SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 23, 2015 2:18:42 GMT 10
script older version updates: -------------------------------- - see in the script for details
- Latest script version : megadl.fr/?2x16wqbbqo7poigemvuu
-- ******************** -- script 1.2.8 version : -- ********************
12/2015 :
-- lot of fix fix for re6 support added. -- some more bones fix for dmc4 special edition support !!! (normals still not fixed)
-- ******************** -- script 1.2.7 version : -- ******************** 12/2015 : -- some fix for dmc4 special edition support !!! -- added basic support for Lost Planet 2 Pc
also just reuped a script version for dmc4se fix :
check the advanced option checkbox
then chex dmc4 fix
then you can import/export your dmc4se models
same goes for lost planet 2 models and fix
automatic version check don't worked because dmc4 and re6 use same mod file version grrr damn capcom.
IF YOU FIND A NOT WORKING MESH : SEND ME THE .MOD FILE + PROBLEM DESCRIPTION + GAME NAME IN A ZIP AND BY PM THANKS
Special thanks to theses peoples for their feedback on script on HD Remaster, revelation, Revelation 2 and Re6 : -- Zero -- ZombieAli2000 -- Evillord -- Kernelzilla -- The Chief -- JTeghius Kittius -- Emperor Shigu -- yupboy -- ryuhayabusa94
and any other ones that i may have omited including me lol.
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Jan 23, 2015 3:52:11 GMT 10
nice to see that you're working on it and that it's working.
good job codeman ^-^
looking forward to try out your new and improved script!!!
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 23, 2015 3:59:13 GMT 10
still in the work as there is some vertex def that changed from re:rev to re:remake, also some were not right and some were unfinished so it will need to be fixed later as i can't test every mesh in the game lol
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 23, 2015 4:42:55 GMT 10
finally some great news :3
good Job Codeman
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Deleted Member
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Post by Deleted on Jan 23, 2015 7:32:27 GMT 10
can this port weapons to or just characters
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Jan 23, 2015 7:57:23 GMT 10
Good Job , now we can mod RE HD better.
I have a bug report.
- the models don't take the "edit normals" to remove the lines and triangles in some parts of the model.
- the rigging in the game is not the same to 3d Max scene.
- some exported meshes turned invisible ingame.
i think the last issue is similar to the early version of RE5 Script: "Make all materials compatible with 4 bones vertex. Convert any 8 bones vertex to 4 bones format. This fixes issue of some exported meshes turned invisible."
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Jan 23, 2015 9:04:57 GMT 10
thanks to codeman: there's some weird shadow-y lines going across the model. but it might be the tofu model.
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Deleted
Deleted Member
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Post by Deleted on Jan 23, 2015 9:42:11 GMT 10
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Jan 23, 2015 10:37:37 GMT 10
Good job man. But I think this thread must be in WIP section and after the script is perfected you can create an original thread for it in modding tools section.
anyway, nice progress.
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Posts: 138
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Post by MATTEO on Jan 24, 2015 0:28:00 GMT 10
This is just what i wanted , a Thanks to all people that work on this Max Script , a very precious tool that i hope , once finished and well functional , it can allow the triangles SubDivision on characters running on game. Take all your time to create a Great Tool. Good Luck !
Ps: PC REMASTER is A W E S O M E !
Yupboy_
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Post by coldsteelj on Jan 24, 2015 3:32:41 GMT 10
Guys, I am sorry that I am asking so stupid questions here, but I can't find a way on how to import .arc models into 3ds max 2012 with alpha Codeman's script version. I downloaded REHD-v1.ms file, moved it to 3ds max and used "import mod" button, but it looks like I can import only models with .mod format which I don't have in the game. If someone have free time tell me please what I am doing wrong. Thank you for your attention.
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Jan 24, 2015 3:50:30 GMT 10
I am sorry guys that I am asking so stupid questions here, but I can't find a way on how to import .arc models into 3ds max 2012 with alpha Codeman's script version. I downloaded REHD-v1.ms file, moved it to 3ds max and used "import mod" button, but it looks like I can import only models with .mod format which I don't have in the game. If someone have free time tell me please what I am doing wrong. Thank you for your attention. You will need to unpack first the arc files so you can get acess to the mod files use the ARCtool from sectus. Also i want to report a bug with the REHD-v1.ms script on Jill BSAA i cant use the lods of Pans, shirt , arms , cap , hair , only head one seems to work every time i want to export i get this message: --No "*" function for undefined on Line 1358 WriteShort nf(w1*32767)
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Posts: 8
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Post by coldsteelj on Jan 24, 2015 4:17:29 GMT 10
I am sorry guys that I am asking so stupid questions here, but I can't find a way on how to import .arc models into 3ds max 2012 with alpha Codeman's script version. I downloaded REHD-v1.ms file, moved it to 3ds max and used "import mod" button, but it looks like I can import only models with .mod format which I don't have in the game. If someone have free time tell me please what I am doing wrong. Thank you for your attention. You will need to unpack first the arc files so you can get acess to the mod files use the ARCtool from sectus. Also i want to report a bug with the REHD-v1.ms script on Jill BSAA i cant use the lods of Pans, shirt , arms , cap , hair , only head one seems to work every time i want to export i get this message: --No "*" function for undefined on Line 1358 WriteShort nf(w1*32767) Thank you for answer. Now I can import it ^^.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 24, 2015 4:49:29 GMT 10
The Chief > wrong line number it seems also please give me the vertex fvf(something like (bit.hexasint "0x14D40020") at least
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Post by coldsteelj on Jan 24, 2015 4:52:01 GMT 10
For some reason I can't export it to .mod file back. I am moving some vertices on body chest, then I chasing this chest mesh to replace the same one in .mod file and using ExportToMod button. After I chose the same .mod file which I imported I recieved a message "Complete !", but for some reason there is no changes in exported model and if I am importing it again I have the same model like it was without changing A-a-and I am using "LOD" replace option.
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