✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
|
Post by Mr.Curious on Feb 17, 2018 17:56:21 GMT 10
So with the great accomplishments made by @raz0r there will no longer be a huge file size restriction placed on certain files, namely the ss_pzzl.dat file that contains the inventory item models (the ones we see in the case and can move around NOT THE ROTATING MODELS that we see when we inspect something).
Raz0r asked me to to create a version of teh ss_pzzl.dat file that would exceed teh allowable file sie limit, and I was able to create one and it worked. So...
This brings me to ask all of you (see poll above) I want to know before I commence the ton of work that it will take to import the high poly models into the ss_pzzl.dat file I am asking this because I suspect that since the models are shown in such a small are in the case that we might not even be able to notice the difference.
Happy Modding! Mr.Curious
|
|
Posts: 321
|
Post by albert on Feb 18, 2018 23:07:43 GMT 10
Without the slightless doubt. it would be a huge improvement because the same models are the ones you see in the Merchant store and you can see them much closer
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
|
Post by Mr.Curious on Feb 19, 2018 9:01:50 GMT 10
Without the slightless doubt. it would be a huge improvement because the same models are the ones you see in the Merchant store and you can see them much closer Well there you have it, straight form the master! Its going to take me some time to finish this but I will get it done Thank you everyone for your input. Happy Modding.
|
|
sed.akoson@gmail.com
Posts: 651
|
Post by seda on Feb 19, 2018 17:28:09 GMT 10
in my opinion any improve will be good for the game so in that case a big yes but if it's gonna take lots of your time to make, so personally i will vote for no "I want to know before I commence the ton of work that it will take to import the high poly models into the ss_pzzl.dat file
I am asking this because I suspect that since the models are shown in such a small are in the case that we might not even be able to notice the difference."it seems that you will be more offline to make it so i wanna be a little more selfish than before so personally instead of having a mod in feature i rather to see and read more posts of you my dearest Master or maybe this mod makes you be more online so a huge yes again (albeit i don't have the game (actually no game at all for next six month for some reasons ) ) by the way i am really appreciate because you guys are keeping this game alive and i hope that one day capcom finally will understand this fact that having amazing people to mod the games is the best news that will ever happen to any game so please capcom respect the fans Those who are improving your games and keeping your brands up and alive (by respect i mean like some of other companies, make the modding a little easier by releasing some developing tools)
|
|
I started RE:2 Modding.
Posts: 507
|
Post by 3getu841 on Mar 3, 2018 19:26:47 GMT 10
So with the great accomplishments made by @raz0r there will no longer be a huge file size restriction placed on certain files, namely the ss_pzzl.dat file that contains the inventory item models (the ones we see in the case and can move around NOT THE ROTATING MODELS that we see when we inspect something). Hi. I missed reading this thread. It is a great news. But how is this possible ? What makes it possible to allow ss_pzzl.dat to exceed its size limit which is 1339 KB ? By using his Trainer ? or something other method ?
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
|
Post by Mr.Curious on Mar 3, 2018 19:35:05 GMT 10
So with the great accomplishments made by @raz0r there will no longer be a huge file size restriction placed on certain files, namely the ss_pzzl.dat file that contains the inventory item models (the ones we see in the case and can move around NOT THE ROTATING MODELS that we see when we inspect something). Hi. I missed reading this thread. It is a great news. But how is this possible ? What makes it possible to allow ss_pzzl.dat to exceed its size limit which is 1339 KB ? By using his Trainer ? or something other method ? Yes, @raz0r is working on a new project that will allow for high poly models in the game.
|
|
I started RE:2 Modding.
Posts: 507
|
Post by 3getu841 on Mar 3, 2018 20:51:37 GMT 10
So is it still work in progress ? Right ?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 3, 2018 23:18:47 GMT 10
So with the great accomplishments made by @raz0r there will no longer be a huge file size restriction placed on certain files, namely the ss_pzzl.dat file that contains the inventory item models (the ones we see in the case and can move around NOT THE ROTATING MODELS that we see when we inspect something). or something other method ? Black Magic.
|
|
I started RE:2 Modding.
Posts: 507
|
Post by 3getu841 on Mar 4, 2018 0:58:00 GMT 10
I belive you are a magician. Your Trainer brings amazing magic to the game
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 18, 2018 16:44:22 GMT 10
Oh yeah this is great news so once I had to reduce the model in low polignos, and still break the gun in the middle so that it could fit in the inventory and with that it lost a little the quality, but Razor this one working in this project so that we can importing models with their original polygon quality would be great.
the maximum limit that the old RE4 supported from polygons was 50,000 in one model.
again I did a test with a hair and put 100 thousand polygons and it worked, that I can not understand well.
|
|