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Post by zakizakizaki on Jan 18, 2017 1:31:04 GMT 10
Well,I dunno wth is this,but hair works fine for me.Try update video card drivers or check your re6 cache.
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Post by ahmatkevin22 on Jan 18, 2017 6:37:48 GMT 10
make for story please
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Post by minicupi on Jan 19, 2017 0:49:47 GMT 10
Bro i have 1 problem, the skin works in chapter 1 in campaign, chapter 2 and 3 the skin are bugged and 4 and 5 dont work. In mercenaries only appear the normal skin, need halp.( i know the skin "only work" in mercenaries but for my only in chapter 1 in campaign)
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Post by AlessanaWesker on Jan 22, 2017 1:55:52 GMT 10
Yes it's correct
At the moment where Leon and Helena arrive at the church, Tina's textures disappear and Helena returns with her USA clothes.
I think it's because Helena in that scenario appears covered with dust and water and then the load on Tina's skin is altered
This problem is present only in campaign mode
In mercenaries the skin works perfectly
It's a shame because Skin is beautiful
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Deleted
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Post by Deleted on Jan 23, 2017 7:38:38 GMT 10
OMG *-* , Thanks for considering Evil's request on porting my model to the game Nice Job on both Tinas <3
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Post by Neko on Jan 23, 2017 14:28:51 GMT 10
It's just a detail and I apologized if the modder did that on purpose but I cannot help wonder why Tina is wearing these black mittens : in your artwork she doesn't wearing any, and in the original DOAD model they are red. That's remind me something similar in several other models who have been modded in RE6 : wearing mittens or gloves whereas they don't in the original one. Sigh of nightingale explained to me there is an issue related to the export of hands' skin's textures. Does anyone, have any idea about how to fix that ?
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Post by snowpirate1488 on Jan 23, 2017 19:43:33 GMT 10
Here's a few bugs I found: imgur.com/a/t2ExnThere appears to be a spike coming out of her left arm in her catsuit. She'll also get "goosebumps" on her skin, and her entire outfit on the mining the depths level in mercenaries mode. There's a problem with her hair alpha layer, causing it to make it look like she has a bald spot. On her new costume she has a hole on her left hand, and lastly her armpit to left shoulder area seems to stretch when aiming, but that could just be an animation problem instead of a model bug.
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Post by zakizakizaki on Jan 23, 2017 21:16:29 GMT 10
OMG *-* , Thanks for considering Evil's request on porting my model to the game Nice Job on both Tinas <3 Meow,thank you for the model :*
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Currently out of business.
Posts: 585
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Post by zakizakizaki on Jan 23, 2017 21:20:09 GMT 10
Here's a few bugs I found: imgur.com/a/t2ExnThere appears to be a spike coming out of her left arm in her catsuit. She'll also get "goosebumps" on her skin, and her entire outfit on the mining the depths level in mercenaries mode. There's a problem with her hair alpha layer, causing it to make it look like she has a bald spot. On her new costume she has a hole on her left hand, and lastly her armpit to left shoulder area seems to stretch when aiming, but that could just be an animation problem instead of a model bug. I never said mah mods is truly perfect . I can't fix alpha bug in Tina's hair,bcs RE6 rendering is totally messed up.Check the other mods and you can be sure about that. About her jacket in asia - the skin is ok,don't bother me.Also,I attached 1 part of hands from Helena,and now they look like that (I can't fix this thing) Her Europe outfit will be fixed soon.
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Currently out of business.
Posts: 585
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Post by zakizakizaki on Jan 24, 2017 0:08:38 GMT 10
Updated again,bruh.Read the description.
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Post by AlessanaWesker on Jan 24, 2017 5:19:35 GMT 10
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Post by Dan on Jan 24, 2017 5:50:56 GMT 10
WOOOOOOOOOOOOOOOOOW this Tina is AWESOME MOD *-* thank you so much for your mods
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Post by Dan on Jan 24, 2017 5:54:44 GMT 10
Can you share this mod for Leon, please? *-*
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Post by Deleted on Jan 24, 2017 6:13:36 GMT 10
It's just a detail and I apologized if the modder did that on purpose but I cannot help wonder why Tina is wearing these black mittens : in your artwork she doesn't wearing any, and in the original DOAD model they are red. That's remind me something similar in several other models who have been modded in RE6 : wearing mittens or gloves whereas they don't in the original one. Sigh of nightingale explained to me there is an issue related to the export of hands' skin's textures. Does anyone, have any idea about how to fix that ? That's because when i made the DOAD outfit i didnt put any gloves on Tina, But i keep thinking on updating and adding them Also RE6 uses Posed hands , which means hands with no finger bones, because like the name says, they're already posed, Capcom used the same system on REV2 and Mercenaries 3D, Their only rig on the model its on the wrist bone, and with a different action/melee, the game system changes one hand to another. What i'm trying to say is, if we wanted TINA'S hands on the model he'd need to pose them like the original, and that would take a lot of his time, So he used Helena Asia's original posed hands.
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Post by Neko on Jan 24, 2017 14:28:21 GMT 10
Thank you for these detailed explanations. It simply shows how difficult modding can be, and prove once again, how amazing your work is. Let's hope that a more easy method to deal with posed hands will be found.
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