Currently out of business.
Posts: 585
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Post by zakizakizaki on Oct 16, 2016 13:33:23 GMT 10
04.02.2017 update - so,yay,update xd Fixed eyeballs skin,fixed eyelids skin,added double slide on hair,added new spec texture on face and hair,added hair physics,fixed eblow skin on body,fixed edit normals on body,added better booby physics,added modmanager support and updated body textures.Sherry Asia - Sam. Thanks to Arthas Menethil for tutorial how port body and head into RE6. Darknessvaltier for tutorials and ΛLISTΞR (just bcs) + EvilLord for help. (Problems?neck-head seam)
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Posts: 759
Original Join Date: Oct 7 2013
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Post by JoJo on Oct 16, 2016 13:52:27 GMT 10
Why not just add the Edit Normals modifier? Gj btw
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Currently out of business.
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Post by zakizakizaki on Oct 16, 2016 22:50:15 GMT 10
Why not just add the Edit Normals modifier? Gj btw I actually smooth every mesh part,but it's all about exporter.Every time when I export (even fixed mesh) any mesh -> face normals appears every time.
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Keeping calm and go ahead
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Post by Arthas Menethil on Oct 17, 2016 18:03:45 GMT 10
I actually smooth every mesh part,but it's all about exporter.Every time when I export (even fixed mesh) any mesh -> face normals appears every time. Is it because of the making of model?Some model which be exported as .3ds will get normal bug.The exportor just allow .3ds For neck-head,the crack can be covered by necklace which seems more perfect
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Currently out of business.
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Post by zakizakizaki on Feb 4, 2017 13:27:54 GMT 10
Updated,yay.
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Posts: 130
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Post by sablicious on Feb 6, 2017 17:44:45 GMT 10
Anything over Sherry (and H☣l☣na!) is a good thing.
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