Hello fellow modders! Recently I started making my own models for Remake HD, thanks to your awesome tutorials and other stuff. After many attempts I finally got something close to being playable (not counting small rigging corrections), but I'm still facing one crucial problem, that I cannot solve, no matter what I do. The problem is, that some portions of hair on my rigged character wont move, no matter what. It is weighted correctly, and it's moving in 3ds max normally. I can only see that issue in game. Here are some screenshots, for better understanding:
1. Here's normal standing animation, hair looks as it supposed to:
2. Here you can see the problem:
Here's a screenshot from 3ds max. Hair works just fine, no matter which bone I move:
As I am only a beginner, so I'm propably making some stupid mistake, but I don't know what's the problem. Anyone have any ideas what could be wrong with my rig ? I really appreciate any help. Also if that helps: I'm using 3ds max 2010.
EDIT: I figured it out by myself, if someone has the same issue, change Bone Affect Limit to 1. I was using 4, as I was following tutorial for Revelations 1, I guess it's not the same in case of REHD.
Last Edit: Jul 9, 2018 6:31:39 GMT 10 by themitu97
Yeah I figured it out, it was bone affect. After setting it to 1 problem dissapeared. But thanks anyway !
By the way, I don't want to set up another topic, so I ask a quick question. How do I get original Jill hands to appear on model? Because they dissapear after exporting model, but yet I saw many model mods with original hands.
Huskya: destroythevoice everyone can reskin but i don't really understand noobie friendly. you gotta learn but reskins are easy
Oct 17, 2019 3:21:37 GMT 10
CodeGameSon: I suggest for everyone or developert whatever who is send a mod, just send a video in discription because the screenshoot or picture can be lost or broken or anything else........... please..... that a small problem but that is importhing too......
Oct 19, 2019 4:32:26 GMT 10