I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Feb 17, 2019 5:01:32 GMT 10
So I've encountered an issue. When I create a mod with a custom texture and load the game, it loads correctly for a few seconds as if there is no issue. Suddenly it changes back to the original skin and the mod completely vanishes. Has anyone had this issue and fixed it? I thought maybe it could be due to the modded texture not being saved correctly, but it definitely was. Hex edit maybe messed up, which it wasn't. Bit stumped on this one.
If its note worthy, I've been trying to edit Katherine's (mayor daughters) outfit as I'm using a character swap mod of her.
Sorry mate I am working really hard and have less free time than before. Anyways you need to replace both textures in this paths
natives\x64\sectionroot\character\player
natives\x64\streaming\sectionroot\character\player
then she will be fine. you are doing the streaming path that is why she goes back to normal. take your time with the tutorial if you are new to this stuff. I takes time to do what others do mate but it is not impossible. Have fun
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Post by adrianlee76 on Feb 17, 2019 12:10:27 GMT 10
Followed the directions but im getting "the file type can not be determined" when trying to export pak files, what am i doing wrong? Thanks
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Feb 17, 2019 13:16:13 GMT 10
Followed the directions but im getting "the file type can not be determined" when trying to export pak files, what am i doing wrong? Thanks I don't think you can export pak files and even if you can you don't have to if you use modmanager. check the first post
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Posts: 21
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Post by adrianlee76 on Feb 18, 2019 10:06:51 GMT 10
Followed the directions but im getting "the file type can not be determined" when trying to export pak files, what am i doing wrong? Thanks I don't think you can export pak files and even if you can you don't have to if you use modmanager. check the first post Ok thanks so how do I get to the DDS files to modify them in photoshop? Im not new to modding just new to this method. i usually back up original, extract the files, modify the DDS, save and repack the files. game loads with modified textures. Is this the same method I use or is there something im missing? I read and followed the directions from the first post but its a little unclear to me. Thanks for response.
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Post by veilside on Feb 19, 2019 15:17:58 GMT 10
What is ..._body_nrmr.tex.10 used for and how do I edit it in PS?
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trying to learn
Posts: 196
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Post by themimegogo on Feb 19, 2019 15:45:47 GMT 10
Zero,
wonderful tutorial, I was following everything up until the hex editing. So I have the plugin for photoshop thanks to you....
but on your op, immediately after editing and saving out the dds, we jump cut to editing the Hex?
Ok, so i can do a quick search and grab a Hex editor? but edit what exactly? the dds i just saved?
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Post by mseven101 on Feb 20, 2019 0:18:40 GMT 10
adrianlee76You can extract pak files with quickbms there is somewhere here in the forum a tutorial but i dont find it anymore veilsideThats the normal map i cant explan for what she is there but you need noesis to extract the texture as dds from the tex files themimegogoYep you open the dds you saved in hexeditor (HxD) and the tex.10 file and copy the header from the tex.10 over the header from the dds.
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Post by veilside on Feb 20, 2019 5:13:51 GMT 10
veilside Thats the normal map i cant explan for what she is there but you need noesis to extract the texture as dds from the tex files
I've done that, but it's all in alpha channel and is really hard to edit in PS. Will the new skin cause any problems without this alpha channel mask? Because I've successfully edited just the ...body_albm.tex.10 hexed it and put it in the game and suprisingly new skin works with the original ..._body_nrmr.tex.10
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Post by mseven101 on Feb 20, 2019 7:47:15 GMT 10
Veilside
You dont have to edit the nrmr (it would be look better if you edit the normal map too) The saved texture without the alpha channel should couse problems ingame. The texture is not all in the alpha channel, that the nrmr looks purple,blue..... is normal for a normalmap.
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Feb 20, 2019 10:24:55 GMT 10
veilside Thats the normal map i cant explan for what she is there but you need noesis to extract the texture as dds from the tex files
I've done that, but it's all in alpha channel and is really hard to edit in PS. Will the new skin cause any problems without this alpha channel mask? Because I've successfully edited just the ...body_albm.tex.10 hexed it and put it in the game and suprisingly new skin works with the original ..._body_nrmr.tex.10
If you are making a reskin you don't need to edit the normal pat at all. Unless you are using a special kind of texture with special normal map.
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Feb 20, 2019 10:27:47 GMT 10
Zero, wonderful tutorial, I was following everything up until the hex editing. So I have the plugin for photoshop thanks to you.... but on your op, immediately after editing and saving out the dds, we jump cut to editing the Hex? Ok, so i can do a quick search and grab a Hex editor? but edit what exactly? the dds i just saved? Make hdx or hex editor to open .tex.10 files by default. Then double click on it and it will open with hex editor then drag and drop your edited dds into hex editor too. then just copy and paste the dds file into the .tex.10 file with their corresponding offsets. Not all the textures have the same header. Just remember that. Also not all textures are compressed the same way.
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trying to learn
Posts: 196
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Post by themimegogo on Feb 20, 2019 12:02:46 GMT 10
Thanks for taking the time Zero.
Thanks to your responses I've made good progress on my mod, the black crystalyziation / normal / uv issue i was having the other day has been dealt with.
I need to clarify something
How do I know which is the actual header? where does it stop? (like in the case of the linked image)
is it at the beginning of 000000A0? i saw on a tutorial on youtube that we start copying from after the fourth 00 on the 00000090 line (which worked for my almb and nrmr - but isnt working for my atos)
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Post by edgarska on Feb 20, 2019 12:40:20 GMT 10
Thanks for taking the time Zero.
Thanks to your responses I've made good progress on my mod, the black crystalyziation / normal / uv issue i was having the other day has been dealt with.
I need to clarify something
How do I know which is the actual header? where does it stop? (like in the case of the linked image)
is it at the beginning of 000000A0? i saw on a tutorial on youtube that we start copying from after the fourth 00 on the 00000090 line (which worked for my almb and nrmr - but isnt working for my atos)
It's not working because atos textures are BC1, not BC7.
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Posts: 21
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Post by adrianlee76 on Feb 20, 2019 14:24:31 GMT 10
adrianlee76 You can extract pak files with quickbms there is somewhere here in the forum a tutorial but i dont find it anymore veilside Thats the normal map i cant explan for what she is there but you need noesis to extract the texture as dds from the tex files themimegogo Yep you open the dds you saved in hexeditor (HxD) and the tex.10 file and copy the header from the tex.10 over the header from the dds. Extract with quick gives me and error. I just want to do some minor texture edits on Claire face and body clothing. Hope someone can help me get going with this. Just need to know how to get those face textures in photoshop
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Post by mseven101 on Feb 21, 2019 1:12:38 GMT 10
adrianlee76 You can extract pak files with quickbms there is somewhere here in the forum a tutorial but i dont find it anymore veilside Thats the normal map i cant explan for what she is there but you need noesis to extract the texture as dds from the tex files themimegogo Yep you open the dds you saved in hexeditor (HxD) and the tex.10 file and copy the header from the tex.10 over the header from the dds. Extract with quick gives me and error. I just want to do some minor texture edits on Claire face and body clothing. Hope someone can help me get going with this. Just need to know how to get those face textures in photoshop
I have it downloaded from here but i dont find it anymore so here Unpack the pak with that you can extract the re_chunk_000.pak ect.
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