Mrox2 Finds/Mods/Hacks/Ideas, COOP & More.
Oct 4, 2014 20:27:44 GMT 10
ΛLISTΞR, reituolc, and 5 more like this
Post by JacobMrox on Oct 4, 2014 20:27:44 GMT 10
To do or not to do (For these I would require real help from experience hackers/modder in the modding community to make all of these possible, somehow):
1-Make controls work similar to 5 ? or just it doesn't matter...
2-Enable Laser and FPS Mode? Restore RE5 Door Open/Kick style (Any Idea where animations are stored?) ? Hold Button to run ?
3-Fix CO-OP Story Mode, so far I made it so that it will load campaign through Raid menu, events are loaded, it will load scene (sp story
folder) instead of the incomplete scene_coop folder now, instead, no loading errors occur, only some doors wont open and
some events won't trigger correctly, game breaking bug like elevator bug in semiramis, were the players will be loaded on 2
different locations instead, or were in laboratory the players will bugger upon entering lab and be in separate realities.
I tried Genesis and it works in CO-OP Story now (since its loading story "Scene" folder instead) with keyboard but not
controller the idiots made the commands button the same as genesis on controller why not use Circle + Directional Pad (B
Button on Xbox controller) ? that button is not even used here, it was used for commands in RE5 I don't get it, they are
just stupid. Otherwise Genesis could have worked with controller, I don't know how to do it, otherwise I would have edited
the controls and restored Genesis button for raid mode and made Circle+directional buttons = coop commands.
4-Genesis Scanner, Knife, and others can be really equipped in game, look Here!
5-Mentions of Laser, FPS Mode, Plaga Zombie (Related to beta/Model is removed), Swear words, Richard and more, can be found >Here< (Click Me!)
Finds in the EXE/Notes:
Things I would like to see done (beta related mods and / or fixes):
Progress :
1-Make controls work similar to 5 ? or just it doesn't matter...
2-Enable Laser and FPS Mode? Restore RE5 Door Open/Kick style (Any Idea where animations are stored?) ? Hold Button to run ?
3-Fix CO-OP Story Mode, so far I made it so that it will load campaign through Raid menu, events are loaded, it will load scene (sp story
folder) instead of the incomplete scene_coop folder now, instead, no loading errors occur, only some doors wont open and
some events won't trigger correctly, game breaking bug like elevator bug in semiramis, were the players will be loaded on 2
different locations instead, or were in laboratory the players will bugger upon entering lab and be in separate realities.
I tried Genesis and it works in CO-OP Story now (since its loading story "Scene" folder instead) with keyboard but not
controller the idiots made the commands button the same as genesis on controller why not use Circle + Directional Pad (B
Button on Xbox controller) ? that button is not even used here, it was used for commands in RE5 I don't get it, they are
just stupid. Otherwise Genesis could have worked with controller, I don't know how to do it, otherwise I would have edited
the controls and restored Genesis button for raid mode and made Circle+directional buttons = coop commands.
4-Genesis Scanner, Knife, and others can be really equipped in game, look Here!
5-Mentions of Laser, FPS Mode, Plaga Zombie (Related to beta/Model is removed), Swear words, Richard and more, can be found >Here< (Click Me!)
Finds in the EXE/Notes:
- Before Rachel was introduced in the game, Richard was there, he is seen in the pilot demo attacked and killed the same
way as Rachel, in the final game exe he is mentioned just like Rachel, even his memo is mentioned, and according to the
code strings, he was to go into the ducts too just like Rachel. - Laser and FPS are still in the code that's why I have them on the list.
- There are very nasty words and horny words in the exe, yes clearly the devs were very horny when they were making this
game which resulted in Richard being replaced by Rachel. (thanks to Mr.Nightmare for noting this first)
- The AI in this game is so stupid and more stupid than Sheva, at least Sheva was able to do real damage, heal you, steal your items, follows you through, and helps you, sharing many co-op commands, I prefer Sheva over the REV AI, had they kept the AI similar to how sheva works, we could have a 90% stable coop mod/mode. Capcom officially revealed that CO-OP was in the game at some point but they removed it, you can tell from the files and it was probably the early demo/debut era.
Things I would like to see done (beta related mods and / or fixes):
- Someone could fix Jill's face and use her RE5 Face (it has been done by Shigu for wetsuit but not BSAA Costume) her
BSAA Costume is seen in early betas with her RE5 Face, also she had her RE5 Voice, and her BSAA Costume, Face, Voice actor
(Patricia Ja Lee, Aka RE5 VA) was also doing her voice in the beta/debut trailer. - Zombies in the debut trailer clearly were not your typical zombies, this idea got carried to final but we got more white
water and grotesque looking enemies, the zombies in debut were still watery and they still looked like they were based on REmake Zombies, maybe
someone can port them ? Like this but more like the original thing? - Opening doors is similar to RE5 in the pilot demo/bsaa beta, You were able to kick doors, instead of the stupid
way of opening doors in final. This way we could have a full beta styled rev mod, but I'm just saying, I can't do by myself. - Add back Richard, his normal model, hurt sounds, mutated model, boss fight, sounds and more, maybe we can extract all of these if we were able to extract the 3DS Early demo rom?
Progress :