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Post by CicatriHell on Jul 8, 2017 0:16:50 GMT 10
I need some complete tutorial to modify the story mode on re4
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Jul 8, 2017 7:58:40 GMT 10
I need some complete tutorial to modify the story mode on re4 maybe you need to explain what you mean by 'story mode' =) Perhaps stating what you wish to accomplish with this would help us understand what you are trying to do. Cheers
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Posts: 4
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Post by CicatriHell on Jul 8, 2017 8:15:28 GMT 10
Modify the emleon in an easier way, because the hex editor is giving errors in the game HELP-ME!!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Jul 8, 2017 9:02:21 GMT 10
I don't think you are going to get much help unless you describe in full what you are trying to accomplish and what errors you are getting. By describing exactly what it is you are doing you help people to give you better answers.. Otherwise how are they supposed to know?
I assume since you mentioned emleon you are trying to edit enemies, but hey thats just my guess.
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Posts: 4
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Post by CicatriHell on Jul 8, 2017 12:39:16 GMT 10
yes, exact bro
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Jul 8, 2017 13:47:30 GMT 10
ok... for RE4UHD, HEX editing is the easiest way to change the enemy data (there is one other way, but it is probably much harder and I cant explain how to do it). I would first suggest that you read about how others have done this before you start actually hex editing. There is an in depth thread from the old site when the enemy edit info came out, but keep in mind this was for the old version of resident evil 4. That being said the data values for enemies are sill the same so the thread is still useful to read. Keep in mind: Omake files contain the enemy data for Mercenaries, while emleon files are for main game. Enemy edits for RE4UHD are a bit complicated because of the structure of the game. If we make make edits to the emleon files we will see the changes only if we do not save along the way while playing. After a save, all the enemy data is then stored in the savegam.sav file and can not be edited. I was investigating how to edit the savegame.sav files, but there is some kind of integrity check (not cheksum either) whereby if one byte of theenemy data is altered the data will be considered corrupt. I do not know this happens or for what stupid reason the developers decided this way a good idea in the first place. We can edit the emleon files but unless we start playing from where the emleon file is loaded we will not see the changes we have made. This is how the file system works, but on so until the De Lago area. After that I believe the data remains stored in the emleon file. The emleon file gets loaded ONLY when we start a new game, or at certain points in the game, so if we make saves all of a sudden this data is transferred to our savegame.sav file, as the emleon file wont laod form anywhere else but the beginging. Besides HEX editing, it is possible to use other tools to do this, but you really have to know what you are doing by extracting udas files and swapping contents with DAT files, repacking etc. It took me a long time of experimenting to figure it out, and I can not remember how I did it, but I was able to change RE4UHD enemy data with the Japanese tools by the now retired Crzosk. its much easier to swap out Mercs becuase Omake will stay the same, while emleon swaps out with savegame.sav file. the modder Tomas seems to know lots about the topic but her refuses to help me for some reason. He might help you, I dont know. I would start asking people who have actually done enemy swap mod and get info from them. Best of luck, and if you have specific questions I am glad to help you
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