✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 12, 2014 23:51:48 GMT 10
New version released: www.tzarsectus.com/tools/modmanager.rarwww.tzarsectus.com/tools/modmanager-withoutmods.rarv1-51: (2014-02-12) - Minor bug fixes. - Improved menu behaviour. - Added "Limited weapon loadout" poke which limits a player's inventory to one specific weapon. Good for doing different mercs challenges. - You can now launch RE: Revelations from the mod manager. - To make updates easier, the default config file has been renamed so it won't overwrite any existing config file. - Mod manager will now quit during startup if it detects another instance of it running. - Sound volume can be altered within mod manager now. - Added "trainer_advanced" config var which hides many of the more advanced and lesser used pokes. - Added pokes for setting player limit to 6 in the "create game" menu for mercs and mercs no mercy. - Added a new menu which shows both installed and installable mods. Old menus are still available in the main menu->mod manager menu. - Added a new poke which forces characters to speak with a specific voice set. The options are: quiet, normal, loud and weak. - Will only hook after RE6 process has been running for a while. This should fix a rare bug when hooking onto RE6. - PlayerStats shows some additional stats during Mercenaries. - Improved anti-cheat. SonicSonedit: I wasn't able to reproduce the quotation mark crash. Can you send me a modinfo.ini where it happens?
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Posts: 29
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Post by SonicSonedit on Feb 13, 2014 1:35:28 GMT 10
modinfo.ini with quotation marks: www.mediafire.com/?ubeqouwd313udiuAbout new version: Shoulnd't volume control be in the same menu as jukebox? Under "Back button" or somewhere else? Combined mod list is awesome. Glad you decided to keep installed and uninstalled separated lists as additional options. Irregular buttons glow? www.mediafire.com/?4vuplyobirtxc4iAnd one more thing - is it safe to use trainer with retail steam version of the game? Does it write memory or inject anything when using Trainer features like Mercs 6 players, etc?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 13, 2014 5:47:28 GMT 10
i've been using the trainer this entire time with steam. All of the functions with "hook trainer" and in the "poke" menu will alter RE6's memory or modify parts of its code. None of the mod manager functions do that. It's up to you if you feel there's a risk to it. The game does have VAC, but I've never seen anyone be VAC banned and I've been using my trainer a lot myself.
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Posts: 13
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Post by mxu on Feb 13, 2014 9:03:03 GMT 10
Your tainer is very good. I'll install it after this lost update!! I'll asked a time ago about the character speech mod. Give a look at this:
Looks like you getting closer, you got force character to a speak voice set. It's amazing. I can't help much, but I think this is similiar to what Wilsonso RE5 trainer did to modificate the "V" action on game. It's just a guess. No more, thank you very much for your contributions and effort.
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Posts: 29
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Post by SonicSonedit on Feb 13, 2014 10:54:58 GMT 10
i've been using the trainer this entire time with steam. All of the functions with "hook trainer" and in the "poke" menu will alter RE6's memory or modify parts of its code. None of the mod manager functions do that. It's up to you if you feel there's a risk to it. The game does have VAC, but I've never seen anyone be VAC banned and I've been using my trainer a lot myself. There is always risk - some people got banned for SweetFX. Thanks for a straightforward reply!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 13, 2014 19:57:32 GMT 10
Your tainer is very good. I'll install it after this lost update!! I'll asked a time ago about the character speech mod. Give a look at this: Looks like you getting closer, you got force character to a speak voice set. It's amazing. I can't help much, but I think this is similiar to what Wilsonso RE5 trainer did to modificate the "V" action on game. It's just a guess. No more, thank you very much for your contributions and effort. This is something I wanna get working, but I'm not sure how. Maluc got it working, but he's got a set up where his code is part of the RE6 process and it can freely call the function ingame for voice commands. That's a good solution but it's not possible for me to implement with how I got my trainer working. But I will look more into this to see if it's possible somehow. i've been using the trainer this entire time with steam. All of the functions with "hook trainer" and in the "poke" menu will alter RE6's memory or modify parts of its code. None of the mod manager functions do that. It's up to you if you feel there's a risk to it. The game does have VAC, but I've never seen anyone be VAC banned and I've been using my trainer a lot myself. There is always risk - some people got banned for SweetFX. Thanks for a straightforward reply! Do you have link or quote of someone being banned with sweetfx? I haven't seen any mentions of that.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 13, 2014 22:01:39 GMT 10
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Feb 13, 2014 22:44:36 GMT 10
not too sure why but the option 6 players in merce due create menu does nothing am i doing something wrong?
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Feb 13, 2014 22:44:47 GMT 10
not too sure why but the option 6 players in merce due create menu does nothing am i doing something wrong?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 13, 2014 22:59:29 GMT 10
You're doing the poke while in the create duo session menu (showing stage selection, private slot selection, etc)? If you do it correctly, the player count should display a stage name instead of a number.
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Posts: 29
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Post by SonicSonedit on Feb 13, 2014 23:27:05 GMT 10
Can't find now, but seen just 2 days ago in Community Activity screenshot of CS 1.6 with Bloom and some other nice effects, and when I clicked it, description said that guy who posted screenshot got temporal VAC ban and some sort of VAC warning point for this and link to SweetFX. I was quite surprised myself. Anyway, that's offtopic.
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Feb 13, 2014 23:40:15 GMT 10
when i choose certain weapons on the limited weapon loadout option i get a missing files error idk why
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 13, 2014 23:50:08 GMT 10
Can't find now, but seen just 2 days ago in Community Activity screenshot of CS 1.6 with Bloom and some other nice effects, and when I clicked it, description said that guy who posted screenshot got temporal VAC ban and some sort of VAC warning point for this and link to SweetFX. I was quite surprised myself. Anyway, that's offtopic. Well, that's not RE6 at least. As far as I know, VAC works in the way that is looks for specific things, and it's up to the developer to define what it looks for. RE6 might be looking for something so specific that it won't ever affect us. when i choose certain weapons on the limited weapon loadout option i get a missing files error idk why In campaign or mercenaries? It should work fine in mercenaries, but I haven't actually tested it in campaign.
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Feb 13, 2014 23:51:39 GMT 10
Can't find now, but seen just 2 days ago in Community Activity screenshot of CS 1.6 with Bloom and some other nice effects, and when I clicked it, description said that guy who posted screenshot got temporal VAC ban and some sort of VAC warning point for this and link to SweetFX. I was quite surprised myself. Anyway, that's offtopic. Well, that's not RE6 at least. As far as I know, VAC works in the way that is looks for specific things, and it's up to the developer to define what it looks for. RE6 might be looking for something so specific that it won't ever affect us. when i choose certain weapons on the limited weapon loadout option i get a missing files error idk why In campaign or mercenaries? It should work fine in mercenaries, but I haven't actually tested it in campaign. emm it was in merce and idk if it even supposed to work in survivors but yeh froze on that too
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Feb 13, 2014 23:51:56 GMT 10
Can't find now, but seen just 2 days ago in Community Activity screenshot of CS 1.6 with Bloom and some other nice effects, and when I clicked it, description said that guy who posted screenshot got temporal VAC ban and some sort of VAC warning point for this and link to SweetFX. I was quite surprised myself. Anyway, that's offtopic. Well, that's not RE6 at least. As far as I know, VAC works in the way that is looks for specific things, and it's up to the developer to define what it looks for. RE6 might be looking for something so specific that it won't ever affect us. when i choose certain weapons on the limited weapon loadout option i get a missing files error idk why In campaign or mercenaries? It should work fine in mercenaries, but I haven't actually tested it in campaign. emm it was in merce and idk if it even supposed to work in survivors but yeh froze on that too
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