✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 21, 2014 23:30:31 GMT 10
Download link: www.fluffyquack.com/tools/ARCtool.rarDownload links for batch files which makes it easier to use the tool: PC batch files: www.fluffyquack.com/tools/ARCtool-PC-batch.rarXbox 360 batch files: www.fluffyquack.com/tools/ARCtool-XBOX-batch.rarPS3 batch files: www.fluffyquack.com/tools/ARCtool-PS3-batch.rarA command line tool I made for unpacking and repacking ARC files. Features: - Extract and repack ARC container files, supports most MT Framework games. - Using text file as reference for file order (required for Dragon's Dogma and many archives for RE6) - Real extension support for RE5 and Dragon's Dogma (also has an incomplete extension list for other games - Support for no compression, dynamic compression or always compression when repacking archives (RE6 and RE5 on xbox requires every file to be compressed) - Automatic conversion of TEX (pc and xbox only). - Automatic conversion of GMD (xbox only). - Automatic renaming of stages in RE5 and RE6. - Support for xbox, pc, and ps3 ARC files - Texture files can be converted separated or while extracting/repacking arc containers. (doing it separately only works with 360 and PC tex files). - XFS conversion. XFS files are used to define a lot of gameplay and other data in MTF games and ARCtool can convert most of them. More info here: residentevilmodding.boards.net/thread/6071/tutorial-editing-spawns-various-scriptsTested and supported games (ARCtool is compatible with nearly every MT Framework title on PC and most MTF games on consoles): - Devil May Cry 4 - Devil May Cry 4 Special Edition - Resident Evil 0 HD - Resident Evil HD - Resident Evil 5 - Resident Evil 6 - Resident Evil: Revelations - Resident Evil: Revelations 2 - Dragon's Dogma - Dragon's Dogma Online Example usage via command prompt: xbox-re6 s0305.arc xbox-re6 s0305 pc-re5 fig01.arc pc-re5 fig01 Usage via Windows Explorer: Drag and drop ARC files onto the batch files to extract, and drag and drop directories onto the batch files to repack. Read the readme.txt for more detailed info about the tool. Video showing basic usage: (video is a little outdated by now) Thread for tool on old forums: z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=22193
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 21, 2014 23:32:10 GMT 10
Sorry for being slow to create this thread, but here you go. I'm working on a new release of my mod manager/trainer which should be uploaded soon-ish.
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Posts: 6,004
Original Join Date: May 6 2011
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Post by ThatGayModder™ on Feb 8, 2014 19:55:14 GMT 10
i try to extract an arc but it wont extract ??
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 8, 2014 21:23:13 GMT 10
You'll have to be more specific than that. Tell me what you're doing or show me a screenshot. Otherwise it's impossible to tell what's going wrong.
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Posts: 6,004
Original Join Date: May 6 2011
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Post by ThatGayModder™ on Feb 9, 2014 0:04:32 GMT 10
never mind fluffyquack thanks anyways i didnt have the arctool.exe in the same folder
also when i use your fluffy manager and play as piers but change to helena ex1 (Jill BSAA) she either crashes or loads as head and hands ??
thank you
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Posts: 3
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Post by BlueSTARS on Feb 13, 2014 17:12:53 GMT 10
FluffyQuack, it seems repacking for the PS3 versions of RE5 and Rev (from what I remember trying last summer) never worked. I never tried it with RE6, so I don't know if it does work for that game or not. I was wondering if you might have some time to look into it. I remember for RE5 the game would get stuck on the load screen (no freeze, it just would not go beyond the load screen). It may have been the same thing with Revelations as well. Even with no changes to the extracted files from an arc file, the repacked arc would have a smaller filesize, and simply not work in game.
Last I recall you didn't have a modded PS3, so if you need someone to test files, I wouldn't mind doing so. I'd love to see this feature working for PS3 users, as it would less time consuming making simple mods, than using the old offzip/packzip methods used with RE5.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 13, 2014 21:47:09 GMT 10
I can remember working on PS3 repacking support at one point. Maybe I added support for RE6? If you send me a small arc file from both RE5 and Rev (a non-modified arc file), I'll see if I can fix it.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 13, 2014 22:51:23 GMT 10
FluffyQuack, it seems repacking for the PS3 versions of RE5 and Rev (from what I remember trying last summer) never worked. I never tried it with RE6, so I don't know if it does work for that game or not. I was wondering if you might have some time to look into it. I remember for RE5 the game would get stuck on the load screen (no freeze, it just would not go beyond the load screen). It may have been the same thing with Revelations as well. Even with no changes to the extracted files from an arc file, the repacked arc would have a smaller filesize, and simply not work in game. Last I recall you didn't have a modded PS3, so if you need someone to test files, I wouldn't mind doing so. I'd love to see this feature working for PS3 users, as it would less time consuming making simple mods, than using the old offzip/packzip methods used with RE5. Can you try adding "-v 8" during repacking and see if that works with both RE5 and Rev? Either add "-v 8" in command prompt before the arc folder name, or change ps3-rev-repack.bat to this (and do similar change to re5 batch file): arctool -c -rev -texRE6 -alwayscomp -ps3 -txt -v 8 %1 %2 %3 %4 %5 %6 %7 %8 %9
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Posts: 3
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Post by BlueSTARS on Feb 14, 2014 12:03:20 GMT 10
FluffyQuack, it seems repacking for the PS3 versions of RE5 and Rev (from what I remember trying last summer) never worked. I never tried it with RE6, so I don't know if it does work for that game or not. I was wondering if you might have some time to look into it. I remember for RE5 the game would get stuck on the load screen (no freeze, it just would not go beyond the load screen). It may have been the same thing with Revelations as well. Even with no changes to the extracted files from an arc file, the repacked arc would have a smaller filesize, and simply not work in game. Last I recall you didn't have a modded PS3, so if you need someone to test files, I wouldn't mind doing so. I'd love to see this feature working for PS3 users, as it would less time consuming making simple mods, than using the old offzip/packzip methods used with RE5. Can you try adding "-v 8" during repacking and see if that works with both RE5 and Rev? Either add "-v 8" in command prompt before the arc folder name, or change ps3-rev-repack.bat to this (and do similar change to re5 batch file): arctool -c -rev -texRE6 -alwayscomp -ps3 -txt -v 8 %1 %2 %3 %4 %5 %6 %7 %8 %9 I played around with some character arcs. I was able to repack a modified LiN Jill arc, and it loaded fine. In Revelations, I did some model swaps for the model viewer models, and they worked! Just have to be sure to delete the files in the game data folder (where the games install their data to the HDD - not your backup folder). I will play around some more. I also put RE6 on my HDD, and will try it later on.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 15, 2014 10:35:35 GMT 10
Updated to 0.9.25. Only major change is updating the ps3 repack batch files to properly support PS3 arc files.
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Posts: 22
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Post by rep on Feb 20, 2014 2:18:19 GMT 10
Currently tested and supported games: ... -Dragon's Dogma Since it's supported, I guess it's all right to write it here. Can you change program for PS3 DD, so people don't need to mess with hex editing? Here's tutorial how currently possible to unpack and repack textures and such: www.ps3hax.net/showthread.php?t=68080
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 20, 2014 3:46:09 GMT 10
Currently tested and supported games: ... -Dragon's Dogma Since it's supported, I guess it's all right to write it here. Can you change program for PS3 DD, so people don't need to mess with hex editing? Here's tutorial how currently possible to unpack and repack textures and such: www.ps3hax.net/showthread.php?t=68080Send me a small unmodified arc file from PS3 version of Dragon's Dogma, and I'll try to add support for it.
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Posts: 22
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Post by rep on Feb 20, 2014 4:57:51 GMT 10
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 20, 2014 5:15:56 GMT 10
Could you try copy and pasting this into ps3-dd-repack.bat ?
arctool -ps3 -c -dd -texRE6 -txt -v 8 %1 %2 %3 %4 %5 %6 %7 %8 %9
I think it's the same thing with the PS3 version files of RE5, Rev and RE6, and I forgot to update the batch file for DD.
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Posts: 22
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Post by rep on Feb 20, 2014 5:34:21 GMT 10
Yes, seems like it repacking now properly. But can you make it to unpack textures? Especially working with -tex. Sorry, not exactly. It repacking archive with "8", but only that. It's not updating and repacking textures in folder.
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