stage files are stored inside arc's, located in "nativePC_MT/image/archive" there you can see enemies, stages, weapons, characters, items, etc etc... the stages usually starts with an s, by example for mercenaries stages you have the s400 which correspond for Public assembly, s401 which correspond to the mines, so on and so on, i believe that dlc stages are right afther the ID of the default stages ends, the last stage is the volcano stage where you fight wesker on his last form, which is the file s508.arc, afther that you'll see stages like s700.arc whicj correspond to the mansion spencer from LIN which includes the first part of LIN, beforeentering spencer's prison, if you wan't a detailed list of the stages, items and characters use JTeghius Kittius's arc list, good luck!
Thanks for this.. ok so I have successfully extracted the s117 for my first try. using the following bat file commands:
I can import the models into Blender by point the Albam to the arc file, but how do I get ti to load the textures? I have them converted in another folder. I tired putting the textures in the same folder as the arc file before importing but the models are still showing up without textures.
EDIT - since I am new to Blender I didn't realize that I had to have the 'Material' setting on in the method to display. Now I jsut have to figure out lighting because the room is very dark lol
thanks again to all who helped.
Last Edit: Oct 8, 2018 5:33:52 GMT 10 by Mr.Curious
ok just wanted to update here. I have found a workflow that works:
1 - Import ARC file into Blender using the Albam script. (Add Sun so I can see the models)! 2 - export scene to .OBJ file 3 - Open .OBJ in Noesis 4 - Export scene from Noesis as .fbx file 5 - Import .fbx to 3DsMax.
I could not simply export as FBX form Blender as all the materials were showing up 20% transparent. With hundreds of materials it is too much work to manually go in and reset the material settings to 100% opaque.
This will work for now. If anyone knows a better way to get OBJ files from the ARC files, holler!
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