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Post by addbue on Dec 19, 2016 4:08:03 GMT 10
Hi guys, so I am trying to get back into modding the RE series, but I am having troubles with this one eroor I keep stumbling across, whenever I import my exported MOD file. Help will be much appreciated.
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Post by addbue on Dec 23, 2016 15:42:06 GMT 10
Importing exported (already modded) mods is not entirely supported by the script. I can tell you that the vertex number 2818, and vertex number 11195 are the vertices that are giving you this error. (All you have to do is find out where these numbers are, and delete them, if you could load it, but like I said, the script doesn't fully support loading modded meshes.) Hi! Thank you for responding When I open the game with my new imported mod, crazy vertice show up. I think this is from the errors when attempting to load the model back into 3ds Max. The model is properly rigged, so it's not my rigging skills. How may I find the messed up vertices and delete them/fix them? How can I fix this in general?
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Post by addbue on Dec 23, 2016 16:16:25 GMT 10
UPDATE: Nevermind! I actually fixed the problem myself. The problem was, I was not exporting ALL of my meshes. I forgot to include the Low-poly model of Billy in my export. This led to my errors. To myself in the future or anyone that is struggling with the same problem: make sure you are exporting literally ALL of your meshes, including the low-poly ones.
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