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Post by STARS_Redfield on Feb 5, 2016 10:07:17 GMT 10
Awesome, now the reload animation works fine with the magazine displayed Great work !
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Posts: 104
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Post by STARS_Redfield on Feb 5, 2016 9:09:25 GMT 10
Really beautiful
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Posts: 104
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Post by STARS_Redfield on Feb 5, 2016 8:48:12 GMT 10
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Posts: 104
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Post by STARS_Redfield on Feb 5, 2016 0:16:17 GMT 10
Hello, I've tried to export the Chris Knife, but there is only the grip, no blade nor pommel
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Posts: 104
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Post by STARS_Redfield on Feb 4, 2016 21:00:25 GMT 10
I've etsted it and a sawn 3 points to improve First: There is 2 buggy texture on the culass (I can only see that with a certains angle & Light ) i.imgur.com/kdnbx6D.jpgSecond: the stick under the barrel (you can see it when there is no ammo in the Samurai Edge) must be silver/Chrome, lioke the barrel imgur.com/a/3YC6dAnd third, while reloading, there is no magazine animation
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Posts: 104
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Post by STARS_Redfield on Feb 4, 2016 20:29:17 GMT 10
Hehe, thanks for taking the time to recreate fhe RE Reake Samurai Edge
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Posts: 104
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Post by STARS_Redfield on Feb 4, 2016 4:16:53 GMT 10
I've reworked the 2 originals meshes, I've seen that I've deleted too much ^^ So, I'm back at the same points, after doing the Skin Wrapp, i'm unable to make the "Make unique", it's greyed out
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Posts: 104
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Post by STARS_Redfield on Feb 4, 2016 0:10:14 GMT 10
Yesterday I tried to export the STARS handgun (We04) But I did not found the culass.
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Posts: 104
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Post by STARS_Redfield on Feb 4, 2016 0:09:03 GMT 10
Thanks for answering So, because I've edited the model of M92F, hiding and deliting all the undesired part, I guess i've already selected the important meshes and hide unselected ? The imported samurai Edge already get the same scale and same position as the M92F, so that was also easy to do ^^ Then I clicked on the Imported Gun LodGroup1, then Skin Wrapp, I made the 0.001 for Distance infl+Click 'Add' and selected all the M92F LodGroup1 Meshes before clicking 'Convert to skin' After that, when I click 'hide unselected' but everything disappear when I do that x) What have I done wrong ?
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Posts: 104
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Post by STARS_Redfield on Feb 3, 2016 23:29:19 GMT 10
I'm a bit confused with the skin wrapper part of the video
At my point, I'm modifying the M92F and added Samurai Edge parts
But each of those weapons have 3 meshes group
When I want to skin Wrapp, I need to chosse something, must I choose the Samurai Edge LodGroup1, apply the 0.001 skin wrap & then Add the M92F LodGroup1 Meshes (and doing this for all the other LodGroup) ?
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Posts: 104
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Post by STARS_Redfield on Feb 3, 2016 22:50:23 GMT 10
Thanks, I was looking that video but it was too fast and not explained ^^
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Posts: 104
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Post by STARS_Redfield on Feb 3, 2016 22:12:05 GMT 10
It works, here is what I get first, I've deleted many parts of the M92F: imgur.com/627ulYuAnd The, I added the upper part of the Samurai Edge+ Grip & Magazine imgur.com/0Trl6OENo I must merge the meshes, How can I do ? I have 2 LodGroup1 2 LodGroup2 2 LodGroup 252...
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Posts: 104
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Post by STARS_Redfield on Feb 3, 2016 20:08:17 GMT 10
Ok', i'll give a try, thanks
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Posts: 104
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Post by STARS_Redfield on Feb 3, 2016 19:21:42 GMT 10
I managed to solve the problem, (well I think xD) Thanks But the Re0 Samurai Edge part don't work well with the RE5 Samurai Edge part, there is gaps or clipping So I got another Idea, merging the Lower part of M92F from RE5 with the Samurai Edge upper part. Here I would like to cut all the Red part of the blue mesh, so I choose "Editable mesh" on the right window, then "Polygon", I draw the cut section then pressed "supr" key of my keyboard, but the entire mesh is deleting How Can I just cut one part of meshes ? imgur.com/AAVGUOT
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Posts: 104
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Post by STARS_Redfield on Feb 3, 2016 7:59:35 GMT 10
I came back, I managed to do something despite the errors (they are not catastrophic in fact). I managed to export the lower part of the Samurai Edge (Grip + Barrel + Magazine) from RE0 and I've imported this in the Wesker Samurai Edge in 3DS Max imgur.com/Ght2wwbPROBLEM, everytime I do a modification (Rotation, Scale & Position) the item return to its initial position and that is very annoying x) How can I change my modification and avoid a return to initial state ?
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