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Post by bastien on Mar 24, 2016 12:33:06 GMT 10
[Edit 2022] The addon has been updated to support Blender 3.0+ and fixed many annoying bugs. Special thanks to @henryofcarim for reviving the project by porting it from Blender 2.7 and fixing many bugs. The code has been moved to Henry's github. Releases downloadWiki
[old post, removed non working links]
Albam: a Blender addon for importing and exporting video game models. The goals of this tool are: Make the modding workflow as simple as possible, allowing modders to focus on the art, avoiding the use of multiple tools Generate stable results when exporting, avoiding crashes Make the addition of new games easy for developers, generating automatic documentation of formats Games currently supported (PC only) * Resident Evil 5
Release log 0.3.6 - 2022-10-01 * Blender 3.0 compatibility * Fix invisibility/frustum problem in all meshes * Fix wrong skeleton and stretched heads in certain models import * Initial staging export (no lightmaps yet) * Tools panel for ease of modding 0.2.0 - 2016-10-09: Fixed limitations on replacing models, fixed many bugs. 0.0.1 - 2016-03-23: First version, limitations with replacing a model
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Post by Deleted on Mar 24, 2016 12:46:03 GMT 10
Yay! I"ll test it with all my love :3 Thanks for your time and patience to bring this tool for us
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Post by nav5 on Mar 24, 2016 13:18:41 GMT 10
Thank you very much . i really appreciate your effort
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Post by BeltwayEX on Mar 24, 2016 15:37:11 GMT 10
It really works...but I dont know how it works XD
Are you going to make somekind of tutorial?
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Post by Tris on Mar 24, 2016 16:46:12 GMT 10
i am so ready to do this>>>>____<<<<< time to reinstall RE5...thank you very much!
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Never trust the dead to do a bullet’s job!
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Post by Wesky on Mar 24, 2016 19:37:37 GMT 10
Amazing
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 24, 2016 19:47:28 GMT 10
Nice job mate
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Post by bastien on Mar 25, 2016 0:28:55 GMT 10
Yes, today I'll be posting a video.
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Website Founder
Posts: 7,798
Original Join Date: Sep 28, 2007
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Post by Wizard on Mar 25, 2016 18:19:56 GMT 10
This is amazing I cant wait to see how this advances!
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Post by Deleted on Mar 25, 2016 18:49:32 GMT 10
Hiya! I have a question here. I'm using Blender 2.76 (not 2.76b, so sorry for that mislead on the other thread) . When i export Sheva back to the game again, without modifying or after modifying , she gets broken UV and weird rigging (As if there was missing rig)... Do you know how i can fix this? The 2.77 version its not executing for some reason.. On this screenshot the only thing i modified was her arms.
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Post by bastien on Mar 26, 2016 1:07:51 GMT 10
Could you PM your hangouts or skype username? I think it might be faster to chat. Thanks for testing it, and 2.77 doesn't work for you in general or the addon fails?
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Post by Tris on Mar 26, 2016 2:06:29 GMT 10
oops, crashed blender2.76b during importing? just totally exited blender's window...
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Post by bastien on Mar 26, 2016 2:38:11 GMT 10
I could find some arc files that crashed Blender and put them in a list so the addon doesn't let you import them with a message, but probably I missed some. This is the list by the way:
KNOWN_ARC_BLENDER_CRASH = { 'ev108_10.arc', 'ev612_00.arc', 'ev204_00.arc', 'ev606_00.arc', 'ev613_00.arc', 'ev614_00.arc', 'ev615_00.arc', 'ev616_00.arc', 'ev617_00.arc', 'ev618_00.arc', 'uOm09882.arc', 's109.arc', 's119.arc', 's300.arc', 's301.arc', 's303.arc', 's304.arc', 's305.arc', 's310.arc', 's311.arc', 's312.arc', 's315.arc', 's403.arc', 's404.arc', 's600.arc', 's702.arc', 's706.arc', }
Which arc file is? Is it from the game of some modded arc file?
If it's the latter, I only tested a few arc files posted in this site, and some of them crashed Blender on me, but didn't have time to investigate. Sorry for the crash, that should never happen! If you send me the arc file I can look into it today.
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Post by Tris on Mar 26, 2016 3:07:40 GMT 10
oh sorry, it was a modded .arc file of Chris, maybe that's why it crashed too. i'll try blender2.76 with a clean .arc file later.:3
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Post by bastien on Mar 26, 2016 5:15:54 GMT 10
You can import back to blender the arc files exported with albam, but if the mod file was exported using the script for 3ds, it seems you can't even import them back to 3ds either. I haven't tested the 3ds script though but that thread says:
I'll take a look to some arc files posted here and try to fix it, hopefully to all files exported by the 3ds script. If there's one in particular you are interested in, let me know.
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