Posts: 15
|
Post by mikhail on Apr 14, 2017 2:42:15 GMT 10
How did you manage to fix the lighting shadows on npc characters? irc npc's and playable characters both use a different texture type, did you just convert the npc type to the playable type? I've noticed with the all npc models is when you stand near window on the 1st floor parts of the model texture get hightlighed in white, I think it's something to do with a shadow texture. Here's Richard for example, his shirt get's highlighted, Enrico get's his trousers highlighted instead.
|
|
Posts: 15
|
Post by mikhail on Apr 13, 2017 5:04:20 GMT 10
But what if we made all textures the same resolution we're forcing internally? I didn't think they where background textures but video files playing like GIF's maybe i'm wrong but I seem to remember someone this before for the gamecube version.
|
|
Posts: 15
|
Post by mikhail on Apr 11, 2017 4:13:36 GMT 10
Maybe but it might throw out the 3d objects that are overlayed on top, then there's the two aspect ratios. 1990x1492 1920x1440 A change of camera angle and again another resolution 2400x1440
|
|
Posts: 15
|
Post by mikhail on Apr 10, 2017 0:15:23 GMT 10
I think the square happens because the game uses various resolutions for different rooms, for instance the bedroom on the train is 1440p yet the carriages are slightly lower.
|
|
Posts: 15
|
Post by mikhail on Feb 10, 2017 3:07:06 GMT 10
|
|
Posts: 15
|
Post by mikhail on Feb 5, 2017 6:10:38 GMT 10
Not the best solution but might be able to get around it by making two trainers, one for flicker 2 & 3 at 1ms interval and another one for the render width and height at 25ms. I'll ask Dark Byte how to set it for individual addresses, I don't know anything about lua script.
|
|
Posts: 15
|
Post by mikhail on Feb 5, 2017 1:47:20 GMT 10
anonfile.com/X2D0tdb3ba/re0hd.rarOk i'm leaving this cheat table here, maybe someone else can figure it out to stop the flickering. Turn off Anti-aliasing in the video settings. Activate flicker 2 & 3 in-game then set your render width and height to your desired resolution. If flicker 2 & 3 aren't active the image doesn't get stretched accross the screen.
|
|
Posts: 15
|
Post by mikhail on Feb 4, 2017 1:53:30 GMT 10
Did a bit more digging and found the resolution is controlled at 13 seperate addresses possibly more each address causes a background or mask to flicker at a lower or higher resolution. In Cheat Engine you have to set the update and freeze interval to 25 otherwise the main AB0 render resoloution address overrides the other addresses before they have chance to write their own values. hmmmm how to write to those addresses without the AB0 overriding them causing flicker.
|
|
Posts: 15
|
Post by mikhail on Feb 3, 2017 14:51:04 GMT 10
*Removed link to the below because it ONLY is for pirate versions.
I made a trainer for the CODEX crack since that allows you to use the japanese DLC t-shirts. It only partially works atm as it doesn't scale the picture fully accross the screen but at least you'll see the fps improvement it makes changing the resolution.
|
|
Posts: 15
|
Post by mikhail on Feb 3, 2017 12:56:03 GMT 10
Best way to search it is in-game search for 8bytes
000005A000000780 = 1920x1440
then search for the hex values according to the main menu / settings resolution
0000-HEIGHT-0000-WIDTH 000002D000000500 = 1280x720
It'll give you 31 addresses freaze all of them ingame at 000005A000000780 then change the 31st address ending in AB0 to resolution you want.
Side effect i've noticed is a flickering of the original background at the lower res appearing in the top left corner.
|
|
Posts: 15
|
Post by mikhail on Feb 3, 2017 9:26:48 GMT 10
Changing the width alone without height 1920 = 15fps 960 = 24fps
|
|
Posts: 15
|
Post by mikhail on Feb 3, 2017 8:44:12 GMT 10
Yes it finds around 200-300 addresses on the main menu when you search for all the width values, then when you search for 1920 whilst in-game it'll go down to 30 or less, the last found address controls the width resolution but it also controls the values at the other addresses so freeze those and set / freeze the value you want only on the last address. Here's the width resolution at 200
|
|
Posts: 15
|
Post by mikhail on Feb 3, 2017 7:20:35 GMT 10
At the main menu it uses the game setting resolution, in-game it uses 1920x1440. Found this using cheat engine it's not that hard to find the addresses just keep changing the resolution then go back main menu and search for the value of the height or width.
|
|
Posts: 15
|
Forest
Dec 3, 2016 5:23:20 GMT 10
Post by mikhail on Dec 3, 2016 5:23:20 GMT 10
Tried doing this mod myself, his body goes invisable when using any other weapon than the knife, his arms are missing too, other than it he's fully playable without any animation crashes, his mouth animates with a biting animation when walking too in a deformed way. Somebody has already managed it on the gamecube version without any of the above problems Something i've noticed with the all npc models is when you stand near window on the 1st floor parts of the model texture get hightlighed in white, I think it's something to do with a shadow texture. Somebody managed to fix that for Kenneth though so it should be possible for the rest too. Here's Richard for example, his shirt get's highlighted, Enrico get's his trousers highlighted instead.
|
|
Posts: 15
|
Post by mikhail on Dec 2, 2016 15:30:51 GMT 10
The animation crashes are related to motion\npc\pl04\pl04_000.lmt replacing it with the smaller motion\npc\pl00\pl00_000.lmt helps slightly but it still crashes randomly, I think it crashes because the animation block order is wrong for instance a npc animation block for run could be shoot etc plus wesker has those extra fighting animation blocks.
|
|