Deleted
Deleted Member
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Post by Deleted on Oct 10, 2015 3:04:19 GMT 10
I'm scared about the game engine they'll use to make this game... (Unity... (Biting fingers))... they most likely are going to use MT Framework (which is..i think very outdated right now) or Panta Rhei (they new next-gen engine) or Forge Engine (from Dead Rising 3) True, but Force Engine is OK too, I had cutscene problems with DR3... But seriously they shouldn't mess this game up like RE:R2, if they do, well... I can't imagine how many steam refunds are pending.
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That's what I do. I game and I know things.
Posts: 104
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Post by A Jaded Lizard on Oct 12, 2015 4:23:50 GMT 10
I dunno, I feel like Re6 hit every possible high point it could've. Wanting Capcom to go back to traditional fixed cameras, TANK controls, and the slower pace of the older games is kind of like trying to bring back persistent health systems and the ability to carry every weapon at the same time for shooters; there's a reason those mechanics died. Re6 just works for me, and I wouldn't hesitate to say it's the best PC port we've ever had in this series (the controls worked and there were actually added functionality, such as the "herb case" key which are dramatically superior to the 360 controls). I would like it if they bring back the Merchant (or at least that mechanic) from Re4 and a more limited inventory, rather than carrying around an arsenal like you do in Re6. Keeping track of three guns is hard enough (and one of those is usually my M9A1); I can't imagine carrying a handgun, assault rifle, shotgun, sniper rifle, and grenade launcher at the same time.
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