Reskinner & Graphic Designer
Posts: 901
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Post by Frank Alcantara on Oct 29, 2016 2:06:46 GMT 10
I can take screenshot...it's hosts it on a link that part is difficult. Imgur might help, i hope... This is Helena's Body ?
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Post by Tris on Oct 29, 2016 2:14:49 GMT 10
I can take screenshot...it's hosts it on a link that part is difficult. Imgur might help, i hope... *pic* This is Helena's Body ? As created by Maliweii777.^^
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Reskinner & Graphic Designer
Posts: 901
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Post by Frank Alcantara on Oct 29, 2016 3:54:28 GMT 10
As created by Maliweii777.^^ Ohh, Ok.
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Posts: 30
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Post by nightwing100 on Oct 29, 2016 10:49:07 GMT 10
There seems to be two model clipping each other, one seems to be default animation skeleton, the other one was the one i try to edit, i manage to find and hide the skeleton so only the body mesh i want to edit remained, anyone know what should i do next? What do you mean "clipping"? Are the shoes attached to her body mesh? If you're editing the meshes(pulling, enlarging, etc.), you should leave the bones alone for a while. They will come in play when you get to the weighting part. So then, what do you want to edit first? Yes the shoes seems to attached to her body mesh, i did ignore the animation bones for now as you had said, now i want to delete her shoes mesh. I don't know how to select those shoes correctly, i try select it face by face but it will take forever and i might not be able to completely remove the mesh or delete something i shouldn't in the progress.
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Post by Tris on Oct 29, 2016 12:41:01 GMT 10
Hmm, honestly I do all my editing in 3ds Max, but if you can find a good tutorial on how to select "elements" in Blender, that'll help you a lot. Found something: codeyarns.com/2013/10/22/how-to-delete-elements-of-mesh-in-blender/You can find the modes(if you're going to delete by vertices, face or edge) here: A tip, you could also use the shortcut ctrl+L to select the vertices, face or edge they're linked to.
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Posts: 30
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Post by nightwing100 on Oct 29, 2016 14:18:27 GMT 10
More progress! I manage to know how to remove the shoes mesh now, thanks to my photoshop experience and some luck, press crtl and + turn out will extend entire model part even if only select one polygon face.
Now i fuigure out the model i want to edit actually has three of them and they all the same overlapping each other, so i have to edit all three body meshes, but even after i edit and remove shoes from all three models the shoes still can be seen in game....i don't know maybe i export it wrong or something, i manage to remove them during gameplay once because i only keep one of three mesh and delete other two (I mistaken them as only shoes mesh), and turn out shoes were indeed remove from gameplay, but certain Helena cutscene is completely ruined....
I think i'm almost there...
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Posts: 30
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Post by nightwing100 on Oct 29, 2016 20:29:03 GMT 10
Nailed it! I think i finally finish uPl01HelenaAsia, I went back to finish uPl01HelenaUSA but when i finish editing meshes Blender won't let me export for some unknown location error, I think maybe because unlike uPl01HelenaAsia, body mesh and shoes mesh in uPl01HelenaUSA are not bound and when i delete all shoes mesh those layers (I assume it's layers) are empty...
Update:
I think it's finished, and now i want to move to my next goal, i want to add scarf on the body to cover the neck seam, Sherry's snow outfit happen to have scarf mesh if i can port it over to maliwei777's body mesh it would be prefect.
Can anyone give me insight of how to do it and what should i know when i doing it?
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Posts: 30
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Post by nightwing100 on Nov 1, 2016 10:41:48 GMT 10
I have tried to merge scarf mesh into her body mesh and as i expected it screw up badly, her limbs disjointed but the scarf did appear ,scarf has her body texture though.
Anyone can tell me how do you add mesh to the body correctly and give it texture?
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Post by Tris on Nov 1, 2016 14:40:44 GMT 10
You shouldn't merge it with the body, since the body has its own textures, and the scarf will only adapt to that texture. You should find another mesh in which to replace with the scarf, let's say Helena's vest, you take its mesh name, delete the vest, then rename your scarf mesh with the copied mesh name of the vest. As for the textures, you look for the vest textures in the extracted .arc file(there's 3: BM, MM and NM), copy their respective names, delete them, and replace with the scarf's texture maps.
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Posts: 30
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Post by nightwing100 on Nov 1, 2016 21:38:39 GMT 10
You shouldn't merge it with the body, since the body has its own textures, and the scarf will only adapt to that texture. You should find another mesh in which to replace with the scarf, let's say Helena's vest, you take its mesh name, delete the vest, then rename your scarf mesh with the copied mesh name of the vest. As for the textures, you look for the vest textures in the extracted .arc file(there's 3: BM, MM and NM), copy their respective names, delete them, and replace with the scarf's texture maps. I think i understand what you mean, but i'm still working on maliwei777's mod (Sherry this time) and as you know she's naked and there is no other meshed i can "replace" with (or maybe there is but i'm not sure which one is okay to replace with and which one will screw up the animation), maybe i have to add a new mesh on it, but Blender just won't let me export it. Update: I try to merge it with some random layer mesh and the scarf in game appear has floating around in front of Sherry's gun, i think i need to know which mesh is relate to her cloths for merge, which is not easy because maliwei777 seems to change or delete them...
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Post by Tris on Nov 2, 2016 1:05:04 GMT 10
Hmm, yeah that's why I never used the same .mod file for doing my own mods, I just take the meshes of it. Here's what I do: 1. I import maliweii777's .mod of Sherry. 2. I delete everything from LOD's 2, 252, and 255. 3. Also delete the bones. 4. I leave the meshes from LOD1 that I need to use for my mod.(use meshes from LOD1 since they have more vertices, which means easier weighing and smoother mesh flow in-game) 5. Edit it however you see fit(insert other clothes mesh from another 3d model, shrink or enlarge certain parts of the mesh, etc). 6. Save them either as a .obj or .fbx file type.
After that, I restart Blender and import the original(the one from the game, clean and vanilla) .mod file of SherryAsia. Then I import the saved .obj or .fbx of my edited mesh, and that's when I do all the weights and replacing mesh names.
But if you really need to use Maliweii's .mod file, I think you should open the original .mod file of SherryAsia, take notes of the clothes and shoes mesh you would need to replace. Then when you work on Maliweii's .mod, you should replace the ones with the same name as the ones you took from the original SherryAsia.
Sorry if that sounded confusing.><
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Reskinner & Graphic Designer
Posts: 901
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Post by Frank Alcantara on Nov 2, 2016 1:09:13 GMT 10
Damn,I am not understanding anything xD
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Post by Tris on Nov 2, 2016 1:26:06 GMT 10
uh yeah I made it as a step-by-step, but I don't think I could be any more clearer than that, since it really is confusing.*-* I'm no professional when it comes to Blender, tutorials are limited not to mention only a handful uses aman's script. But if anyone's got a foolproof method of doing it the easy way, I'd also like to know.^^
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Posts: 30
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Post by nightwing100 on Nov 2, 2016 13:36:03 GMT 10
But if you really need to use Maliweii's .mod file, I think you should open the original .mod file of SherryAsia, take notes of the clothes and shoes mesh you would need to replace. Then when you work on Maliweii's .mod, you should replace the ones with the same name as the ones you took from the original SherryAsia. Sorry if that sounded confusing.>< Yes i think i really can use Maliweii's .mod file only, this step is actually the first thing i tried, but most of clothes mesh in the original Sherry model has been remove by Maliweii, so i either add a scarf new mesh in a new layer or merge it with one of other mesh, by doing this i think i manage to get the scarf on her now, it's not floating around anymore so i think i can move to the texture part for now. So how do i get this new scarf texture? Just like body mesh there is nothing i can replace with so how do i proceed?
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Post by Tris on Nov 2, 2016 14:20:52 GMT 10
The original texture maps should still be inside the extracted .arc folder. Look for them then replace with the scarf's texture. Btw, you can see the texture files as a .dds file type, right?
I think you can still find the mesh's names in blender. Maliweii didn't delete them, he simply shrunk them so they won't be visible. But the mesh's names are still there. Take those names and rename your scarf mesh with it.
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