trying to learn
Posts: 196
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Post by themimegogo on Feb 21, 2019 14:37:05 GMT 10
Before today I was manually changing / swapping around files without using Fluffy's mod manager.
after doing some tests with his tool, i found it easier and more intuitive to manage the data.
So i did a test attempt at changing Hunk out for my own character. Right now I only have a body (head is attached to it) but they arent separated like most of the playable models:
question:
I changed the ablm, nmr, atos .10 files successfully and placed them in the appropriate sectionroot and streaming/sectionroot folders. but I am getting this checker board pattern instead. I checked the files i made in noesis and they are displaying properly there. I made sure not to just copy and paste the .10 files from elsewhere, but i made sure that i went thru the hole hex editing process. In fact, when i was testing out my sheriff replacement mod, the .10 files made for them were working just fine. So what should i do if i want to change Hunk's textures?
thanks
edit:
so i put back hunk's orginial mesh file - and turns out the model is correctly reading the modified texture that should belong to my character. So why doesn't the mesh hook up to the correct texture?
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trying to learn
Posts: 196
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Post by themimegogo on Feb 22, 2019 19:14:39 GMT 10
Thanks for taking the time Zero.
Thanks to your responses I've made good progress on my mod, the black crystalyziation / normal / uv issue i was having the other day has been dealt with.
I need to clarify something
How do I know which is the actual header? where does it stop? (like in the case of the linked image)
is it at the beginning of 000000A0? i saw on a tutorial on youtube that we start copying from after the fourth 00 on the 00000090 line (which worked for my almb and nrmr - but isnt working for my atos)
It's not working because atos textures are BC1, not BC7.
Thanks bro this was very helpful.
How about wet masks tho? I've tried saving them as either BC1 or BC7 but neither work. im getting some strange results when i loot at the wetmask in noeisis and in the game
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Post by nushimi on Feb 24, 2019 3:08:20 GMT 10
Hello, I like very mush this tutoriel, and i want to do a reskin. But i am a novice and i try to change the pants of claire and her shirt. I change succefully the file albm and the tex.10 But i want to change the shiny of her legs i don't know what to do. i.imgur.com/oZ7Dx3d.jpgI read i change the nmr and atos file but i didn't uderstand what to do.
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Post by vendeta89 on Mar 3, 2019 6:21:52 GMT 10
Where can i get the Grey Motorcycle outfit? Looks great! I would love if someone could tell me where to find it, or if you haven't posted anywhere, is it possible you could?
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trying to learn
Posts: 196
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Post by themimegogo on Mar 3, 2019 18:54:46 GMT 10
Where can i get the Grey Motorcycle outfit? Looks great! I would love if someone could tell me where to find it, or if you haven't posted anywhere, is it possible you could? I'm not sure if Zero released it as a mod, but I think for the context of this thread, he only showed it as an example for his tutorial. You can DIY in 20 mins if you follow his instructions step by step.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 3, 2019 22:52:43 GMT 10
Not sure how many people know (I mainly talked about this in the RE modding discord), but I added basic TEX conversion to my PAK editing tool. More info here: residentevilmodding.boards.net/thread/10567/pak-tex-editing-toolIt is very simple at the moment (DDS file needs to have the same resolution and mipmap count as the TEX file you're updating), but it should hopefully be straightforward to use with no need for hex editing. If people don't have access to or don't want to use Photoshop for DDS BC7 support, I found a couple of alternatives: www.xnview.com/en/xnviewmp/ - This an easy program to use for previewing DDS BC7 files. Note that it doesn't seem to support converting to DDS BC7, but it's fast and easy for browsing DDS files. github.com/GPUOpen-Tools/Compressonator/releases - Program which can convert images to DDS BC7 (has both a command line and a GUI variant, though GUI variant requires Windows 8).
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Post by edgarska on Mar 3, 2019 23:18:58 GMT 10
If people don't have access to or don't want to use Photoshop for DDS BC7 support, I found a couple of alternatives: www.xnview.com/en/xnviewmp/ - This an easy program to use for previewing DDS BC7 files. Note that it doesn't seem to support converting to DDS BC7, but it's fast and easy for browsing DDS files. github.com/GPUOpen-Tools/Compressonator/releases - Program which can convert images to DDS BC7 (has both a command line and a GUI variant, though GUI variant requires Windows 10). XnviewMP does allow to preview most DDS files, but BC7 files look garbled in it, so I'd suggest Paint.net for previewing. As for Compressonator, it doesn't seem to require W10. I'm using it fine on 8.1, but I haven't tested 7.
Edit: If someone does end up installing Paint.net, they could also download the dds2 plugin, which has BC7 and BC1 compression for export, so it's all in one place. DDS2 plugin here.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 4, 2019 1:11:39 GMT 10
If people don't have access to or don't want to use Photoshop for DDS BC7 support, I found a couple of alternatives: www.xnview.com/en/xnviewmp/ - This an easy program to use for previewing DDS BC7 files. Note that it doesn't seem to support converting to DDS BC7, but it's fast and easy for browsing DDS files. github.com/GPUOpen-Tools/Compressonator/releases - Program which can convert images to DDS BC7 (has both a command line and a GUI variant, though GUI variant requires Windows 10). XnviewMP does allow to preview most DDS files, but BC7 files look garbled in it, so I'd suggest Paint.net for previewing. As for Compressonator, it doesn't seem to require W10. I'm using it fine on 8.1, but I haven't tested 7. Edit: If someone does end up installing Paint.net, they could also download the dds2 plugin, which has BC7 and BC1 compression for export, so it's all in one place. DDS2 plugin here.Hmm, Xnview MP allows me to view BC7 files correctly, but I didn't try that many of them. I'll edit my post about Compressonator, I thought it was Windows 10 it required. It definitely doesn't run on Windows 7 as that is what I tried.
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Post by edgarska on Mar 4, 2019 2:39:53 GMT 10
I'll edit my post about Compressonator, I thought it was Windows 10 it required. It definitely doesn't run on Windows 7 as that is what I tried. I think some of the BC7 files preview correctly on XnviewMP, not all of them, at least for me. I might have an outdated DDS plugin.
I'd still recommend Paint.net for saving DDS files over Compressonator though. I have used both and while they both work fine, Paint.net seems to compress them faster, with Compressonator taking almost 4 times as long when using higher quality, at least on my computer.
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Post by vendeta89 on Mar 5, 2019 1:37:41 GMT 10
Oh thats a shame that there is not one out. If i had time or courage i will try it, but looks so difficult it will probably take me 20 hours
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Posts: 366
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Post by mangakagirl on Mar 22, 2019 12:04:48 GMT 10
i use your tutorial %100 but when i extract and retexture she has strange line on her leg and arm. i dont know what cause this im gonna lose my mind. i even take the original mod, i made dds file, repack as .tex10 again using your tutorial just to see if i reskin wrong. even the original model comes with a line on her leg. i need help.
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Post by cael on Mar 27, 2019 16:15:38 GMT 10
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on May 19, 2019 3:40:13 GMT 10
Very strange way worked for me.. Is OS or software/plugins ar other problems, but finally found the only way. Extracting DDS with "Noesis", editing in PS using "IntelTextureWorks(64bit)" and saving PSD file. Open PSD file using "IntelTextureWorks(32b)" and saving DDS. Converting DDS to TEX with FluffyQuack's "REtools". And textures works in game! If i do any different way, error in PS (program error or disk error), mini maps warning or in game 3d model just empty and always on loading.
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Post by alphaz on Jun 19, 2019 0:17:38 GMT 10
In Photoshop, what is the appropriate technique for matching up skin tones between a neck texture and a body texture? I was trying to do it by just overlapping the head texture (which has a lighter skin tone) next to the chest / shoulders textures and using Curves to lighten the skin on the body skin until it would match the overlapped head (just comparing with my eyes). But the once in-game, the body always looks different compared to the neck. What looks like this in Photoshop: Ends up looking like this in-game: I guess it still looks ok if you look at it from below: I am still a newbie at image editing, but I can learn. What should I do?
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Posts: 366
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Post by mangakagirl on Jun 19, 2019 5:31:26 GMT 10
I am still a newbie at image editing, but I can learn. What should I do? 1. You can seam paint in 3d. you can do this photoshop and other programs. 2. Usually its about normals. Sadly script change normals all the time so you need to edit normals and average them. Usually editing both head and body works but you have to export head too. Another way is copy normals from head to body or from original body of claire to new body. You need to search around 3d tutorials to understand how to do it
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