Post by Adngel on Jan 1, 2018 23:25:45 GMT 10
I didn´t find the topic for the LMT list from RE6 files. So, I open this one to go adding some of them that I find in the way...
As I am starting, the list that I´ve got is practically empty, I´ll just leave the "amature" and I´ll go updating it along I learn and discover new animations. Obviously you are welcome to contribute too.
Notice that RE6, use two layers for the animations, so their animations are separated in two units, one for the lower part of the character, and other for the upper one. Fortunately, these units looks to be one next to the other, so hopefully it won´t be difficult to find them.
Player
Weapons
pl0000KnA.lmt (Knife and Electric pod animations)
1 - Aim guard legs
2 - Electric Pod attack (horizontal)
3 - Electric Pod Idle to Aiming
4 - Electric Pod Charching to Aiming
5 - Electric Pod Charged
6 - Electric Pod Charged to Idle
...
..
.
16 - 17 Knife Attack
.
..
...
25 - 26 Knife Low Cover attack
27
28 Knife aiming down
29 Knife Lay aiming
30 - 31 Knife Lay attack
32 Knife Lay roll to the left
33 Knife Lay roll to the right
34 Knife Receives Damage (Laying)
35 Knife Receives Damage
36 - 37 Knife Dodge Left
38 - 39 Knife Dodge Left
40 Knife Aiming Standing to Aiming lay
41 Knife Aiming lay to Aiming Standing
42 Knife Equip
Character Specific
As I am starting, the list that I´ve got is practically empty, I´ll just leave the "amature" and I´ll go updating it along I learn and discover new animations. Obviously you are welcome to contribute too.
Notice that RE6, use two layers for the animations, so their animations are separated in two units, one for the lower part of the character, and other for the upper one. Fortunately, these units looks to be one next to the other, so hopefully it won´t be difficult to find them.
Player
PlayerBase
pl0000AcA Melee attacks and counters animations.
1-2 Straight Kick
3-4 Lower Punch
5-6 Upper Kick
7-8 Hit with a 2H weapon
9-10 Sprint Charge Attack
11-12 Sprint Jump Kick
13-14 Counter attack. (When zombies, Dogs, Bloodshots, etc... are jumping towards the player).
15-16 Right punch forward.
17-18 Right Kick flip (it does the flip towards back).
19-20 Jumping rotating kick
21-22 Rotate and jump forward with kick
23-24 Left Kick
25-26 Stomp on the floor.
27-28 Stomp with 2H weapon on the floor.
29-30 Stab enemy on floor.
31-32 ¿? (It looks like that it pulls aything from the enemy and then it rotates to its left).
33-34 ¿? (A variation from the previous one).
35-36 Attack from a higher level.
37-38 Attack from a higher level. (¿female version?).
39-40 Run and push.
41-42 Run and push. (¿female version?).
43-44 Smashing enemy head in a low fence.
45-46 Smashing enemy head in a low fence. (¿female version?).
47-48 Grab and do a knee attack.
49-50 Grab, throw it to the floot, and then it thow any object away.
51-52 Run to an enemy and push it (over a fence I think).
53-54 Run to an enemy and push it (over a fence I think), (¿female version?).
55-56 Low kick (To push an enemy from an edge?).
57-58 ¿? ¿Killing a zombie with a knife from its chest? (from a lower position, It stands up, take something from ¿chest? and do another thing nearby there before to step back...).
59-60 ¿? (I think it´s the previous one). (¿female version?).
61-62 Atack backwards.
63-64 Back kick.
65-66 Left punch forward.
67-68 Stun attack fight hand forward.
69-70 Stun attack flip and left hand.
71-72 Kick while is laying on the floor.
73-74 Short Jump with right knee up.
75-76 basic attack righ hand forward.
77-78 ¿? (it does two big steps before to attack something in front).
79-80 Jump forward with lowed kick.
81-82 Left Kick front
83-84 Right hand attack forward
85-86 Kick ¿to open a door? (It does some steps later).
87-88 Kick ¿to open a door? (It does some steps later).
89-90 Kick forward. (It remains in the place after the kick).
91-92 ¿? (Long anim, like struggling with something.)
93-94 ¿? (Another chain of attacks.)
95-96 Frontal kick (like the ones of the doors but this is quicker, looks like it´s a counter
97-98 Shoulder attack.
99-100 Run and right hand attack.
101-102 Attack with 2H weapon (Knife of the rifle RN).
103-104 Attack with 2H weapon (Knife of the rifle RN).
105-106 Attack to the floor with 2H weapon (Knife of the rifle RN).
107-108 Rotate kick (like the "football kick" that you do to the J´avos that turn into exploders).
109-110 Tackle attack.
111-112 Low and run forwad, (like a Rugby tackle).
113-114 ¿? (It gets down, and then it retun to it attacks up with a 2H weapon).
115-116 It does a low rotating kick while he slides (Is a Jake's attack?).
117-118 Helena first hydra attack.
119-120 Low kick counter
121-122 Low kick counter with flip
123 to 140 Doesn´t load. (I presume they are not proper animations).
pl0000AcA All are 2 hands weapon animations
1 Idle (only top)
2 Idle leaning right (only top)
3 Idle (only top)
4 Idle leaning right (only top)
5 Idle leaning left (only top)
6 Touching the weapon (only top) (¿reloading?)
7 Touching the weapon (only top) (¿reloading?)
8 Touching the weapon (only top) (¿reloading?)
9 Touching the weapon (only top) (¿reloading?)
10 Touching the weapon (only top) (¿reloading?)
11 Touching the weapon (only top) (¿reloading?)
12 Receive Hit (only top)
13 Receive Hit (only top)
14 Touching the weapon (only top)
15 ? (only top)
16 ? (only top)
17 ? (only top)
18 ? (only top)
19 ? (only top)
20 ? (only top)
21 ? (only top)
22 ? (only top)
23 ? (only top)
24 Shooting? Right (only top) ¿Grenade Launcher?
25 Shooting? Left (only top) ¿Grenade Launcher?
26 Reload? Right (only top) ¿Grenade Launcher?
27 Reload? Left (only top) ¿Grenade Launcher?
...
...
40 Sprint (only top)
..
43-44 Shooting
.
.
..
...
118
pl0000BhA Basic animations
1-2 Idle
3-4 Idle (female)
5-6 Idle Looking Left
7-8 Idle Looking Right (female?)
9-10 Idle Looking Left
11-12 Walking
13-14 Walking cautious (right)
15-16 Walking cautious (left)
17-18 Walking cautious (female) (right)
19-20 Walking cautious (female) (left)
...
.. Walking variations, stops, starts, transitions, etc...
.
45-46 Running
47-48 Running Leaning right
49-50 Running Leaning left
...
.. Running variations, stops, transitions, run watching to the sides, etc...
.
79-80 Sprint
81-82 Sprint stop
83-84 Walk backwards
85-86 Gun Aiming Shot
87-88 Start Gun Aiming
89-90 Start Gun Aiming
91-92 Gun Aiming
93-94 Stop Gun Aiming
95 Gun Aiming Rotate
96 Gun Aiming Rotate
97 Gun Aiming Moving forward
98 Gun Aiming Moving Left
99 Gun Aiming Moving Right
100 Gun Aiming Moving Back
101-102 180º turn to Gun Aim
103-104 High Cover idle
105-106 High Cover lowering gun
107-108 High Cover Exit
109-110 High Cover Walking
111-112 High Cover Walking start
113-114 High Cover Aim in a corner start
115-116 High Cover Aim in a corner loop
117-118 High Cover Aim in a corner end
119-120 Gun Shoot
121-122
123-124 Get Low Cover (Gun)
125-126 Low Cover idle
127-128 Low Cover exit
129-130 Low Cover to Lay
131-132 Low Cover movement Right
133-134 Low Cover left to Low Cover movement Right
135-136 Low Cover Right Aiming
137-138 Low Cover idle (other side)
139-140 Low Cover hide
141-142 Low Cover shoot (Is shooting while he is kneeling, ¿maybe a NPC?)
143-144 Low Cover idle
145-146 Low Cover Exit (towards back)
147-148 Low Cover (crouching quietly)
149-150 Low Cover exit (quietly in the pos)
151 ¿? (Upper body variation)
152-153 Low Cover exit (Sliding through the barrier)
154-155 Barrier slide finishing
156-157 Lay (Gun aiming).
158-159 Lay (Gun shot).
160-161 Lay roll left (Gun).
162-163 Lay roll right (Gun).
164-165 Lay drag back
166 - Lay drag forward (just lower part)
167 - Lay drag left
168 - Lay drag right
169-170 Lay to Low Cover
171 -
172 - Lay Rotate Right
173 - Lay Rotate Left
174-175 Dodge forward to lay
176-177 Dodge backwards to lay
178-179 Dodge Left to lay
180-181 Dodge right to lay
182-183 Lay to stand
184-185 Sprinting to slide and lay
186-187 Sliding to lay Gun aiming
188-189 Sliding to Low Cover
190-191 Sliding to Run
192-193 Idle Left to Idle Righ (Mirror transition?)
194 ¿?
195 ¿?
196 ¿?
197 ¿?
198 ¿?
199 ¿?
200-201 Back steps (maybe suffocating?)
202-203 Stumble
204
205-206 Collides while keeps running
207-208 ¿Avoid corpse in the floor while keeps running?
209-210 Jumping low fence while running
211-212 Jumping low bow while running
213-214 Jumping edge down while running
215-216 Climbing up while running
217-218 Jumping down while running
219-220 Roll at landing to keep running
221-222 Jumping after running
223-224 Crouch to pass through a low gap, without stop running
225-226 Collide with wall after running.
227-228 Start running
229-230 Start running
pl0000BhB The continuation of the previous file, more running animations variations and lay aiming slides.
1-2 Stop running
3-4 Start running
5-6 Start sprinting
7-8 Stop sprinting
9-10 Low Cover to run
11-12 Low Cover to run
13, 14, 15 Do something with hands (¿a gun movement?)
16 17 Falling to run (like a landing animation but from run direct pass).
18 Lay animation (not sure for what) (only top)
19 ¿Holding a 2hands weapon? and passing to a relaxed position? (only top)
20 Lay animation (not sure for what) (only top)
21 Aiming 2 Hands Weapon (only top)
22 ¿Holding a 2hands weapon? (only top)
23 ¿Holding a 2hands weapon? (only top)
24-25 Lay animation 180º turn
26-27 Lay animation moves backward
28-29 From defeated up to Lay (defeated is that position of the character laying on the ground facing up and with the legs spreaded, usually affected by a near explossion or such).
30-31 From defeated down to Lay
32-33 Fall? to running
34-35 Start Kneeling (I think it's the one that characters use when they check their phone.
36-37 Low Cove to Lay aiming (with a cool 180º turn and some slide).
38-39 Jumping over End
40-41 Jumping over Start
42-43 Jumping over to Landing
44-45 Dodge Left
46-47 Dodge Right
48-49 Dodge in the place (It just get down itself)
50-51 Running Leaning Right
52-53 Running Leaning Left
54-55 Lay Aiming to Run forward (so it stands up).
56-57 Lay Aiming to Run Right (but it's translated to the left, ¿?).
58-59 Lay Aiming to Run Left (but it's translated to the right, ¿?).
60-61 Lay Aiming to Run Backwards
62-63 Lay AIming to Run (¿A diagonal?)
64-65 Low Cover to Jump Over
66-67 Run to Jump Over
68-69 Defeated back but fast recovering roll (the roll animation that characters do when the action button is pressed in the right moment).
70-71 Defeated front but fast recovering roll with 180º turn
72 Defeated animation? (only top)
73 Equip Gun Aiming? (only top)
74 ¿Equip knife and Aiming? (only top)
75 ¿Equip knife and Aiming? (only top)
76 Lay animation ¿Aiming grenade? (only top)
77-78 High Cover Idle Left
79 High Cover Gun (only top) (¿female?)
80-81 Low Cover Gun Left
82 Low Cover Gun Left (only top) (¿female?)
83 Aiming turning Right (only bottom)
84 Aiming turning Left (only bottom)
85 Kneel turning Right (only bottom)
86 Kneel turning Left (only bottom)
87 Lay Idle (only bottom)
88-89 Pressing / Picking up anything in front (chest height)
90-91 Protecting himself (¿A nearer explosion?)
92-93 ¿? Rotates 180º, raise the arm, and then rotates -90º and stay there like in fighting guard. ¿?
94-95 Runing, rotates 180, protect itself from an attack or explosion.
pl0000CoA Plataforming animations
1-2 Jumping over a low fence
3-4 Climbing a low crate
5-6 Getting down from a low crate
7-8 Climbing a high crate
9-10 Getting down from a hihg crate
11-12 Landing from a vertical fall
13-14 Forward jump
15-16 Landing from a short fall
17-18 Landing forward jump
19-20 Landing from a short fall
21-22 Crosing arms (it looks like one of those anims that happens after wait a long time idling).
23-24 Stumble to the right and then it falls on its knees.
25-26 Stumble to the back and then fall to lay pose.
27-28 Stumble to the left, but it remains standing.
29-30 Stumble to the back, but it remains standing.
31 Sprinting but looking to the right (only upper anim)
32 ¿? (also an upper anim).
33 ¿? (¿reload?)
34 ¿? (¿reload?)
35 ¿? (¿reload?)
36 Emo back (Left arm only)
37 Emo go (Left arm only)
38 Emo ¿up? (Left arm only)
39 Emo come (Left arm only)
40 Emo go go (Left arm only)
41 Emo points floor? (Left arm only)
42 Emo yes (Left arm only)
43 Sprinting with head looking to the left.
44-45 Frontal hit cause it stumbles to backward.
46-47 ¿? (Push?).
48-49 Lay, covering (Maybe from any explossion).
50-51 Running while jump a corpse.
52-53 Covering while he is on all four.
54-55 Stumbling (maybe due to an earthquake).
56 Equip weapon (upper anim)
57-58 Stumbles while running.
59-60 Jumps and corpse while runnig but it stumbles after the jump.
61 ¿? (it moves the arms...)
62 ¿?
63 ¿?
64 ¿?
65 Null
66 ¿?
67-68 It gets low and stands again.
69 ¿?
70 ¿?
71 ¿?
72 Null
73-74 On Four Legs idle
75-76 On Four Legs to Lay aiming (Aiming forward).
77-78 On Lay aiming to Four Legs.
79-80 On Four Legs moving forward.
81-82 On Four Legs moving forward.
83-84 On Four Legs 180º rotation.
85-86 On Four Legs 180º rotation.
87-88 On Four Legs roll to the left.
89-90 On Four Legs roll to the right.
91-92 On Four Legs moving backwards.
93-94 On Four Legs to Lay aiming (Aiming backwards).
95-96 On Four Legs leap forward.
97-98 It stumbles and then it falls on its four legs position.
99-100 It stumbles toward back and then it pass to lay aiming position.
101-102 Stand to On Four Legs position.
103-104 On Four Legs position to Stand.
105-106 "Dead" to On Four Legs position.
107 Emo ¿train? (Right arm only).
108 Emo ¿? (Right arm only).
109-110 Standing to Low cover.
111-112 On Four Legs (¿using a menu obj?)
113-114 Kneeling to use the phone (when a player enters in a menu).
115-116 On Four Legs (using a menu obj?)
117-118 Kneeling to stand up, (when finisht to use the menu obj).
119 ¿? (only upper anim)
120 ¿? (only upper anim)
121 ¿? (only upper anim)
122-123 On Four Legs (¿storing the menu obj?
124-125 On Four Legs menu obj loop.
126-127 On Four Legs menu obj ends, returns to normal On Four Legs position.
128-129 On Four Legs to jump down through an edge.
130-131 On Four Legs.
132-133 Dead to lay aim forward.
134-135 Laying on the floor with the spreaded legs, to lay aiming.
136-137 Laying on the floor with the spreaded legs, to On Four Legs.
138-139 Frontal attack (breaking a box?).
140-141 Frontal attack with a 2H weapon (breaking a box?).
142-143 Frontal lower kick. (breaking a box?).
144-145 Kneeling while uses the menu obj, and then it stands up.
146-147 Idle animation (after being quiet for a while, this just low its weapon and looks the surroundings more relaxed).
148-149 Idle animation (after being quiet for a while, this just low its weapon and looks the surroundings more relaxed). (female version).
150-151 Idle animation, looks to one side and another (female version).
152-153 Idle animation quit the sweat from the forehead.
154-155 Idle animation, looks to one side and another.
156-157 Idle animation, Puts the hand in front, like trying to see far away.
158-159 Idle animation, Stretching left arm.
160-161 Idle animation, cleaning its right sleeve.
162-163 Exhausted? Stunned?
164-165 Exhausted? Stunned? (female version).
166 ¿? (Left arm only)
167-168 On guard idle animation, (Just lean from one side to another, looking around).
169-170 On guard idle animation, (Just lean from one side to another, looking around).
171-172 Idle animation loop (with the relaxed arms).
173-174 Idle animation loop (with the relaxed arms). (female).
175-176 On guard idle animation, (Just lean from one side to another, looking around). (female version).
177-178 On guard idle loop.
179-180 Lay on the floor... ¿struggling? (It slow, it doesn´t looks like it being suffering the Gezndo attack, but, it´s neither idle or moving...).
181-182 Lay on the floor, struggling.
183 ¿?
184 ¿?
185 ¿?
186-187 Back step and looks to the sides.
188-189 ¿? (Gets down a bit and then stands up facing 90º on right).
190-191 Sliding through a slope and then falling far forward.
192-193 Landing after the previous fall.
194-195 Sliding through a slope and then falling in a short vertical fall.
196-197 Landing with lateral roll.
198 Alarmed Idle (Male) (Lower anim)
199 Alarmed Idle (Female) (Lower anim)
200-201 Short steps backwards by covering (¿flash grenade effect?).
202 Alarmed Idle (upper anim)
203-204 Two back steps like avoiding two attacks
pl0000AcA.lmt Melee attacks and counters animations.
1-2 Damage received (frontal)
3-4 Damage received (back)
5-6 Damage received (frontal strong)
7-8 Damage received (back strong)
9-10 Damage received (frontal) to defeated falling
11-12 defeated falling to defeated up
13-14 Damage received (back) to defeated falling
15-16 defeated falling to defeated up
17-18 defeated (up) to Idle (stand up)
19-20 defeated (down) to Idle (stand up)
21-22 death on the place (falling forward)
23-24 throwing character away (a strong hit or such) (is twirling in the air)
25-26 throwing character away (a strong hit or such) (is twirling in the air) (opossite direction)
27-28 ¿? Is like equiping something, using it and equiping ¿the weapon? again. ¿Using the First Aid?
29 Lay to struggiling (only top)
30-31 Idle to defeated (down)
32-33 Lay to unconscient to Lay again.
34-35 Electrocutted
36-37 Death on Four Leg
38-39 Lay Damage received
40-41 Lay Damage received (frontal strong) (like a floor earthquake, the character is going up and falling again on that aly animaiont).
42-43 Lay Damage received (frontal) to defeated falling
44-45 Lay Damage received (back) to defeated falling
46-47 Receives damages, get stunned, walk backwards and fall to defeated up. (¿Maybe it was poisoned or affected by a gas attack by the front?).
48-49 Receives damages, get stunned, walk forwards and fall to defeated up. (¿Maybe it was poisoned or affected by a gas attack by the back?).
50-51 Kneel, take something out, do something, and goes back to idle ¿Piers managing the bomb suitcases?
52-53 Kneel, take something out, do something, and goes back to idle (opossite direction)
54-55 Lay, receives damage, get stunned and go to lay again. (¿front?)
56-57 Lay, receives damage, get stunned and go to lay again. (¿back?)
58-59 Defeated (up) to Lay
60-61 Defeated (down) to Lay
62-63 K.O. Idle (Is like Lay but waving its hands over its face)
64-65 Defeated (up) (loop)
66-67 Defeated (down) (loop)
68-69 Walk backwards (Earthquake wave)
70-71 Walk forward (Earthquake wave)
72 ¿? (only top)
73-74 Lay to Death
75-76 On Four Legs Receives Damage
77-78 Water suffocation death
79-80 On Four Leg, Dragging towards back, On Four Legs again (¿Iluzzija bitting the foot and pulling the character?)
81-82 On Four Leg to Death
83-84 Resurrection A, Kneeling down to resurrect a death partner (On left side)
85-86 Resurrection B, Death partner being grabbed for resurrection
87-88 Resurrection A, Giving tablet (On left side)
89-90 Resurrection B, Receiving table
91-92 Resurrection A, Resurrection to Idle (Standing up) (On left side)
93-94 Resurrection B, Resurrection to Lay
95-96Resurrection A, Kneeling down to resurrect a death partner
(On right side)
97-98 Resurrection B, Death partner being grabbed for resurrection
99-100 Resurrection A, Giving tablet
(On right side)
101-102 Resurrection B, Receiving table
103-104 Resurrection A, Resurrection to Idle (Standing up)
(On right side)
105-106 Resurrection B, Resurrection to Lay
107-108 Lay to K.O.
109-110 K.O. moves forward (dragging itself through the floor)
111-112 K.O. turn 180º
113-114 K.O. to Lay
115-116 K.O. to Lay (with 180º turn)
117-118 Death by fall
119-120 Lay to Defeat (up)
121-122 Lay to Defeat (up) (arms looks different)
123-124 Lay grabbed and throwed against the floor against, (to Defeat position)
125-126 Idle to Lay (¿maybe it was being attacked by a Rasklapanje's hands? )
127-128 Idle, removing something from his head (¿maybe it was being attacked by a Rasklapanje's hands? )
129-130 Receive acid attack (frontal)
131-132 Receive acid attack (back)
133-134 Defeated (up) to Idle (Slow stand up)
135-136 Defeated (down) to Idle (Slow stand up)
137-138 Gun Aiming Left and Right, (like a idle animation that appears after certain time).
139-140 2 Hands Weapon Aiming Left and Right, (like a idle animation that appears after certain time).
141-142 2 Hands Weapon Idle
143-144 2 Hands Weapon looking corner right. (From High Cover)
145-146 2 Hands Weapon Idle
pl0000AcA Melee attacks and counters animations.
1-2 Straight Kick
3-4 Lower Punch
5-6 Upper Kick
7-8 Hit with a 2H weapon
9-10 Sprint Charge Attack
11-12 Sprint Jump Kick
13-14 Counter attack. (When zombies, Dogs, Bloodshots, etc... are jumping towards the player).
15-16 Right punch forward.
17-18 Right Kick flip (it does the flip towards back).
19-20 Jumping rotating kick
21-22 Rotate and jump forward with kick
23-24 Left Kick
25-26 Stomp on the floor.
27-28 Stomp with 2H weapon on the floor.
29-30 Stab enemy on floor.
31-32 ¿? (It looks like that it pulls aything from the enemy and then it rotates to its left).
33-34 ¿? (A variation from the previous one).
35-36 Attack from a higher level.
37-38 Attack from a higher level. (¿female version?).
39-40 Run and push.
41-42 Run and push. (¿female version?).
43-44 Smashing enemy head in a low fence.
45-46 Smashing enemy head in a low fence. (¿female version?).
47-48 Grab and do a knee attack.
49-50 Grab, throw it to the floot, and then it thow any object away.
51-52 Run to an enemy and push it (over a fence I think).
53-54 Run to an enemy and push it (over a fence I think), (¿female version?).
55-56 Low kick (To push an enemy from an edge?).
57-58 ¿? ¿Killing a zombie with a knife from its chest? (from a lower position, It stands up, take something from ¿chest? and do another thing nearby there before to step back...).
59-60 ¿? (I think it´s the previous one). (¿female version?).
61-62 Atack backwards.
63-64 Back kick.
65-66 Left punch forward.
67-68 Stun attack fight hand forward.
69-70 Stun attack flip and left hand.
71-72 Kick while is laying on the floor.
73-74 Short Jump with right knee up.
75-76 basic attack righ hand forward.
77-78 ¿? (it does two big steps before to attack something in front).
79-80 Jump forward with lowed kick.
81-82 Left Kick front
83-84 Right hand attack forward
85-86 Kick ¿to open a door? (It does some steps later).
87-88 Kick ¿to open a door? (It does some steps later).
89-90 Kick forward. (It remains in the place after the kick).
91-92 ¿? (Long anim, like struggling with something.)
93-94 ¿? (Another chain of attacks.)
95-96 Frontal kick (like the ones of the doors but this is quicker, looks like it´s a counter
97-98 Shoulder attack.
99-100 Run and right hand attack.
101-102 Attack with 2H weapon (Knife of the rifle RN).
103-104 Attack with 2H weapon (Knife of the rifle RN).
105-106 Attack to the floor with 2H weapon (Knife of the rifle RN).
107-108 Rotate kick (like the "football kick" that you do to the J´avos that turn into exploders).
109-110 Tackle attack.
111-112 Low and run forwad, (like a Rugby tackle).
113-114 ¿? (It gets down, and then it retun to it attacks up with a 2H weapon).
115-116 It does a low rotating kick while he slides (Is a Jake's attack?).
117-118 Helena first hydra attack.
119-120 Low kick counter
121-122 Low kick counter with flip
123 to 140 Doesn´t load. (I presume they are not proper animations).
pl0000AcA All are 2 hands weapon animations
1 Idle (only top)
2 Idle leaning right (only top)
3 Idle (only top)
4 Idle leaning right (only top)
5 Idle leaning left (only top)
6 Touching the weapon (only top) (¿reloading?)
7 Touching the weapon (only top) (¿reloading?)
8 Touching the weapon (only top) (¿reloading?)
9 Touching the weapon (only top) (¿reloading?)
10 Touching the weapon (only top) (¿reloading?)
11 Touching the weapon (only top) (¿reloading?)
12 Receive Hit (only top)
13 Receive Hit (only top)
14 Touching the weapon (only top)
15 ? (only top)
16 ? (only top)
17 ? (only top)
18 ? (only top)
19 ? (only top)
20 ? (only top)
21 ? (only top)
22 ? (only top)
23 ? (only top)
24 Shooting? Right (only top) ¿Grenade Launcher?
25 Shooting? Left (only top) ¿Grenade Launcher?
26 Reload? Right (only top) ¿Grenade Launcher?
27 Reload? Left (only top) ¿Grenade Launcher?
...
...
40 Sprint (only top)
..
43-44 Shooting
.
.
..
...
118
pl0000BhA Basic animations
1-2 Idle
3-4 Idle (female)
5-6 Idle Looking Left
7-8 Idle Looking Right (female?)
9-10 Idle Looking Left
11-12 Walking
13-14 Walking cautious (right)
15-16 Walking cautious (left)
17-18 Walking cautious (female) (right)
19-20 Walking cautious (female) (left)
...
.. Walking variations, stops, starts, transitions, etc...
.
45-46 Running
47-48 Running Leaning right
49-50 Running Leaning left
...
.. Running variations, stops, transitions, run watching to the sides, etc...
.
79-80 Sprint
81-82 Sprint stop
83-84 Walk backwards
85-86 Gun Aiming Shot
87-88 Start Gun Aiming
89-90 Start Gun Aiming
91-92 Gun Aiming
93-94 Stop Gun Aiming
95 Gun Aiming Rotate
96 Gun Aiming Rotate
97 Gun Aiming Moving forward
98 Gun Aiming Moving Left
99 Gun Aiming Moving Right
100 Gun Aiming Moving Back
101-102 180º turn to Gun Aim
103-104 High Cover idle
105-106 High Cover lowering gun
107-108 High Cover Exit
109-110 High Cover Walking
111-112 High Cover Walking start
113-114 High Cover Aim in a corner start
115-116 High Cover Aim in a corner loop
117-118 High Cover Aim in a corner end
119-120 Gun Shoot
121-122
123-124 Get Low Cover (Gun)
125-126 Low Cover idle
127-128 Low Cover exit
129-130 Low Cover to Lay
131-132 Low Cover movement Right
133-134 Low Cover left to Low Cover movement Right
135-136 Low Cover Right Aiming
137-138 Low Cover idle (other side)
139-140 Low Cover hide
141-142 Low Cover shoot (Is shooting while he is kneeling, ¿maybe a NPC?)
143-144 Low Cover idle
145-146 Low Cover Exit (towards back)
147-148 Low Cover (crouching quietly)
149-150 Low Cover exit (quietly in the pos)
151 ¿? (Upper body variation)
152-153 Low Cover exit (Sliding through the barrier)
154-155 Barrier slide finishing
156-157 Lay (Gun aiming).
158-159 Lay (Gun shot).
160-161 Lay roll left (Gun).
162-163 Lay roll right (Gun).
164-165 Lay drag back
166 - Lay drag forward (just lower part)
167 - Lay drag left
168 - Lay drag right
169-170 Lay to Low Cover
171 -
172 - Lay Rotate Right
173 - Lay Rotate Left
174-175 Dodge forward to lay
176-177 Dodge backwards to lay
178-179 Dodge Left to lay
180-181 Dodge right to lay
182-183 Lay to stand
184-185 Sprinting to slide and lay
186-187 Sliding to lay Gun aiming
188-189 Sliding to Low Cover
190-191 Sliding to Run
192-193 Idle Left to Idle Righ (Mirror transition?)
194 ¿?
195 ¿?
196 ¿?
197 ¿?
198 ¿?
199 ¿?
200-201 Back steps (maybe suffocating?)
202-203 Stumble
204
205-206 Collides while keeps running
207-208 ¿Avoid corpse in the floor while keeps running?
209-210 Jumping low fence while running
211-212 Jumping low bow while running
213-214 Jumping edge down while running
215-216 Climbing up while running
217-218 Jumping down while running
219-220 Roll at landing to keep running
221-222 Jumping after running
223-224 Crouch to pass through a low gap, without stop running
225-226 Collide with wall after running.
227-228 Start running
229-230 Start running
pl0000BhB The continuation of the previous file, more running animations variations and lay aiming slides.
1-2 Stop running
3-4 Start running
5-6 Start sprinting
7-8 Stop sprinting
9-10 Low Cover to run
11-12 Low Cover to run
13, 14, 15 Do something with hands (¿a gun movement?)
16 17 Falling to run (like a landing animation but from run direct pass).
18 Lay animation (not sure for what) (only top)
19 ¿Holding a 2hands weapon? and passing to a relaxed position? (only top)
20 Lay animation (not sure for what) (only top)
21 Aiming 2 Hands Weapon (only top)
22 ¿Holding a 2hands weapon? (only top)
23 ¿Holding a 2hands weapon? (only top)
24-25 Lay animation 180º turn
26-27 Lay animation moves backward
28-29 From defeated up to Lay (defeated is that position of the character laying on the ground facing up and with the legs spreaded, usually affected by a near explossion or such).
30-31 From defeated down to Lay
32-33 Fall? to running
34-35 Start Kneeling (I think it's the one that characters use when they check their phone.
36-37 Low Cove to Lay aiming (with a cool 180º turn and some slide).
38-39 Jumping over End
40-41 Jumping over Start
42-43 Jumping over to Landing
44-45 Dodge Left
46-47 Dodge Right
48-49 Dodge in the place (It just get down itself)
50-51 Running Leaning Right
52-53 Running Leaning Left
54-55 Lay Aiming to Run forward (so it stands up).
56-57 Lay Aiming to Run Right (but it's translated to the left, ¿?).
58-59 Lay Aiming to Run Left (but it's translated to the right, ¿?).
60-61 Lay Aiming to Run Backwards
62-63 Lay AIming to Run (¿A diagonal?)
64-65 Low Cover to Jump Over
66-67 Run to Jump Over
68-69 Defeated back but fast recovering roll (the roll animation that characters do when the action button is pressed in the right moment).
70-71 Defeated front but fast recovering roll with 180º turn
72 Defeated animation? (only top)
73 Equip Gun Aiming? (only top)
74 ¿Equip knife and Aiming? (only top)
75 ¿Equip knife and Aiming? (only top)
76 Lay animation ¿Aiming grenade? (only top)
77-78 High Cover Idle Left
79 High Cover Gun (only top) (¿female?)
80-81 Low Cover Gun Left
82 Low Cover Gun Left (only top) (¿female?)
83 Aiming turning Right (only bottom)
84 Aiming turning Left (only bottom)
85 Kneel turning Right (only bottom)
86 Kneel turning Left (only bottom)
87 Lay Idle (only bottom)
88-89 Pressing / Picking up anything in front (chest height)
90-91 Protecting himself (¿A nearer explosion?)
92-93 ¿? Rotates 180º, raise the arm, and then rotates -90º and stay there like in fighting guard. ¿?
94-95 Runing, rotates 180, protect itself from an attack or explosion.
pl0000CoA Plataforming animations
1-2 Jumping over a low fence
3-4 Climbing a low crate
5-6 Getting down from a low crate
7-8 Climbing a high crate
9-10 Getting down from a hihg crate
11-12 Landing from a vertical fall
13-14 Forward jump
15-16 Landing from a short fall
17-18 Landing forward jump
19-20 Landing from a short fall
21-22 Crosing arms (it looks like one of those anims that happens after wait a long time idling).
23-24 Stumble to the right and then it falls on its knees.
25-26 Stumble to the back and then fall to lay pose.
27-28 Stumble to the left, but it remains standing.
29-30 Stumble to the back, but it remains standing.
31 Sprinting but looking to the right (only upper anim)
32 ¿? (also an upper anim).
33 ¿? (¿reload?)
34 ¿? (¿reload?)
35 ¿? (¿reload?)
36 Emo back (Left arm only)
37 Emo go (Left arm only)
38 Emo ¿up? (Left arm only)
39 Emo come (Left arm only)
40 Emo go go (Left arm only)
41 Emo points floor? (Left arm only)
42 Emo yes (Left arm only)
43 Sprinting with head looking to the left.
44-45 Frontal hit cause it stumbles to backward.
46-47 ¿? (Push?).
48-49 Lay, covering (Maybe from any explossion).
50-51 Running while jump a corpse.
52-53 Covering while he is on all four.
54-55 Stumbling (maybe due to an earthquake).
56 Equip weapon (upper anim)
57-58 Stumbles while running.
59-60 Jumps and corpse while runnig but it stumbles after the jump.
61 ¿? (it moves the arms...)
62 ¿?
63 ¿?
64 ¿?
65 Null
66 ¿?
67-68 It gets low and stands again.
69 ¿?
70 ¿?
71 ¿?
72 Null
73-74 On Four Legs idle
75-76 On Four Legs to Lay aiming (Aiming forward).
77-78 On Lay aiming to Four Legs.
79-80 On Four Legs moving forward.
81-82 On Four Legs moving forward.
83-84 On Four Legs 180º rotation.
85-86 On Four Legs 180º rotation.
87-88 On Four Legs roll to the left.
89-90 On Four Legs roll to the right.
91-92 On Four Legs moving backwards.
93-94 On Four Legs to Lay aiming (Aiming backwards).
95-96 On Four Legs leap forward.
97-98 It stumbles and then it falls on its four legs position.
99-100 It stumbles toward back and then it pass to lay aiming position.
101-102 Stand to On Four Legs position.
103-104 On Four Legs position to Stand.
105-106 "Dead" to On Four Legs position.
107 Emo ¿train? (Right arm only).
108 Emo ¿? (Right arm only).
109-110 Standing to Low cover.
111-112 On Four Legs (¿using a menu obj?)
113-114 Kneeling to use the phone (when a player enters in a menu).
115-116 On Four Legs (using a menu obj?)
117-118 Kneeling to stand up, (when finisht to use the menu obj).
119 ¿? (only upper anim)
120 ¿? (only upper anim)
121 ¿? (only upper anim)
122-123 On Four Legs (¿storing the menu obj?
124-125 On Four Legs menu obj loop.
126-127 On Four Legs menu obj ends, returns to normal On Four Legs position.
128-129 On Four Legs to jump down through an edge.
130-131 On Four Legs.
132-133 Dead to lay aim forward.
134-135 Laying on the floor with the spreaded legs, to lay aiming.
136-137 Laying on the floor with the spreaded legs, to On Four Legs.
138-139 Frontal attack (breaking a box?).
140-141 Frontal attack with a 2H weapon (breaking a box?).
142-143 Frontal lower kick. (breaking a box?).
144-145 Kneeling while uses the menu obj, and then it stands up.
146-147 Idle animation (after being quiet for a while, this just low its weapon and looks the surroundings more relaxed).
148-149 Idle animation (after being quiet for a while, this just low its weapon and looks the surroundings more relaxed). (female version).
150-151 Idle animation, looks to one side and another (female version).
152-153 Idle animation quit the sweat from the forehead.
154-155 Idle animation, looks to one side and another.
156-157 Idle animation, Puts the hand in front, like trying to see far away.
158-159 Idle animation, Stretching left arm.
160-161 Idle animation, cleaning its right sleeve.
162-163 Exhausted? Stunned?
164-165 Exhausted? Stunned? (female version).
166 ¿? (Left arm only)
167-168 On guard idle animation, (Just lean from one side to another, looking around).
169-170 On guard idle animation, (Just lean from one side to another, looking around).
171-172 Idle animation loop (with the relaxed arms).
173-174 Idle animation loop (with the relaxed arms). (female).
175-176 On guard idle animation, (Just lean from one side to another, looking around). (female version).
177-178 On guard idle loop.
179-180 Lay on the floor... ¿struggling? (It slow, it doesn´t looks like it being suffering the Gezndo attack, but, it´s neither idle or moving...).
181-182 Lay on the floor, struggling.
183 ¿?
184 ¿?
185 ¿?
186-187 Back step and looks to the sides.
188-189 ¿? (Gets down a bit and then stands up facing 90º on right).
190-191 Sliding through a slope and then falling far forward.
192-193 Landing after the previous fall.
194-195 Sliding through a slope and then falling in a short vertical fall.
196-197 Landing with lateral roll.
198 Alarmed Idle (Male) (Lower anim)
199 Alarmed Idle (Female) (Lower anim)
200-201 Short steps backwards by covering (¿flash grenade effect?).
202 Alarmed Idle (upper anim)
203-204 Two back steps like avoiding two attacks
pl0000AcA.lmt Melee attacks and counters animations.
1-2 Damage received (frontal)
3-4 Damage received (back)
5-6 Damage received (frontal strong)
7-8 Damage received (back strong)
9-10 Damage received (frontal) to defeated falling
11-12 defeated falling to defeated up
13-14 Damage received (back) to defeated falling
15-16 defeated falling to defeated up
17-18 defeated (up) to Idle (stand up)
19-20 defeated (down) to Idle (stand up)
21-22 death on the place (falling forward)
23-24 throwing character away (a strong hit or such) (is twirling in the air)
25-26 throwing character away (a strong hit or such) (is twirling in the air) (opossite direction)
27-28 ¿? Is like equiping something, using it and equiping ¿the weapon? again. ¿Using the First Aid?
29 Lay to struggiling (only top)
30-31 Idle to defeated (down)
32-33 Lay to unconscient to Lay again.
34-35 Electrocutted
36-37 Death on Four Leg
38-39 Lay Damage received
40-41 Lay Damage received (frontal strong) (like a floor earthquake, the character is going up and falling again on that aly animaiont).
42-43 Lay Damage received (frontal) to defeated falling
44-45 Lay Damage received (back) to defeated falling
46-47 Receives damages, get stunned, walk backwards and fall to defeated up. (¿Maybe it was poisoned or affected by a gas attack by the front?).
48-49 Receives damages, get stunned, walk forwards and fall to defeated up. (¿Maybe it was poisoned or affected by a gas attack by the back?).
50-51 Kneel, take something out, do something, and goes back to idle ¿Piers managing the bomb suitcases?
52-53 Kneel, take something out, do something, and goes back to idle (opossite direction)
54-55 Lay, receives damage, get stunned and go to lay again. (¿front?)
56-57 Lay, receives damage, get stunned and go to lay again. (¿back?)
58-59 Defeated (up) to Lay
60-61 Defeated (down) to Lay
62-63 K.O. Idle (Is like Lay but waving its hands over its face)
64-65 Defeated (up) (loop)
66-67 Defeated (down) (loop)
68-69 Walk backwards (Earthquake wave)
70-71 Walk forward (Earthquake wave)
72 ¿? (only top)
73-74 Lay to Death
75-76 On Four Legs Receives Damage
77-78 Water suffocation death
79-80 On Four Leg, Dragging towards back, On Four Legs again (¿Iluzzija bitting the foot and pulling the character?)
81-82 On Four Leg to Death
83-84 Resurrection A, Kneeling down to resurrect a death partner (On left side)
85-86 Resurrection B, Death partner being grabbed for resurrection
87-88 Resurrection A, Giving tablet (On left side)
89-90 Resurrection B, Receiving table
91-92 Resurrection A, Resurrection to Idle (Standing up) (On left side)
93-94 Resurrection B, Resurrection to Lay
95-96Resurrection A, Kneeling down to resurrect a death partner
(On right side)
97-98 Resurrection B, Death partner being grabbed for resurrection
99-100 Resurrection A, Giving tablet
(On right side)
101-102 Resurrection B, Receiving table
103-104 Resurrection A, Resurrection to Idle (Standing up)
(On right side)
105-106 Resurrection B, Resurrection to Lay
107-108 Lay to K.O.
109-110 K.O. moves forward (dragging itself through the floor)
111-112 K.O. turn 180º
113-114 K.O. to Lay
115-116 K.O. to Lay (with 180º turn)
117-118 Death by fall
119-120 Lay to Defeat (up)
121-122 Lay to Defeat (up) (arms looks different)
123-124 Lay grabbed and throwed against the floor against, (to Defeat position)
125-126 Idle to Lay (¿maybe it was being attacked by a Rasklapanje's hands? )
127-128 Idle, removing something from his head (¿maybe it was being attacked by a Rasklapanje's hands? )
129-130 Receive acid attack (frontal)
131-132 Receive acid attack (back)
133-134 Defeated (up) to Idle (Slow stand up)
135-136 Defeated (down) to Idle (Slow stand up)
137-138 Gun Aiming Left and Right, (like a idle animation that appears after certain time).
139-140 2 Hands Weapon Aiming Left and Right, (like a idle animation that appears after certain time).
141-142 2 Hands Weapon Idle
143-144 2 Hands Weapon looking corner right. (From High Cover)
145-146 2 Hands Weapon Idle
Weapons
pl0000KnA.lmt (Knife and Electric pod animations)
1 - Aim guard legs
2 - Electric Pod attack (horizontal)
3 - Electric Pod Idle to Aiming
4 - Electric Pod Charching to Aiming
5 - Electric Pod Charged
6 - Electric Pod Charged to Idle
...
..
.
16 - 17 Knife Attack
.
..
...
25 - 26 Knife Low Cover attack
27
28 Knife aiming down
29 Knife Lay aiming
30 - 31 Knife Lay attack
32 Knife Lay roll to the left
33 Knife Lay roll to the right
34 Knife Receives Damage (Laying)
35 Knife Receives Damage
36 - 37 Knife Dodge Left
38 - 39 Knife Dodge Left
40 Knife Aiming Standing to Aiming lay
41 Knife Aiming lay to Aiming Standing
42 Knife Equip
Character Specific
Leon
Pending
Helena
Pending
Chris
uPl02ChrisAsia
pl0200PeA.lmt
1-2 Attack stun back (Neckbreaker) Victim
3-4 Attack stun back (Neckbreaker)
5-6 Attack stun front (Grab and Throw) Victim
7-8 Attack stun front (Grab and Throw)
9-10 Emotion
11-12 Coup of Grace (Attack Punch)
Piers
uPl03PiersAsia
pl0300PeA.lmt
1-2 Attack stun back (Low Neckbreaker) Victim
3-4 Attack stun back (Low Neckbreaker)
5-6 Attack stun front (Side Hip Throw) Victim
7-8 Attack stun front (Side Hip Throw)
9-10 Emotion
11-12 Coup of Grace (Upper Punch)
Jake
Pending
Sherry
Pending
Ada
Pending
Agent
Pending
Carla
Pending
EnemiesPending
Helena
Pending
Chris
uPl02ChrisAsia
pl0200PeA.lmt
1-2 Attack stun back (Neckbreaker) Victim
3-4 Attack stun back (Neckbreaker)
5-6 Attack stun front (Grab and Throw) Victim
7-8 Attack stun front (Grab and Throw)
9-10 Emotion
11-12 Coup of Grace (Attack Punch)
Piers
uPl03PiersAsia
pl0300PeA.lmt
1-2 Attack stun back (Low Neckbreaker) Victim
3-4 Attack stun back (Low Neckbreaker)
5-6 Attack stun front (Side Hip Throw) Victim
7-8 Attack stun front (Side Hip Throw)
9-10 Emotion
11-12 Coup of Grace (Upper Punch)
Jake
Pending
Sherry
Pending
Ada
Pending
Agent
Pending
Carla
Pending
These are animations used by enemiesials animations that only happens in certain points of the game.
Pending
NPCsPending
These are animations used by NPCs in the game. (Flight travellers sited, Finn placing bombs, BSAA agents driving the plane, etc...)
Pending
Level specialsPending
These are some specials animations that only happens in certain points of the game. (Piers/Chris managing the rocket in their 4th chapter, Leon searching the keys in the police car, etc...)
Pending
CinematicsPending
These are long recordings used in cinematics.
Pending
Pending