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Post by Deleted on Sept 5, 2017 16:29:25 GMT 10
Hi everyone, I wanted a little help, I made this mod for RE6 and corrected all your body and facial expressions, but to finish the mod I need to correct the hands, I have exported the model several times and checked the Lods of the hands and everything is normal but the error still continues the error is that only a hand appears and if you change the hand weapon that was on one side it goes to the other side, if anyone knows how to solve this error It would be nice. I already tried, two script and gave the same error, I even exported the original model of Ada and also gave the same error without hands. I use the script (HDRemaster, Re6, Rev And Rev2 Mod Tool) if you have how to help me, I thank you. Capture image:
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Currently out of business.
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Post by zakizakizaki on Sept 5, 2017 20:59:44 GMT 10
Hi everyone, I wanted a little help, I made this mod for RE6 and corrected all your body and facial expressions, but to finish the mod I need to correct the hands, I have exported the model several times and checked the Lods of the hands and everything is normal but the error still continues the error is that only a hand appears and if you change the hand weapon that was on one side it goes to the other side, if anyone knows how to solve this error It would be nice. I already tried, two script and gave the same error, I even exported the original model of Ada and also gave the same error without hands. I use the script (HDRemaster, Re6, Rev And Rev2 Mod Tool) if you have how to help me, I thank you. Capture image: Hands, eyes and some hair meshes can't be modded, by my experience. Most of modded hands from original characters, or just retextured (or swapped).
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Post by Deleted on Sept 6, 2017 3:48:09 GMT 10
ah yes I am a veteran in creating mods, I am using the original hands of ada, but everytime I export the mod it comes with only one hand and every time you change weapons that hand goes to the other side.
I think I'm going to have to use all the Lods of Ada to work, the hands only worked when I left the normal Ada Lods without adding "0" or decreasing the size of the model.
The first time this kind of mistake happens to me.
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