Posts: 42
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Post by master86 on Mar 17, 2015 21:13:07 GMT 10
For me it works perfekt , your need to scale only that what your mod. Wich means if your mod the head your need to scalle only the head. Your need to at bone_1_0_1 and make it unique after your scall the old model. Open up your model that your whant use and save it as let's say name.max and make sure the model is called name and not mesh_18_loadgroup_254 or somthing. And zero make are tut for this take are look at the tut, i can not post some screens because i us nude mode with cutescene support. Post some screenshots from your work then some can help your bether and the script works only on 3d max 2012 x64.
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Post by master86 on Mar 17, 2015 9:39:52 GMT 10
Post your model file whats is not working for you wich game do you whant mod.
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Post by master86 on Mar 15, 2015 0:37:08 GMT 10
now if found are nother bug codeman at this line: the error says --no ""*"" function for undefindet WriteShort nf (w1*32767.0) and now is the bug on this line on the fixed version vPos = [vPos.x,vPos.z,-vPos.y] same error as above Use 3dmax 2012 64 bit, the script will work. xd i use 3dmax 2012 64 bit. Now it works but i get this error its nt from the script its from the mod but i dont know what for error it is. failed to open pl01.mod
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Post by master86 on Mar 14, 2015 2:36:14 GMT 10
now if found are nother bug codeman at this line: the error says --no ""*"" function for undefindet WriteShort nf (w1*32767.0) and now is the bug on this line on the fixed version vPos = [vPos.x,vPos.z,-vPos.y] same error as above
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Post by master86 on Mar 11, 2015 5:30:55 GMT 10
if i export it as .3ds the mesh is deformet and i can not import it back. dont us 3ds max 2013 on this version the script dont works. I get two strange errors on this line MeshScale = 32768/($b_0_1.scale) 1:error scale is undefindet 2:second one is the line itself.
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Post by master86 on Mar 11, 2015 0:47:04 GMT 10
ah okay i can get max 2009 to 2012. But ther is some error: Her is are error i got: runtime error : List number of vertex exceeded skin : skin
on this line on the script: 2520: b1 = skinOps.GetVertexWeightBoneID theSkin c 1
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Post by master86 on Mar 10, 2015 23:44:01 GMT 10
sorry for my stubid english. I asked if this version works with max 2015. I can test it with max 2015.
Her is are error i got: runtime error : List number of vertex exceeded skin : skin
on this line on the script: 2520: b1 = skinOps.GetVertexWeightBoneID theSkin c 1
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Post by master86 on Mar 10, 2015 5:26:41 GMT 10
Hi work this version with max 2015 if yes would be great then i can switch to 2015.I installedt 2013 for the 1.1.7 that is way i asked if 1.1.9 works with max 2015.
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Post by master86 on Feb 20, 2015 4:00:19 GMT 10
no its not compatible with 3ds max 2015 it loads the file but i get ther an error skinOps.ReplaceVertexWeights theSkin c #(b1,b2,b3,b4) #(w1,w2,w3,w4) * i thing its the ReplaceVertexWeights i get this error undefined in typ integer. I hope some one can fix it and can make it max 2015 compatibel. *change this line on the script to /*skinOps.ReplaceVertexWeights theSkin c #(b1,b2,b3,b4) #(w1,w2,w3,w4)*/ and it works for me on max 2015 thx to the tread on re 5 moding i update the script that it works with 3ds max 2015 but its not bug free if any one can fix the bugs. updatet script
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Post by master86 on Feb 18, 2015 10:21:51 GMT 10
sorry to bump up an old tread.can your post your REV Batch repacker line that your see on the editor or notepad ++. make sure arc tool is in the same directory.
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Posts: 42
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Post by master86 on Feb 17, 2015 10:38:45 GMT 10
one question the 1.1.6 version works with max 2015 yes or no?
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Posts: 42
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Post by master86 on Feb 15, 2015 1:35:20 GMT 10
nativePC\arcPC\id\e_rom\title\title.arc is the pause screen. Wich common.arc i found on the common.arc from nativePC\arcPC\id\e_rom xbos keys And way is the are qr code in side off resident evil? I foud it inside of this file op_upload\id\e_rom\pc\tex\common\option
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