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Post by Deleted on Oct 23, 2018 5:15:06 GMT 10
Hi, guys This tool allows you to work in 2D & 3D space.
You can add enemies to ESL files.
Its principle of operation is based on the .dat location files.
The engine loads its terrain in 3D space, which allows you to conveniently edit the location of the enemy.
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Its main features 1. Enemy Spawn
2. Spawn Objects
3. Set the motion path
4. Spaw tuning
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Developer: Onford
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The program is in development, and will soon be available for download.
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Ada... Ada Wong :D
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Original Join Date: Aug 21, 2008
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Post by EvilLord on Oct 23, 2018 6:54:32 GMT 10
Oooohhh Nice job mate this looks interesting :DDD
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Oct 23, 2018 12:16:11 GMT 10
Looks quite interesting. I have a few questions:
"Set the motion path" - what does this mean? Are you able to edit RTP data?
Also wondering you said ".dat location" are you referring to UDAS files? I'm confused by this because RE4UHD doesn't really use .dat files for room data (with the exception of r100).
also, im Curious.. XD.. what is Spaw tuning?
Happy Modding !
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Deleted
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Post by Deleted on Oct 23, 2018 14:08:44 GMT 10
Looks quite interesting. I have a few questions: "Set the motion path" - what does this mean? Are you able to edit RTP data? Also wondering you said ".dat location" are you referring to UDAS files? I'm confused by this because RE4UHD doesn't really use .dat files for room data (with the exception of r100). also, im Curious.. XD.. what is Spaw tuning? Happy Modding ! You can adjust the trajectory of the enemy, from zone to zone. Where he can walk and where he can't. The module loads the esl file along with the location. For example, emleon + r100 Various settings spawn, its tuning
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Oct 23, 2018 14:33:10 GMT 10
You can adjust the trajectory of the enemy, from zone to zone. Where he can walk and where he can't. Thanks for answering, this sounds exciting.. I am curious as to what you mean the trajectory of the enemy. Are you talking about editing SAT data, or RTP data? SAT = collision. RTP = the path that enemies take to find you around buildings, corners etc. If the RTP data is not present, enemies will simply try to run through walls to find you, but SAT collision prevents this. RTP is a map for enemies. It is basically a path they follow to get around the collision maps. Presently we have no tools to edit the RTP data. I have a beta tool that allows me to see it, but the tool does not allow for repacking. Having a tool for this would be very exciting. Cheers
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Deleted
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Post by Deleted on Oct 23, 2018 15:01:40 GMT 10
You can adjust the trajectory of the enemy, from zone to zone. Where he can walk and where he can't. Thanks for answering, this sounds exciting.. I am curious as to what you mean the trajectory of the enemy. Are you talking about editing SAT data, or RTP data? SAT = collision. RTP = the path that enemies take to find you around buildings, corners etc. If the RTP data is not present, enemies will simply try to run through walls to find you, but SAT collision prevents this. RTP is a map for enemies. It is basically a path they follow to get around the collision maps. Presently we have no tools to edit the RTP data. I have a beta tool that allows me to see it, but the tool does not allow for repacking. Having a tool for this would be very exciting. Cheers Yes, RTP All files have their own sequence, which is passed from file to file. - With this tool you can change the collision of any enemy.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Oct 23, 2018 15:32:41 GMT 10
WOW ! RTP tool... I'm sooo excited for this! This is one of the last missing tools we dont have yet.. So will we be able to create new paths for enemies, (including adjacent paths) or simply edit existing vertex matrixes? THis is a very complicated file to work with. Im interested in how the interface will work. Will you allow for export of the data to .OBJ file to work with ina #d editor and then allow re-import of the .obj file? This would very handy. Here is a screenshot from the RTP data seen in r101: As you can see there are many connecting vertices, many of which have numerous points of adjacency with other vertices. In the RTP data seems to be indexes of these Adjacency points. Very complicated stuff.. I hope you are a wizard ! One last question.. what did you mean by "you can change the collision of any enemy" ? Do you mean changing the collision of their mesh? Happy Modding!
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Post by Deleted on Oct 23, 2018 16:13:26 GMT 10
WOW ! RTP tool... I'm sooo excited for this! This is one of the last missing tools we dont have yet.. So will we be able to create new paths for enemies, (including adjacent paths) or simply edit existing vertex matrixes? THis is a very complicated file to work with. Im interested in how the interface will work. Will you allow for export of the data to .OBJ file to work with ina #d editor and then allow re-import of the .obj file? This would very handy. Here is a screenshot from the RTP data seen in r101: As you can see there are many connecting vertices, many of which have numerous points of adjacency with other vertices. In the RTP data seems to be indexes of these Adjacency points. Very complicated stuff.. I hope you are a wizard ! One last question.. what did you mean by "you can change the collision of any enemy" ? Do you mean changing the collision of their mesh? Happy Modding! Yes
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Oct 23, 2018 16:48:38 GMT 10
hey sorry for asking so many questions XD but I'm confused.. I asked 2 questions so I'm not sure which one you answered:
1 - will we be able to create new paths for enemies, (including adjacent paths) or simply edit existing vertex matrixes?
2 - what did you mean by "you can change the collision of any enemy" ? Do you mean changing the collision of their mesh?
Cheers!
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Deleted
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Post by Deleted on Oct 24, 2018 11:26:46 GMT 10
hey sorry for asking so many questions XD but I'm confused.. I asked 2 questions so I'm not sure which one you answered: 1 - will we be able to create new paths for enemies, (including adjacent paths) or simply edit existing vertex matrixes? 2 - what did you mean by "you can change the collision of any enemy" ? Do you mean changing the collision of their mesh? Cheers! You can add new paths for the enemy, and edit the ready In the engine you need to choose a path and add it to the 3d scene, then use the pointers to guide it through the right places. And save, the enemy will be able to walk there. I mean, an enemy collision, so you can remove it and make it a Ghost.
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I have been developing this program for a long time, I was able to achieve good results to create an enemy trajectory. This will be the first large-scale GUI program written by me. CAPCOM developers Packed all the data in the location .dat files. Including items, objects, triggers, paths, and more. In addition, they are encrypted .exe game engine using UPX. I removed all the ciphers and found a lot of new ones, they also use the old type of encryption.
I'm in the process of developing it.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Oct 24, 2018 12:44:59 GMT 10
This sounds promising. I am excited to see your work. Which .dat files are you talking about anyway? Is this tool is for RE4UHD? If you need anyone to beta test the RTP tool please let me know as I am very eager to try this out. (I have been developing a fan made project with all new stages)..but I need to edit RTP very badly! Let me know if you want to try out one of the tools. So far we have tools for: AEV BIN DAT EAR EAT EFF ESE ETM ETS EVD FSE ITA ITM LIT SAR SAT SMD SMX UDAS Happy MOdding!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Nov 14, 2018 1:35:53 GMT 10
Hello. Wondering if there was any progress ?
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Deleted
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Post by Deleted on Nov 15, 2018 14:53:46 GMT 10
Hello. Wondering if there was any progress ? We are finalizing the spawn of objects. Not ready yet.
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Post by Futon on Jan 22, 2019 8:10:58 GMT 10
Any News??
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dale home
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Post by kTeo on Jan 23, 2019 4:30:18 GMT 10
olha só quem eu encontrei aqui kkkkkk
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