✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,663
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jul 26, 2019 8:29:48 GMT 10
Last time I updated the texture conversion code in arctool was early 2016, so either you were using a VERY old version of arctool or something else went wrong.
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Posts: 267
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Post by DINNER SUPREME on Jul 27, 2019 10:15:54 GMT 10
KamiA FluffyQuack Bingo! It works. Damn KamiA....It's exactly like the other time all over again LMFAO! All I gotta say is De....Ja....Vu KamiA lol. Also the "Slayers.arc" is actually what they call "Onslaught Mode" (I find this funny since I always bitterly called Onslaught Mode a fake, watered down Slayers mode lol) "Stand.arc" is Survivors which i guess stands for "Last Stand" or "Last Man Standing" mode (No pun intended) It's looking really good. I just have to troubleshoot this crash which seems to be specific to Melees as this is the only way I've gotten it....and it doesn't happen all the time. It's random. I think there's a "Melee Fix" I've heard of here. Perhaps that's the remedy. Also gotta check the other stages to see if anything of crashes that FluffyQuack had were stage specific maybe.....just to rule it out.
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Posts: 213
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Post by mechanicalpaladin on Aug 5, 2019 23:36:24 GMT 10
Hi FluffyQuack . Will there be a fix for the door skip functionality for the trainer that is compatible with the latest RE1HD release? I think the chinese patch broke it.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,663
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Aug 6, 2019 2:06:09 GMT 10
Hi FluffyQuack . Will there be a fix for the door skip functionality for the trainer that is compatible with the latest RE1HD release? I think the chinese patch broke it. I'll see if I can fix this. If I haven't done it within some weeks, just make another reply so I get reminded about it.
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Posts: 156
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Post by Jill on Aug 6, 2019 12:17:40 GMT 10
kool split screen
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,663
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Aug 10, 2019 9:09:20 GMT 10
Hi FluffyQuack . Will there be a fix for the door skip functionality for the trainer that is compatible with the latest RE1HD release? I think the chinese patch broke it. Updated: www.fluffyquack.com/tools/modmanager.rarI only did the bare minimum, though. So this has door skip working for REHD and RE0, but I didn't bother to find new memory addresses for the other trainer functions in my REHD / RE0 trainers.
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Posts: 213
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Post by mechanicalpaladin on Aug 10, 2019 15:28:33 GMT 10
Updated: www.fluffyquack.com/tools/modmanager.rarI only did the bare minimum, though. So this has door skip working for REHD and RE0, but I didn't bother to find new memory addresses for the other trainer functions in my REHD / RE0 trainers. Thank you so much!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,663
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Sept 19, 2019 5:08:37 GMT 10
New version: www.fluffyquack.com/tools/modmanager.rarHas a bunch of minor bug fixes and tweaks. v2.114: - Fixed issue preventing the modinfo.ini from a mod in a folder from getting re-read when refreshing mod list. - Fixed a rare issue where the mod manager would show a mod twice in the mod list under very specific circumstances (related to replacing an installed mod with a new version in the mod directory and then uninstalling the old version). - The mod list now shows a message about no mods found when showing the mod list for a game with no mods. - Mod manager now defaults to showing the mod list menu whenever you change game. - The mod manager will now select the correct menu option if the user installs a large mod, moves mouse to another menu option while it installs, and then clicks without moving the mouse after mod is installed.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,663
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Nov 25, 2019 4:28:10 GMT 10
New version: www.fluffyquack.com/tools/modmanager.rarA whole bunch of changes, mostly related to SoulCalibur 6. v2.115: - Made the "Trainer" GUI button lead directly to the "Trainer functions" menu if the trainer has managed to hook into the game. - Mod manager will no longer display mod conflicts when hovering over an installed mod (might remove some stutter when browsing the mod list). - Mod manager will skip displaying mod conflicts when hovering over an uninstalled mod with an enormous amount of files (this removes a long stutter which would have happened when browsing the mod list with mods like that). - RE6: Fixed missing text in a few trainer options. - RE6: "Player stats" and "Lobby info" trainer menus have been combined into one called "Player info." - Added option to align menu button text in mod list to "left" or "middle." - Fixed alignment of the "checkmark" icon in the mod category management menus. - Mod categories in the "Tag filter" menu are now sorted alphabetically. - Added "Installed" category to the "Tag filter" menu. - "Tag filter" menu now shows quantity of mods currently using each category tag. - Clicking "Mod list" now always resets category tag selection to default (which is "all"). - Screenshot feature. Press F12 key to take a screenshot which will be saved as a PNG file in the "Screenshots" directory. - SC6: Added a trainer. Lets you change stage music and AI difficulty. - Fixed a minor issue where a "previous menu" menu button wouldn't work as intended if you opened the trainer menu while in the mod list menu. - Cleaned up the "Trainer options" menu. - SC6: Added a wallpaper for the game. - SC6: Added a feature to the trainer letting you force 1P and 2P to always be human-controlled. - SC6: Added a feature to the trainer letting you remove the inherent 1-frame input lag found in all offline modes. This was discovered thanks to WAZAAAAA and there's more information here: 8wayrun.com/threads/mod-to-reduce-offline-input-lag-on-pc-by-1-frame.20979/- When selecting game, the mod manager will now display quantity of installed mods for each game in parenthesis.
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