the same as how the soundtrack works, a small file with sound events and then a larger file with the actual sound files they're probably in ' natives\x64\streaming\sectionroot\sound\wwise'
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Post by zombizombi on Mar 19, 2019 0:45:18 GMT 10
Thanks archerpz , you're beeing really helpful ! I must warn people willing to mod sound files here. Wwise has a few flaws ! The first is, you can't open/extract pck files (those from streaming folder). The second is, when it is able to extract the audiofiles, it doesn't give extracted files the same filenames/ID that ravioli explorer does. That may be fine if you're only using Wwise with the limited compatible files. But as I made an entire audiolist based on exported wwise files I'm now really upset because I have to redo all my digging/listing from scratch...
Edit :
archerpz, I'm confused now, let's take cf093_dialogue.bnk for example Wwise names files like so : 1.wem, 2.wem, 3.wem, 4.wem RExplorer names these files like so : 59777720.wem, 348074474.wem, 460623074.wem, 1058265684.wem
RScanner names these files like so : File0001.wem, File0002.wem, File0003.wem, File0004.wem
I can confirm RScanner keeps the same file order, I think I can work with this without redoing all from scratch. I don't get the renaming quirk tho...
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Posts: 176
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Post by archerpz on Mar 19, 2019 1:24:47 GMT 10
Thanks archerpz , you're beeing really helpful ! I must warn people willing to mod sound files here. Wwise has a few flaws ! The first is, you can't open/extract pck files (those from streaming folder). The second is, when it is able to extract the audiofiles, it doesn't give extracted files the same filenames/ID that ravioli explorer does. That may be fine if you're only using Wwise with the limited compatible files. But as I made an entire audiolist based on exported wwise files I'm now really upset because I have to redo all my digging/listing from scratch...
Edit :
archerpz , I'm confused now, let's take cf093_dialogue.bnk for example Wwise names files like so : 1.wem, 2.wem, 3.wem, 4.wem RExplorer names these files like so : 59777720.wem, 348074474.wem, 460623074.wem, 1058265684.wem
RScanner names these files like so : File0001.wem, File0002.wem, File0003.wem, File0004.wem
I can confirm RScanner keeps the same file order, I think I can work with this without redoing all from scratch. I don't get the renaming quirk tho...
glad I could help I use wwiseutil-gui to replace the files, though I'm only replacing a handful of files, not every single one the reason I use that program is because I know it works with size mismatch files (you can see the offsets change when you replace a track, and you can see a change in the header of the file after saving it, indicating offsets have been changed) I'm not sure if the filename matters when you're replacing the actual files, but I do know that in the .bnk files, it references to the tracks as '59777720' etc (you can check out the tutorial I wrote a while ago on editing loop points and stuff, there might be something useful in there, especially since you're changing pck files in the streaming directory)
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Posts: 176
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Post by archerpz on Mar 19, 2019 10:08:52 GMT 10
zombizombi after looking at the soundtrack files a bit, I'm almost certain that the .wem filename is irrelevant when you replace it with wwiseutil-gui the actual id of the song is stored at the start of the .pck file, and doesn't seem to be changed when you replace a track, regardless of the filename this is for .pck files but it most likely applies to .bnk files too (tested with the Original Soundtrack)
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Post by zombizombi on Mar 19, 2019 14:03:38 GMT 10
archerpz So what this means is I can put a file called "whatever the hell of a long filename.wem" right into wwisegui to replace "0015.wem" ? Well I agree, If you're doing a single file replacement with wwisegui that doesn't matter but when you're dealing with multiple files and a "database" you may want the names be reliable. Even more if batch processing comes to play. Btw I was more focusing on the naming issue of the extraction process. But thanks tho for clearing that out. I find the RScanner solution the best to export in my case. For now, I'm just messing around with file management so to speak. Preparing the way for sound mods So yeah I've already checked your tutorial a few days ago, and will probably have to read it again soon. Edit :
Tho I may don't need to hexedit since the files I'm replacing (sfx & voice acting) have the same lenght and don't use loop points (I guess). Also I'm adding to the wwise tutorial, you can import multiple wavs and export all of them at once in one single step. {Wwise multiple wavs export :}
Edit2 : archerpz , can you explain how you manage to replace files in pck ? My Wwisegui, as I stated, won't open them.
Edit3 : archerpz Ok, looks like wwisegui can in fact open & extract some pck3 files. Just checked music_resident.pck.3.x64 and it worked. But if you try with pl0000_dialogue.pck.3.x64.en or any other dialogue from the streaming folder it should pop an error. Seems an inconsistent behavior at this point. I should probably mention that these files wwise doesn't open, are all opened flawlessly with both ravioli scanner & explorer. The problem with REscanner's replacement tool, is that it will pop up an error as soon as the size is not strictly identical as before the replacement. I don't have this issue using wwiseutils & bnks.
That means :
- we're all stuck with pck music replacements & bnk audio replacements. - 1/5 of the total audio files are not replaceable ATM.
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make love do not make war, I am Brazilian
Posts: 720
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Post by Marcos RC on Nov 4, 2019 2:09:27 GMT 10
I tried to modify the PCK dialog voices, it didn't work, I had these errors when importing Spanish voice English voice
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Posts: 176
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Post by archerpz on Nov 4, 2019 5:48:07 GMT 10
zombizombi might be able to help you out, don't know if he has time or not you can try using the recompiled commandline version of wwiseutil that you can find hereit 'should' work with those files
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make love do not make war, I am Brazilian
Posts: 720
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Post by Marcos RC on Nov 4, 2019 6:48:05 GMT 10
zombizombi might be able to help you out, don't know if he has time or not you can try using the recompiled commandline version of wwiseutil that you can find hereit 'should' work with those files I'm having this problem, am I doing it wrong?
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Posts: 176
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Post by archerpz on Nov 4, 2019 7:30:55 GMT 10
if those .pck files contain audiotracks, try specifying the full filepath something like this:
wwiseutil.exe -unpack -filepath C:\Users\XXXX\Desktop\pl0000_dialogue.pck -output C:\Users\XXXX\Desktop\output\pl0000_dialogue
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make love do not make war, I am Brazilian
Posts: 720
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Post by Marcos RC on Nov 4, 2019 8:19:17 GMT 10
if those .pck files contain audiotracks, try specifying the full filepath something like this: wwiseutil.exe -unpack -filepath C:\Users\XXXX\Desktop\pl0000_dialogue.pck -output C:\Users\XXXX\Desktop\output\pl0000_dialogue Still couldn't, had the same mistake as before, I'm trying to modify some voices of "pl0000_dialogue.pck.3.x64.es" I renamed it to "pl0000_dialogue.pck" forever has this message of "Wrote 0 bytes in total"
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Posts: 176
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Post by archerpz on Nov 4, 2019 9:57:13 GMT 10
welp, I'm out of ideas then
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make love do not make war, I am Brazilian
Posts: 720
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Post by Marcos RC on Nov 5, 2019 14:36:36 GMT 10
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Post by redsixer on Dec 16, 2019 14:36:20 GMT 10
I dont get it. I have upacked the re_chunk_000.pak and now i have many files with this endings .pfb .cli .dat .tex but which one are the sound files?
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Post by mdao116 on Jun 5, 2020 21:59:05 GMT 10
I stucked on the final stages. In the wwiseutil after replacing i have these offset numbers for three .wem files 0x78, 0x2bc4bc, 0x55d31b and i can`t find any of them in the .pck lines in the HxD. It seems that they even have different format of line name so offset numbers are incorrect. Where could I miss something?
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Gonna give another go at modifying the shotgun sounds.
Posts: 207
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Post by maxwellian01 on Jun 7, 2020 4:07:39 GMT 10
We need this for RE3, some things have changed and I don't know what to do.
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