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First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 15, 2019 6:23:15 GMT 10
A quick reminder that we should get a patch sometime tonight. To make it easy to the mod manager to work with it ensure you have all mods uninstalled before downloading the patch, and then just click on re-read game archives once after the patch is downloaded.
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Posts: 78
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Post by DutchGuyMike on Feb 15, 2019 22:22:13 GMT 10
Fluffy, it needs an update I believe? It was working earlier today, but after the patch it no longer works. The 'old' method of replacing the files & the DLC package does work (non-manager ones), but packages intended for the manager don't work. I re-read the game archives, then re-installed the mod manager AND the game, re-read the archives again, made sure it was pointing to the right directory but alas - to no avail. It does still say "Copied ### files" when you activate it. EDIT: For some strange reason it decided to work after a couple of tries, lol. Thanks for this wonderful application, Fluffy!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 16, 2019 2:20:19 GMT 10
Fluffy, it needs an update I believe? It was working earlier today, but after the patch it no longer works. The 'old' method of replacing the files & the DLC package does work (non-manager ones), but packages intended for the manager don't work. I re-read the game archives, then re-installed the mod manager AND the game, re-read the archives again, made sure it was pointing to the right directory but alas - to no avail. It does still say "Copied ### files" when you activate it. EDIT: For some strange reason it decided to work after a couple of tries, lol. Thanks for this wonderful application, Fluffy! It's possible what happened is that you had mods installed, the game patched the game and overwrote the mods, and thus the mod manager became confused as the mods it thought it was installed wasn't installed. If something else was the cause, then I'm not sure what that would be.
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Posts: 78
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Post by DutchGuyMike on Feb 17, 2019 4:57:07 GMT 10
Well, I did a full re-install of the game and the mod manager and it still had the same issue, but for some strange reason after I spammed the install & de-install button it worked, hehe.
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Posts: 33
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Post by doomcake on Feb 17, 2019 5:52:59 GMT 10
Just a small question. Is this the same modmanager that can still be used for the earlier Res Evil games ? Sorry ,haven't used it in a while so not sure.
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trying to learn
Posts: 196
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Post by themimegogo on Feb 17, 2019 6:00:26 GMT 10
If anyone's curious, here's how the mod manager works in detail for RE2: - It will process filenames for a mod and try to find them within the game's PAK files (it searches for them the same way the game does, by calculating a hash based on the filepath).
- If it finds matching entries, it will invalidate these entries in the PAK file so the game can't find them and thus try to load the files outside of the PAK files.
- It then copies the mod files to the game directory.
- Uninstalling mods work in a very similar way (it will re-validate entries in the PAK files using cached information about the PAK files), and automatically delete mod files copeid over (or restore backups of original files).
Fluffy I have a question about this process. So far I've had a look at the Hunk to leon mod you provided and a Hunk to claire mod from another thread. Both these mods that you instruct to place into your tool's mod folder are .rar files that contain the appropriately replaced and renamed pfb.16 files + other appropriate folders in their appropriate locations.
I understand the part where I need to replace which pfb.16 files with which - but after that's done, what are the missing steps needed to create a proper .rar file that your tool will accept as a working mod? I mean how do i know which folders / files to place into the rar archive?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 17, 2019 7:00:43 GMT 10
Just a small question. Is this the same modmanager that can still be used for the earlier Res Evil games ? Sorry ,haven't used it in a while so not sure. Yes, it's the same mod manager. I haven't updated the normal download link to the mod manager with this new version yet as I wanted to make it as bug-free as possible first. If anyone's curious, here's how the mod manager works in detail for RE2: - It will process filenames for a mod and try to find them within the game's PAK files (it searches for them the same way the game does, by calculating a hash based on the filepath).
- If it finds matching entries, it will invalidate these entries in the PAK file so the game can't find them and thus try to load the files outside of the PAK files.
- It then copies the mod files to the game directory.
- Uninstalling mods work in a very similar way (it will re-validate entries in the PAK files using cached information about the PAK files), and automatically delete mod files copeid over (or restore backups of original files).
Fluffy I have a question about this process. So far I've had a look at the Hunk to leon mod you provided and a Hunk to claire mod from another thread. Both these mods that you instruct to place into your tool's mod folder are .rar files that contain the appropriately replaced and renamed pfb.16 files + other appropriate folders in their appropriate locations. I understand the part where I need to replace which pfb.16 files with which - but after that's done, what are the missing steps needed to create a proper .rar file that your tool will accept as a working mod? I mean how do i know which folders / files to place into the rar archive?
There are multiple structures it will accept, but the one I recommend is the one in the "Alternate Rebecca Photo" sample I include with the mod manager (where the first directory inside the rar file is "natives").
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trying to learn
Posts: 196
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Post by themimegogo on Feb 17, 2019 7:33:44 GMT 10
Hi Fluffy,
thanks for the response. I looked at the .rar file from your first post's link, and all i found in the mods is the leon hunk mod. no Alternate Rebecca foto
screenshot:
I did a search everything on my system, and also found nothing. Where can I download the mod? I'm keen to study it
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 17, 2019 17:35:07 GMT 10
Hi Fluffy, thanks for the response. I looked at the .rar file from your first post's link, and all i found in the mods is the leon hunk mod. no Alternate Rebecca foto screenshot: I did a search everything on my system, and also found nothing. Where can I download the mod? I'm keen to study it You must have one of the first versions I uploaded of the mod manager with RE2 support. You should download this: www.fluffyquack.com/WIP/modmanager.rarThat includes the Rebecca sample mod and that version of the mod manager also has countless bug fixes compared to what you're using.
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trying to learn
Posts: 196
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Post by themimegogo on Feb 17, 2019 22:09:44 GMT 10
Hi Fluffy, thanks for the response. I looked at the .rar file from your first post's link, and all i found in the mods is the leon hunk mod. no Alternate Rebecca foto screenshot: I did a search everything on my system, and also found nothing. Where can I download the mod? I'm keen to study it You must have one of the first versions I uploaded of the mod manager with RE2 support. You should download this: www.fluffyquack.com/WIP/modmanager.rarThat includes the Rebecca sample mod and that version of the mod manager also has countless bug fixes compared to what you're using.
Thank you fluffy! Yes, this version of your tool is waaaay better!
Ok so about that rebecca photo mod:
\natives\x64\sectionroot\ui\ui3200\tex
so if i wanted to make a simple character swap mod
do i just straight up replace the contents of this folder (say claire for example) and rename them accordingly?
\natives\x64\objectroot\prefab\character\survivor\parts\pl1000\
i notice that:
1 - the dlc folder also needs to be modified (in this case since its a costume swap) 2 - \natives\x64\ also contains section root and streaming folders within them.
while the rebecca mod is straightforward and easy to understand, how will i know which folders to include into my output .rar mod?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 17, 2019 23:19:35 GMT 10
You must have one of the first versions I uploaded of the mod manager with RE2 support. You should download this: www.fluffyquack.com/WIP/modmanager.rarThat includes the Rebecca sample mod and that version of the mod manager also has countless bug fixes compared to what you're using. Thank you fluffy! Yes, this version of your tool is waaaay better! Ok so about that rebecca photo mod: \natives\x64\sectionroot\ui\ui3200\tex so if i wanted to make a simple character swap mod
do i just straight up replace the contents of this folder (say claire for example) and rename them accordingly? \natives\x64\objectroot\prefab\character\survivor\parts\pl1000\ i notice that: 1 - the dlc folder also needs to be modified (in this case since its a costume swap) 2 - \natives\x64\ also contains section root and streaming folders within them. while the rebecca mod is straightforward and easy to understand, how will i know which folders to include into my output .rar mod?
Yeah, that looks correct. As far as I know, everything in "streaming" are files which the game load while the game is runnning, so there can be duplicate assets there but at higher resolution. My mod manager will also invalidate entries in the DLC PAK files (as long as you own them, that is), so you don't have to do anything special for DLC files. If you want more examples, here are a couple of quick mods I made which swaps some character files: www.fluffyquack.com/RE2/moddings/Moddings-Chris-Replacing-Leon-Noir.rarwww.fluffyquack.com/RE2/moddings/Moddings-Normal-Hair-For-Claire-Military.rar
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 19, 2019 23:52:31 GMT 10
Everyone using the mod manager should upgrade to the latest version: www.fluffyquack.com/tools/modmanager.rarI found a rare bug where mods compressed using a specific version of RAR will result in the mod manager extracting directories from the RAR archive instead of files. It's rare, but I highly recommend downloading the latest version. If anyone ever encountered this problem, you might have to delete the "natives" directory where the game is installed (while no mods are installed).
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Post by jokerman on Feb 20, 2019 0:35:25 GMT 10
FluffyQuack Hello! please help! How do I create a re_chunk_000.pak.patch_001.pak file? Inside the re_chunk_000.pak.patch_001.pak file is mod and edited!! ibb.co/zQ2V1c9ufile.io/lm7hw (The file is hidden! Go to Settings: choose to display hidden files!)
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 20, 2019 0:43:01 GMT 10
We don't have a tool for creating PAK files yet.
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Resident Button Modder
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Post by DarkSamus on Feb 20, 2019 1:09:19 GMT 10
Moved thread into the Modding tools section
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