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Post by renha on Mar 2, 2017 20:42:29 GMT 10
Hello. I have modified mesh of Rebecca, just moved some verticles, and now there are some problem with textures. Look at those black holes and light edge around cursor. How to fix that? Verticles amount have not changed. Meshes mismatch could be another issue.
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sed.akoson@gmail.com
Posts: 651
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Post by seda on Mar 2, 2017 22:32:32 GMT 10
good news: textures are not the problem bad news: you have turned some normal to back face
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Post by renha on Mar 3, 2017 1:21:46 GMT 10
thank you seda! I wonder how I did so using only FreeFormDeformmation in 3Dsmax
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Mar 3, 2017 6:12:02 GMT 10
sometimes you can damage the normals even without moving anything, just exporting back, i think is because the script tries to re-create a normal orientation in the time while it export the faces back, causing the corruption of those, adding a simple edit normals with the parameter unify all over it should restore those points, if you want a more fancy edit you can play with the edit normals and create a flat surface without cuts
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Post by renha on Mar 7, 2017 6:58:02 GMT 10
Thank you! I'll try
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