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Post by danfromumbrella on Aug 24, 2018 3:06:34 GMT 10
I'm not a modder and I'm new here but this is definitely a mod that would greatly interest me since it seems Capcom has decided on OTS for the game. I do wonder that since they confirmed they did try Fixed Cameras early on if it's still in the code and if it'd help in the process of making a mod like this.
Either way, crossing my fingers the community ends up working on something like that <3
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Post by weirdoutworld on Aug 29, 2018 7:40:48 GMT 10
We got an idea of what this mod would play/feel like with the Easter egg in RE5 Lost in Nightmares DLC by checking the front door at the beginning 3 times to activate fixed camera angles until you jump down into the basement. Aiming was impossible (literally, you faced whatever way the camera was facing) & movement was extra chunky...
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First of my name, Queen of Joke Mods, Mother of memes
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Post by JTeghius Kittius on Aug 31, 2018 19:47:13 GMT 10
In my eyes these 5 things would have to be part of the mod: 1. Fixed camera positioning (obviously lol) 2. Changing aiming function to only UP FORWARD and DOWN similar to the classic games a. Also adding auto aim as a result 3. Changing how enemies react to being shot/attacked like their reactions (such as how the zombies stagger or limbs fall off) (possibly with RNG?) 4. Balancing the game like how fast and aggressive the enemies are. 5. Controlling the character might have to change such as the characters pace and adding in tank controls but not necessarily, can still use alternate controls added from the Remasters. To address the other previous post... I actually know from someone close to Capcom whom I know personally they worked significantly placing fixed camera and were working on some of the areas I addressed in this post but ran out of time/budget to complete it. They only were doing it as a back up plan apparently and don't have any intention of finishing it so it seems now. So I wonder too if a good guy developer will leave the fixed camera in the code to help out most of it. I'm not trying to be rude with this post, but you're thinking of this way too easily. Even if there was at some point a classic camera in the build there's no guarantee they left the code or the fixed placed cameras.if they removed the code and those cameras there's 0 chance. it also would require some sort of code for how the game is played mechanically, like you've mentionned with how you aim. As for changing the enemy behaviour, possibly the enemies react different on lower difficulty, but again this would require to fundamentally change the enemy AI code, which is probably going to be impossible. If there's no officially supported version of classic camera, which Capcom has confrimed will not be an option in the game, I assume the chance of this becomming a thing in the remake will be near 0. most of these changes are so major, that without access to the source code or a copy of the exact version of the game engine/super powerful modding tools are going to be impossible.
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Post by mwesten2 on Sept 3, 2018 6:20:10 GMT 10
Why you people want fixed cameras so bad. Capcom aims at realistic games, and even tho third person is not realistic, its way more realistic than fixed camera angles. It was just limitation of PS1.
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Post by mwesten2 on Sept 3, 2018 14:44:39 GMT 10
Why you people want fixed cameras so bad. Capcom aims at realistic games, and even tho third person is not realistic, its way more realistic than fixed camera angles. It was just limitation of PS1. The purpose of this thread is to discuss how to accomplish this type of mod. I appreciate if people can contribute productive ways to accomplish this or at least talk about what the challenges of this would be. Think it is irrelevant to discuss "why we want fixed camera" at this point. It has been such a heavily debated thing for years that doesnt really make sense to debate any longer of "why" we want it or saying people shouldn't want something. It's exactly like asking "why do we want mods at all", in that case. Same accusation. If you enjoy the game as it is to its fullest extent and don't wish such a mod, thats fine. But please let's try to have a productive discussion How to accomplish? uhm.. let me see. You need to manually set up cameras in the level, program game to know wich camera to use and when. Now, can you accomplish that with mods? No. Case closed.
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ピアス・ザ・ヘヴンズ!
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Post by ToCool74 on Sept 3, 2018 15:01:43 GMT 10
Most of this is unrealistic yes, but is it possible?
Probably not honestly.
Honestly the chances are so slim that I would not hold my breath on it, fact is there is a way to get around Denovu to mod games for say stuff like character replacements, sound hacking, object hacking etc but anything advanced such as something that would require hacking of the game's exe (which a fixed camera mod would require) its pretty much impossible from everything I heard thanks to Denuvo so sadly a fixed camera mod is very unlikely.
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Post by mwesten2 on Sept 3, 2018 21:52:13 GMT 10
Most of this is unrealistic yes, but is it possible?
Probably not honestly.
Honestly the chances are so slim that I would not hold my breath on it, fact is there is a way to get around Denovu to mod games for say stuff like character replacements, sound hacking, object hacking etc but anything advanced such as something that would require hacking of the game's exe (which a fixed camera mod would require) its pretty much impossible from everything I heard thanks to Denuvo so sadly a fixed camera mod is very unlikely.
I don't think hacking exe would help, since you need to actually put camera objects in the level and tell the game that it has to use those cameras instead of TPS since it will be hardcoded into engine.
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Post by KamiA on Sept 5, 2018 1:41:49 GMT 10
From my experience modding RE5, fixed camera might be possible by editing stage script. If RE2make has built-in camera action script then there's chance it'll be possible. RE5 and RE6 have it, there're moments that the game take over camera control from player (not cutscene), that is the script I'm talking about, we maybe able to implement it into fixed camera. For example {Custom Spoiler}
at 11:16. Although this'll take lot of time for sure : Learn how stage scripts work, make tools for editing the script, get coordinates XYZ for each area, camera coordinates/FoV/Roll, apply scripts for entire game, tons of testing, etc. There'll also be problems with the control, RE5 works fine but RE6 is very clunky during said moments especially with Keyboard/Mouse. As for your other things : These are only possible by very advance level of editing .exe or trainer ,and they must be able to get around Denuvo somehow first. If they actually leave the code in the stages, then it may be easier to implement. But I'm not buying "my friend is working at Capcom..." at this point.
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First of my name, Queen of Joke Mods, Mother of memes
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Post by JTeghius Kittius on Sept 6, 2018 20:36:39 GMT 10
Although I never said my friend "worked" at Capcom. They have interviewed developers at Capcom and this is what has been described to me. I know I'm just new on this forum but I've been a Youtuber for several years and I do have my connections. But I understand the skepticism. I'd also like to add to this Capcom themselves have said in multiple interviews that for the remake they experimented a lot with different camera angles. the fixed, first person and the third person perspectives have all been tested by capcom. so the whole friend working at capcom or close to capcom point isn't even an issue up to debate over here, as Capcom has openly mentionned this themselves too
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Post by danfromumbrella on Sept 9, 2018 9:53:31 GMT 10
Why do people get hostile over things like this? The purpose of a mod is to provide things fans might want to experience. So a person wondering about a potential fixed camera mod isn't absurd. No one is saying it would be incredibly easy to do but the question is if extensive work or work at all was put into fixed cameras could it be in the debug menu still or somewhere in the code so you can implement it.
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Post by ToCool74 on Sept 9, 2018 19:16:38 GMT 10
Why do people get hostile over things like this?
Exactly who has gotten hostile here?
From what I've seen there are modders/members have been blunt and honest about the likelihood of such a mod coming to fruition, disagreements do happen but the main thing is being respectful which is all the forum asks really, there is a fine difference in disagreeing and being blunt with a assessment vs being hostile.
Just thought I'd address this since I'm legit confused where you got the hostility from.
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Post by danfromumbrella on Sept 10, 2018 1:07:41 GMT 10
Why do people get hostile over things like this?
Exactly who has gotten hostile here?
From what I've seen there are modders/members have been blunt and honest about the likelihood of such a mod coming to fruition, disagreements do happen but the main thing is being respectful which is all the forum asks really, there is a fine difference in disagreeing and being blunt with a assessment vs being hostile.
Just thought I'd address this since I'm legit confused where you got the hostility from.
Definitely a bad word choice on my part. My bad. It just seems like a few people were uber dismissive whereas some others actually posted out what it'd take. Like instead of a " Why want fixed angles?" ... or " look at lost in nightmares..." which wasn't really about the topic. That's why i said what i said, hostile was not the correct word choice though so I apologize. I just think no one is REALLY saying it'd be easy, a lot of the biggest kinds of mods take a lot of work. It's just knowing capcom did extensive work on it or actually had intention on possibly having it in the game I'm curious if it makes it easier to mess with. Maybe not even to make it a perfect optimal mode but even in a Lost in nightmare state for like an easter egg.
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Post by DutchGuyMike on Dec 31, 2018 19:57:31 GMT 10
I guarantee you that there will never be a mod like this for Resident Evil 2, don't get your hopes up.
If it's anything like Resident Evil 7 (which it will, since it uses the same engine) it's quite impossible to make a fixed camera mod - it would require a huge team (and dedication) of modders at the very LEAST.
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Post by Deleted on Jan 1, 2019 10:24:55 GMT 10
I guarantee you that there will never be a mod like this for Resident Evil 2, don't get your hopes up. If it's anything like Resident Evil 7 (which it will, since it uses the same engine) it's quite impossible to make a fixed camera mod - it would require a huge team (and dedication) of modders at the very LEAST. I wanted to say this, but honestly, I'm flat out afraid of negative feedback when that's just plainly (at least as it seems) the case here. The tension over the camera subject is unfortunately stupidly real.
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Post by danfromumbrella on Jan 2, 2019 12:02:30 GMT 10
What if fixed is actually in the game afterall? That auto-aim feature gives me hope along with all the fixed camera shots they've released over the course of it's PR. Wouldn't have to mode it in at all in that case
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