Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 12, 2014 7:20:21 GMT 10
as you can see there are many rig errors, but now that i can see the rig complete i can fix it n_n
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on May 12, 2014 7:30:27 GMT 10
as you can see there are many rig errors, but now that i can see the rig complete i can fix it n_n OMG OMG OMG Great work
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Deleted
Deleted Member
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Post by Deleted on May 12, 2014 7:32:39 GMT 10
as you can see there are many rig errors, but now that i can see the rig complete i can fix it n_n Nice work I hope mod
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on May 12, 2014 7:35:47 GMT 10
as you can see there are many rig errors, but now that i can see the rig complete i can fix it n_n You know, in spite of the many bugs, it's amazing to see the import of other models in the game anyway.
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✫Advanced Coder✫
Posts: 88
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Post by aman on May 12, 2014 7:44:07 GMT 10
One way to hide the unwanted mesh is to first select them using selection tool (H key) , once you are sure only the unwanted mesh are selected , use Mod tool dialog "Mesh rename" to change all of them too "lod 0". you can also change the LODx to 0 in mesh name one at a time but only do that for fine tuning. yeah, but the proble isn't hide them, the main problem is that you can't export them back, so using any way to hide them they will be showed in-game cause they will not going to be exported back, hided or showed Before you export, did you add the mesh you want to hide to the selection? only mesh in the selection set will be write to newmod and get update. In my test I can export and hide Sheva's holster and pants with LOD0.
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 12, 2014 7:53:06 GMT 10
yeah now i'm able to port anything i think, i really wanna see her classic hair into her cute face <3 wish me luck she have some bugs on her skirt but not the big thing, everything else seems to be ok, now let me replace her face and hair, will se what i can do for the hands
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Deleted
Deleted Member
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Post by Deleted on May 12, 2014 7:58:53 GMT 10
yeah now i'm able to port anything i think, i really wanna see her classic hair into her cute face <3 wish me luck she have some bugs on her skirt but not the big thing, everything else seems to be ok, now let me replace her face and hair, will se what i can do for the hand Just a suggestion: You'd better add a part of the B.S.A.A Jill arm on Jill re3 on the little invisible thing So, instead of the invisible little part of the arms there'll be a B.S.A.A Part of it, at least it'll be complete. (This must be confusing, but it's just all that i can write) But, if this has solution, you don't need to follow my suggestion Well, take your time =D
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Deleted
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Post by Deleted on May 12, 2014 8:30:38 GMT 10
yeah now i'm able to port anything i think, i really wanna see her classic hair into her cute face <3 wish me luck she have some bugs on her skirt but not the big thing, everything else seems to be ok, now let me replace her face and hair, will se what i can do for the hand Just a suggestion: You'd better add a part of the B.S.A.A Jill arm on Jill re3 on the little invisible thing So, instead of the invisible little part of the arms there'll be a B.S.A.A Part of it, at least it'll be complete. (This must be confusing, but it's just all that i can write) But, if this has solution, you don't need to follow my suggestion Well, take your time =D excellent suggestion
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on May 12, 2014 8:54:41 GMT 10
Hell yea! i managet to import my new character over chris but i cant use the textures =/ only the ones from chris so Felix what tool do you use for export the textures of jill from remake ? I use the tool ARCTool with conv-re5tex.bat but if you convert the new TEX textures again on DDS they come damage
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on May 12, 2014 9:04:16 GMT 10
is the model supposed to look like this
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 12, 2014 9:15:01 GMT 10
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Deleted
Deleted Member
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Post by Deleted on May 12, 2014 9:17:41 GMT 10
Chief try to use the 95c version of the arc tool, it have a automatic command to convert the textures from dds to tex without bugs, and about the remake textures, i take them from deviantart or from previous mods n_n When it'll be ready to be shared? Sorry if i'm bothering you =S i'm so excited.
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 12, 2014 9:19:45 GMT 10
well there are several bugs to fix, the most annoying is when you're too close to the screen her skirt and legs dissappear o.O then her legs, neck and shoulders, after it her hands, then share xD
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Posts: 23
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Post by Amico on May 12, 2014 9:20:18 GMT 10
Chief try to use the 95c version of the arc tool, it have a automatic command to convert the textures from dds to tex without bugs, and about the remake textures, i take them from deviantart or from previous mods n_n OMGGGGG *-*
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Busy, but still here
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Post by on May 12, 2014 9:20:56 GMT 10
Before you export, did you add the mesh you want to hide to the selection? only mesh in the selection set will be write to newmod and get update. In my test I can export and hide Sheva's holster and pants with LOD0. What if i need to hide some parts of the mesh? As example Chris Warrior's gear, holster, and boots combined into one mesh.
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