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Post by nightwing100 on Oct 27, 2016 10:15:55 GMT 10
Good news, i think i manage to get it off from uPl01HelenaUsa, but uPl01HelenaAsia on the other hand is complicated because shoes mesh is not in the model pl0110, now her shoes will still show up during the certain animation cutscene but mostly invisible during the gameplay, anyone know how should i do next? You mean her feet(shoes) aren't included when you import the pl0110 to 3ds Max? That's what i mean yes, when i port pl0100 in uPl01HelenaUsa to 3DSMAX the shoes mesh was there and i was able to delete them, but pl0110 in uPl01HelenaAsia doesn't have that shoes mesh so i have no idea what to do next... By the way when i port the model in to 3dsmax i can only see skeleton and no any other mesh or textures (except shoes in pl0100 as i mention before), but i assume it is normal right?
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Post by Tris on Oct 27, 2016 15:05:53 GMT 10
No meshes? Hmm, you know I had troubles editing Maliweii's mod of Ada (yeah "that" mod) when I import it too. Some scripts import it complete but something would pop out saying you can't export 'coz blah-blah. So what I do, I take the mesh of whatever 3d model(your Helena nude) I'm going to use to replace her, edit it a little, save it as .obj or .fbx, whatever you prefer, and use the original uPl01HelenaAsia.arc to make a mod. Yes, it's a little difficult with the weights and all, but hey, it works.^^ Oh btw, you're trying to make a mod of Helena, right?
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Posts: 30
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Post by nightwing100 on Oct 27, 2016 15:10:56 GMT 10
No meshes? Hmm, you know I had troubles editing Maliweii's mod of Ada (yeah "that" mod) when I import it too. Some scripts import it complete but something would pop out saying you can't export 'coz blah-blah. So what I do, I take the mesh of whatever 3d model(your Helena nude) I'm going to use to replace her, edit it a little, save it as .obj or .fbx, whatever you prefer, and use the original uPl01HelenaAsia.arc to make a mod. Yes, it's a little difficult with the weights and all, but hey, it works.^^ Oh btw, you're trying to make a mod of Helena, right? Yes i'm trying to EDIT Maliweii's Helena model, just remove her shoes that's it nothing fancy yet, i just can't find her shoes mesh in uPl01HelenaAsia so i can't edit it, uPl01HelenaUSA has Skeleton + Shoes mesh, but in uPl01HelenaAsia there is only skeleton...
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Post by Tris on Oct 27, 2016 16:20:19 GMT 10
Hmm, maybe conflict with the script, I guess? It varies from script to script so maybe you could try another, I can't really say for that specific model since I don't have it, though, sorry..
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Posts: 30
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Post by nightwing100 on Oct 27, 2016 16:38:31 GMT 10
Hmmm......Maybe you or anyone else willing to try to look it for me? That model very is easy to find online, just use the arc tool to extract them from uPl01HelenaAsia.arc and import the .mod file in there.
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Posts: 30
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Post by nightwing100 on Oct 27, 2016 20:49:53 GMT 10
I port another model from another mod, it's still only skeleton and no mesh as well, maybe it's because i'm using 3DS 2016? or am i did something wrong?
BTW i forgot to mention there was an error "unable to convert undefined to type integer" when i import the model, the skeleton still load so i didn't think it was wrong or something, maybe i'm wrong...
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Post by Tris on Oct 28, 2016 0:39:09 GMT 10
Oops, there you go. The available scripts for modding RE6 as of now can only be used with 3ds Max 2012 version. Newer versions will definitely fail, either in importing or exporting, or make a complete mess of the model in-game. I have 3ds Max 2014, I can import just fine, but after export, the model in-game look like gummy worms.
I also get that error with Ada's model, but the mesh is complete. If you can, why not try aman's Blender version of the script?
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Posts: 30
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Post by nightwing100 on Oct 28, 2016 16:39:21 GMT 10
Oops, there you go. The available scripts for modding RE6 as of now can only be used with 3ds Max 2012 version. Newer versions will definitely fail, either in importing or exporting, or make a complete mess of the model in-game. I have 3ds Max 2014, I can import just fine, but after export, the model in-game look like gummy worms. I also get that error with Ada's model, but the mesh is complete. If you can, why not try aman's Blender version of the script? Thanks! I try to port it to 3DSMAX 2013 and the mesh did show up (but i still don't know how to edit it), but since you mention Blender i decide to try it out and manage to port the model in and no problem were found, but i have even less knowledge about Blender then 3DSMAX, can anyone teach me how to edit it. There seems to be two model clipping each other, one seems to be default animation skeleton, the other one was the one i try to edit, i manage to find and hide the skeleton so only the body mesh i want to edit remained, anyone know what should i do next?
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Post by Tris on Oct 28, 2016 17:48:58 GMT 10
Don't worry, when I started I absolutely have no knowledge of both.>< Can you elaborate, or a picture would be better?
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Post by nightwing100 on Oct 28, 2016 19:03:01 GMT 10
Here it is, i hide anything else i don't think involved with the part i want to edit and i think this is the part i should work on (Hope i didn't break any rule though, it's nude but nothing profanity) Link for in case if image not showing, if it block you paste the link on browser and refresh should work...i think , www.loverslab.com/uploads/post-697601-0-22465900-1477645277.jpg
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Post by Tris on Oct 28, 2016 20:54:35 GMT 10
link is dead.TT if anything you can pm it to me.
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Post by nightwing100 on Oct 28, 2016 21:04:23 GMT 10
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Reskinner & Graphic Designer
Posts: 901
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Post by Frank Alcantara on Oct 28, 2016 22:01:36 GMT 10
Dont send inappropriate links. Just, take print screen using a program to already hosts it on a link. Install this and take your screenshot Download
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Posts: 30
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Post by nightwing100 on Oct 28, 2016 22:38:49 GMT 10
I can take screenshot...it's hosts it on a link that part is difficult. Imgur might help, i hope...
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Post by Tris on Oct 29, 2016 2:05:40 GMT 10
There seems to be two model clipping each other, one seems to be default animation skeleton, the other one was the one i try to edit, i manage to find and hide the skeleton so only the body mesh i want to edit remained, anyone know what should i do next? What do you mean "clipping"? Are the shoes attached to her body mesh? If you're editing the meshes(pulling, enlarging, etc.), you should leave the bones alone for a while. They will come in play when you get to the weighting part. So then, what do you want to edit first?
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