I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on May 11, 2020 5:43:01 GMT 10
Thanks for this update i was bout to ask you for this add on option. Thanks mate
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Post by ftxhhz on Jun 8, 2020 20:20:05 GMT 10
thank you
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Jun 23, 2020 15:12:04 GMT 10
Amazing manager, wanna ask about add-on. E.g. situation like for installed 2 mods: "mod_A" (game files: "01.arc", "02.arc", "03.arc") "mod_B" (game files: "04.arc", "05.arc", "06.arc")
Putting "add-on for mod_A" (game files: "01.arc", "06.arc", "07.arc")
It warns about overwriting "mod_A" files (due to "01.arc" conflict). But in "add-on for mod_A" also "06.arc" game file! Any way to know that conflict? Or also gonna be warnng?
One more thing, by pressing Install/Uninstall/Install (without closing mod manager), any chance is involved any Temp ? Or manager always only executes command?!
I mean in modding situation, opened mod manager i press [Install] my mod, after testing - on file i change only 1 bit via Hex editor. Then press Uninstall/Install to test again.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jun 25, 2020 2:31:01 GMT 10
Amazing manager, wanna ask about add-on. E.g. situation like for installed 2 mods: "mod_A" (game files: "01.arc", "02.arc", "03.arc") "mod_B" (game files: "04.arc", "05.arc", "06.arc") Putting "add-on for mod_A" (game files: "01.arc", "06.arc", "07.arc") It warns about overwriting "mod_A" files (due to "01.arc" conflict). But in "add-on for mod_A" also "06.arc" game file! Any way to know that conflict? Or also gonna be warnng? One more thing, by pressing Install/Uninstall/Install (without closing mod manager), any chance is involved any Temp ? Or manager always only executes command?! I mean in modding situation, opened mod manager i press [Install] my mod, after testing - on file i change only 1 bit via Hex editor. Then press Uninstall/Install to test again. I'm not sure what you mean by the file conflicts. If you select any mod which shares files with another installed mod, then you'll get that warning. I'm also not sure what you mean by the second question. The one "1 bit" you're referencing sounds like the result of file path invalidation in a PAK archive, which is how mod installs work with RE Engine titles.
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Post by jaiy on Jul 8, 2020 9:29:00 GMT 10
im trying to download mods for dmc5 it seems to not work the "games" in the files isnt existing
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Posts: 218
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Post by mben67 on Sept 2, 2020 7:26:50 GMT 10
amazing tool FluffyQuack thanks by update your modmanager, one question, any chance to make this feature: a way to change the path where the mods are stored, i mean: put a button to let the user point where the modmanager will search the mods. i think that would be nice feature.
thanks again. and see ya!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Sept 7, 2020 22:48:30 GMT 10
amazing tool FluffyQuack thanks by update your modmanager, one question, any chance to make this feature: a way to change the path where the mods are stored, i mean: put a button to let the user point where the modmanager will search the mods. i think that would be nice feature. thanks again. and see ya! Maybe that's a feature I can eventually add, but I've got a long list of features to go through in my TODO list.
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Just a average guy in a unaverage world
Posts: 16
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Post by Chris_P_Bacon on Sept 11, 2020 8:45:16 GMT 10
This is a nice app fluffy! Now I just need to learn how to actually mod something like make a gun stronger or change someones clothes to add my mod to the app to see if it actually works!! I just figured out how to extract all the pak files so im halfway there!!
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Posts: 1
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Post by adfree on Sept 28, 2020 8:55:52 GMT 10
Just posting this to tell you that I will NEVER disable adblock, so thanks for letting us come in with it at enabled at least. Sites that require you to disable it should be shut down and the admins executed.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Nov 24, 2020 9:35:49 GMT 10
Released a new version of Fluffy Manager: www.patreon.com/posts/44222002It primarily contains a lot of bug fixes, but an important feature added is the ability to do auto-updating itself. So you'll never have to manually download a new version and extract it, it can now be done automatically from within the mod manager itself.
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Post by whetsittuya on Dec 25, 2020 8:04:08 GMT 10
Released a new version of Fluffy Manager: www.patreon.com/posts/44222002It primarily contains a lot of bug fixes, but an important feature added is the ability to do auto-updating itself. So you'll never have to manually download a new version and extract it, it can now be done automatically from within the mod manager itself. When I download the file manager it gives me the zipped folder with a .part file outside of it then when I try to unzip it with 7-Zip it says "Error Cannot open file as archive" Sometimes when I click on the link it shows this error: t8Xz_y4E.zip.part could not be saved, because the source file could not be read. Try again later, or contact the server administrator. But the Fluffy Manager 5000 v2.200 works for me Question: Why isn't the mod for Claire's classic costume (with turtleneck and gloves/fanny pack) appearing ingame? I don't see the option for it anywhere
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Dec 26, 2020 0:12:34 GMT 10
Released a new version of Fluffy Manager: www.patreon.com/posts/44222002It primarily contains a lot of bug fixes, but an important feature added is the ability to do auto-updating itself. So you'll never have to manually download a new version and extract it, it can now be done automatically from within the mod manager itself. When I download the file manager it gives me the zipped folder with a .part file outside of it then when I try to unzip it with 7-Zip it says "Error Cannot open file as archive" Sometimes when I click on the link it shows this error: t8Xz_y4E.zip.part could not be saved, because the source file could not be read. Try again later, or contact the server administrator. But the Fluffy Manager 5000 v2.200 works for me Question: Why isn't the mod for Claire's classic costume (with turtleneck and gloves/fanny pack) appearing ingame? I don't see the option for it anywhere I have no idea what that error is about. I tried downloading modmanager.zip just now and it works fine for me. You could try the RAR version instead: www.fluffyquack.com/tools/modmanager.rarAs for the mod, you should contact the mod author for that.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Dec 27, 2020 7:54:11 GMT 10
I wrote a guide explaining several different ways to iterate on mods: www.patreon.com/posts/45460253Might be useful for anyone who restarts the game in order to test small edits and are tired of that workflow. (I kinda posted this in the wrong thread, but I guess it's still useful for anyone looking for modding tips here.)
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Post by johnxsb on Jan 18, 2021 13:18:05 GMT 10
(translated in google translator) hello I have used your trainer for a while and it is great especially the function of limiting the load of weapons since it allows me in the campaign of other characters to use skills such as ada's crossbow, jake's hand to hand etc. only that it is a bit tedious that the weapons disappear (I know that their function is that). Maybe I'm asking too much of you but it would be a great extra similar function that allows you to have all the other weapons. it's OK if you do not want to.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 19, 2021 19:05:46 GMT 10
(translated in google translator) hello I have used your trainer for a while and it is great especially the function of limiting the load of weapons since it allows me in the campaign of other characters to use skills such as ada's crossbow, jake's hand to hand etc. only that it is a bit tedious that the weapons disappear (I know that their function is that). Maybe I'm asking too much of you but it would be a great extra similar function that allows you to have all the other weapons. it's OK if you do not want to. Sorry, but I don't really have the time to go back to working on the RE6 trainer. If I recall, there were some problems regarding weapons anyway. I think only specific weapons have their shaders loaded, so add in weapons which aren't normally supposed to be in a mission and they become invisible.
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