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Post by Sir Smite on Feb 21, 2019 8:33:21 GMT 10
EDIT: NEVERMIND, I fixed it! The problem was with the Hex editing. Instead of stopping at 94 for the dds file, as shown in the video, I went all the way down to F4: {Screenshot}
That fixed the issue! {Yay!}
So I've been following the instructions to a tee, but I keep ending up with weird results in which the the textures shift on the model to where it's not matching up with the UV placement. It has something to do with the saving process rather than texturing the file itself.
I've taken some screenshots to show my issue:
{Screenshots}
As you can see, the textures aren't matched with the UV, giving that white streak on the arms and some of the elbowpad textures bleeding into where the badge should be.
Testing on another retexture for Leon, that file doesn't have this problem:
{Screenshot}
However, once I open the file and save it (without making any sort of modification whatsoever, simply opening and immediately saving), it does the same issue again:
I'm not sure what I'm doing wrong exactly. I'm saving the files in Photoshop with the same settings from the video as well as doing the exact same Hex changes, but the moment I save the file, it doesn't sync up with the model ingame.
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Post by tigrou on Mar 6, 2019 6:17:04 GMT 10
Hello,
I have noticed most "albm" textures have some alpha. Do you have any idea for what it is used for ? It's definitely not transparency. For example weapons have some alpha on them (no reason to be transparent).
The alpha in normal textures "nrmr" is for specular reflection. Also there is sometimes an "atos" texture, that has only a yellow color (red and green channels).
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Post by edgarska on Mar 6, 2019 9:15:30 GMT 10
Hello, I have noticed most "albm" textures have some alpha. Do you have any idea for what it is used for ? It's definitely not transparency. For example weapons have some alpha on them (no reason to be transparent). The alpha in normal textures "nrmr" is for specular reflection. Also there is sometimes an "atos" texture, that has only a yellow color (red and green channels). Alpha in albm textures is metalness map, the alpha in nrmr textures is roughness.
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Post by tigrou on Mar 6, 2019 20:33:51 GMT 10
What you said perfectly make sense. I didn't know about those terms. Thanks for the info.
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Posts: 61
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Post by raccoonsurvivor on Sept 28, 2019 0:31:10 GMT 10
Any chance this tutorial works with other photo editing programs, like GIMP?
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