Changing Eye Color for Claire
Feb 13, 2019 16:49:37 GMT 10
Johnny Valentine, Crazy Potato, and 1 more like this
Post by engemoui on Feb 13, 2019 16:49:37 GMT 10
Refer to this guide if you don't know how to use Noesis/HxD/the photoshop plugins.
So this one had me stumped for a while, but I finally figured it out! For somegod awful reason, Claire is the only character's eye color you can't change by just editing the normal albm.tex.10 for her face.
Her eye color is instead taken from the pl1050_face_alb.tex.10 file which you may have noticed that Noesis can't display or export (edit: The newer Noesis apparently can export this so if you have it, you can just skip to how to save the DDS file). You can find it at \natives\x64\streaming\sectionroot\character\player\pl1000\pl1050 for High graphics and \natives\x64\sectionroot\character\player\pl1000\pl1050 for Low.
We can work around this issue by using Noesis to export the pl1050_face_albm.tex.10 from the same folder. The filename is only different by one letter, but you'll know you got the right one if you don't get an error. Do your image editing in photoshop, and then save it with the following settings:
BC1 4bpp (sRGB. DX10+), auto mip maps. This should get rid of the alpha and make the dds file the same size as the tex.10
The image is ready!
Now we come to the hex editing part. Open both the dds file you just saved and pl1050_face_alb.tex.10 in HxD or whatever hex editing program you have. Make backups. I like to leave the headers alone and just copy the dds into the tex.10. If you prefer to do it the opposite way, you probably don't even need me for this part XD
In the dds file, we're gonna select and copy everything starting from 0000009C to the end. Picture below:
And then we're going to switch to the tex.10 file, select everything starting from 000000A0 to the end, and then ctrl+v paste right on top of that.
Save, and you're done! Sometimes I find when I mod a texture, it's moved a few pixels over in game. I fix this by using the offset filter in photoshop and nudging it over by 4 pixel increments. Doesn't happen all the time for some reason.
The next steps are different depending on whether you install mods manually or use the mod manager. Personally I recommend the mod manager~
Here's what I did~ You can even change each eye individually.
In any case, my method of modding is just poking around until something works or completely breaks so maybe someone has a more straightforward method out there! Feel free to comment
So this one had me stumped for a while, but I finally figured it out! For some
Her eye color is instead taken from the pl1050_face_alb.tex.10 file which you may have noticed that Noesis can't display or export (edit: The newer Noesis apparently can export this so if you have it, you can just skip to how to save the DDS file). You can find it at \natives\x64\streaming\sectionroot\character\player\pl1000\pl1050 for High graphics and \natives\x64\sectionroot\character\player\pl1000\pl1050 for Low.
We can work around this issue by using Noesis to export the pl1050_face_albm.tex.10 from the same folder. The filename is only different by one letter, but you'll know you got the right one if you don't get an error. Do your image editing in photoshop, and then save it with the following settings:
BC1 4bpp (sRGB. DX10+), auto mip maps. This should get rid of the alpha and make the dds file the same size as the tex.10
The image is ready!
Now we come to the hex editing part. Open both the dds file you just saved and pl1050_face_alb.tex.10 in HxD or whatever hex editing program you have. Make backups. I like to leave the headers alone and just copy the dds into the tex.10. If you prefer to do it the opposite way, you probably don't even need me for this part XD
In the dds file, we're gonna select and copy everything starting from 0000009C to the end. Picture below:
And then we're going to switch to the tex.10 file, select everything starting from 000000A0 to the end, and then ctrl+v paste right on top of that.
Save, and you're done! Sometimes I find when I mod a texture, it's moved a few pixels over in game. I fix this by using the offset filter in photoshop and nudging it over by 4 pixel increments. Doesn't happen all the time for some reason.
The next steps are different depending on whether you install mods manually or use the mod manager. Personally I recommend the mod manager~
Here's what I did~ You can even change each eye individually.
In any case, my method of modding is just poking around until something works or completely breaks so maybe someone has a more straightforward method out there! Feel free to comment