Walk Alone mod | 11.05.2015 | Frozen but not closed
Jan 9, 2015 17:30:12 GMT 10
ΛLISTΞR, reituolc, and 16 more like this
Post by on Jan 9, 2015 17:30:12 GMT 10
Project are frozen for now. I'll finish it up, after solve some life problems
Walk Alone - mod, that make it looks like you are playing without partner in story mode.
Chapter 2-2 demo video.
Update history.
Walk Alone - mod, that make it looks like you are playing without partner in story mode.
Chapter 2-2 demo video.
{Demo videos}Chapter 2-1 demo video.
Chapters 1-1 and 1-2 demo video. Not showing adapted cutscenes in this video. And damn youtube have killed video quality again.
Chapters 1-1 and 1-2 demo video. Not showing adapted cutscenes in this video. And damn youtube have killed video quality again.
Update history.
{05.05.2015}Chapters 2-1 done.
- Reworked some enemies in Shanty Town.
- Replaced original ladder's mesh with new one. Thanks to the Aman - the man, who made an update of mod import script just for my purposes.
- As before, no co-op doors, actions etc.
- Reworked some enemies in Shanty Town.
- Replaced original ladder's mesh with new one. Thanks to the Aman - the man, who made an update of mod import script just for my purposes.
- As before, no co-op doors, actions etc.
{27.04.2015}Chapters 1-1 and 1-2 done.
- No co-op doors inside or at the end of the stages. They are removed or replaced with regular doors.
- Simple button for going to the next stage: open, up, down etc, - like in RE4. No partner needed.
- Added "Ready" button in the "Chapter 1-1: Back Alley", where you need to grab weapon from the case. Now you need to push this button when you will be ready. Don't necessary to have any weapon or other items.
- Removed "Assist Jump" actions in the "Chapter 1-2: Public Urban District". There will be ladders instead.
- No co-op doors inside or at the end of the stages. They are removed or replaced with regular doors.
- Simple button for going to the next stage: open, up, down etc, - like in RE4. No partner needed.
- Added "Ready" button in the "Chapter 1-1: Back Alley", where you need to grab weapon from the case. Now you need to push this button when you will be ready. Don't necessary to have any weapon or other items.
- Removed "Assist Jump" actions in the "Chapter 1-2: Public Urban District". There will be ladders instead.
{18.03.2015}- AI Partner is always standing (can't move at all) in safe place and can't be killed without your "help" now. So you don't need to worry about him. And don't need to wait until he will reach co-op door.
- No flying gun and other items in cut scenes now. Some of the cut scenes are pre-rendered, since they will looks too weird if I edit only sound.
- No partner indication on the map etc.
- No flying gun and other items in cut scenes now. Some of the cut scenes are pre-rendered, since they will looks too weird if I edit only sound.
- No partner indication on the map etc.
{09.02.2015}- Found the way to make cut scenes looks like there is no AI partner at all, but this will take a lot of time.
{15.01.2015}- Walk Alone mod version 0.1 released for public tests.
This version not include adapted text messages, adapted dialogues and also have no cut scenes at all.
This version not include adapted text messages, adapted dialogues and also have no cut scenes at all.
{13.01.2015}- No cut scenes now.
Why? Here is the answer.
There is 59 complex audio files for cut scenes to edit. Mod include No Sheva and No Chris gameplay, which means 59*2=118 cut scenes files. And there is also in-game dialogues. They are not so complex, but still need to be edited. I'm not sure how much time it takes to adapt all this files to "No Partner" gameplay. So I decide to turn off cut scenes until I adapt them to "No Partner" gameplay.
And I'm going to upload alpha version without adapted dialogues (muted), text messages and subtitles for you guys to test it, while I'm working with sounds. And remember, that I have some real life too, so please be patient. =)
Why? Here is the answer.
There is 59 complex audio files for cut scenes to edit. Mod include No Sheva and No Chris gameplay, which means 59*2=118 cut scenes files. And there is also in-game dialogues. They are not so complex, but still need to be edited. I'm not sure how much time it takes to adapt all this files to "No Partner" gameplay. So I decide to turn off cut scenes until I adapt them to "No Partner" gameplay.
And I'm going to upload alpha version without adapted dialogues (muted), text messages and subtitles for you guys to test it, while I'm working with sounds. And remember, that I have some real life too, so please be patient. =)
{11.01.2015}- No HUD (health bar, name etc) for AI partner | done
{10.01.2015}- Chris don't attack with his knife | done
{09.01.2015}- Chris completely invisible everywhere (gameplay, cut scenes) | done
- Chris and his knife doesn't make any sounds (gameplay) | done
- No Chris name and attack/cover indicator in the HUD | done
- All cut scenes adapted to "No Chris" gameplay | not yet
- All important in-game dialogues adapted to "No Chris" gameplay | not yet
- Chris don't attack | in progress
- Chris invincible, untouchable, untargetable | imposibru (don't know how)
- Same, as above, but for "No Sheva" mod | not yet
Note.
Sometimes there is no way to avoid "ghost actions" things. You may noticed in the old demo video, that I've renamed Chris to "Ghost" - this is temp name (I can delete name completely), so anyone can suggest any ideas about that and about situations, where should be another character (partner). Just write your thoughts in this thread.
Most time consuming process is adapting cut scenes and in-game dialogues. Making character invisible and quiet is not a big deal for me.
I'll be busy for the end of this week. After then I'll continue to work on cut scenes and dialogues.
- Chris and his knife doesn't make any sounds (gameplay) | done
- No Chris name and attack/cover indicator in the HUD | done
- All cut scenes adapted to "No Chris" gameplay | not yet
- All important in-game dialogues adapted to "No Chris" gameplay | not yet
- Chris don't attack | in progress
- Chris invincible, untouchable, untargetable | imposibru (don't know how)
- Same, as above, but for "No Sheva" mod | not yet
Note.
Sometimes there is no way to avoid "ghost actions" things. You may noticed in the old demo video, that I've renamed Chris to "Ghost" - this is temp name (I can delete name completely), so anyone can suggest any ideas about that and about situations, where should be another character (partner). Just write your thoughts in this thread.
Most time consuming process is adapting cut scenes and in-game dialogues. Making character invisible and quiet is not a big deal for me.
I'll be busy for the end of this week. After then I'll continue to work on cut scenes and dialogues.