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Post by resevilnemesis30 on Jul 10, 2015 1:16:49 GMT 10
New mini-gameplay:
I said I would upload some new progress, but it's too soon to publish a trailer, I prefer to wait until the mod is almost finished. Proto-Nemesis has a bomb stuck in his body; you need to use the detonator very close to him to kill him easily (he could also be killed by standard weapons).
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Post by resevilnemesis30 on Jul 29, 2015 23:13:44 GMT 10
Third trailer:
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Posts: 871
Original Join Date: Oct 19, 2012
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Post by packman on Aug 1, 2015 19:51:40 GMT 10
Look you are really doing great job!! its very creative .. but i invite you to unity 3d to develop a game with better graphics i dont know whats your experiments or experiences but i think you can do much better
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Post by resevilnemesis30 on Aug 4, 2015 17:40:46 GMT 10
Look you are really doing great job!! its very creative .. but i invite you to unity 3d to develop a game with better graphics i dont know whats your experiments or experiences but i think you can do much better Thanks! That wouldn't be a good idea, because graphics could look more realistic, but they would be ''worse'', just like RE2 Reborn (very bad effects for everything, sounds don't work well, wonky animations...). Resident Evil 2 would be less realistic than the game I could create, but it would have ''better'' graphics (also, fanmade games by Unity or Unreal are very uncomfortable to play). Anyway, I don't have enough knowledge to program a whole new game.
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Posts: 871
Original Join Date: Oct 19, 2012
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Post by packman on Aug 7, 2015 16:26:32 GMT 10
good luck with all what u doing my friend i am working on "Ada the spy" fan game using unity anyway .. watch my videos and follow up to see if the engine provides good gaming environment here is the thread link: Ada the spy
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Post by resevilnemesis30 on Oct 12, 2015 19:14:42 GMT 10
A little gameplay from chapter 3. It's all unpolished, so the final product will be quite different. Stay tuned this month for the release of the second demo.
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Post by resevilnemesis30 on Oct 18, 2015 4:14:45 GMT 10
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Post by codenamehunk on Oct 25, 2015 23:13:05 GMT 10
resevilnemesis30, great work! Love it! One question: i have i fps drop when playing fullscreen mode (640*480), but when i switch resolution to 320*240(not fullscreen) it runs ok. Any ideas?
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Post by resevilnemesis30 on Oct 28, 2015 5:22:31 GMT 10
Thanks! And no, I don't know very much about programmation, so I can't change the graphic motor in any way; basically, the only thing I'm good when programming is Resident Evil 2 xD. To play at 32 FPS in full screen, just open a Youtube video (paused) in your browser at the same time you're playing the mod; the FPS drop will only occur in some parts of the game.
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Post by codenamehunk on Oct 29, 2015 20:03:16 GMT 10
Thanks for reply. It works! I'll be waiting for full release. Played demo1 and demo2 3 times already! BTW, are you planning to release your soundtrack for mod? Love it! Anyway, keep it up!
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Post by resevilnemesis30 on Nov 7, 2015 3:28:40 GMT 10
Thanks for reply. It works! I'll be waiting for full release. Played demo1 and demo2 3 times already! BTW, are you planning to release your soundtrack for mod? Love it! Anyway, keep it up!
I'm glad that you like it . And yes, I'll release it when finished the mod.
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Post by codenamehunk on Dec 13, 2015 20:07:51 GMT 10
I'm so hyped for release! 5% remain!!!
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Post by resevilnemesis30 on Dec 22, 2015 5:41:26 GMT 10
I wanted to show you something out of ordinary for the final version of Mortal Night. This new mechanic will improve the mod and will add more puzzle gameplay.
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Post by resevilnemesis30 on Feb 7, 2016 23:01:40 GMT 10
Release Date: February 14th. For those who are in love with old-school.
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Post by STARS_Redfield on Feb 8, 2016 1:43:51 GMT 10
Awesome, what will be the requirement to play this ?
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