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Post by darkhand on Jul 21, 2019 11:14:22 GMT 10
Hello, I am trying to add a custom 3D body to replace Dante. My preference is to use a full-body+head mesh with a single texture. Once the body is traded out, I planned on making invisible versions of Dante heads and hairs so they don't clip over my body+head mod. The problem I am having is the head bone attached to Dante's body is non responsive. It just follows the neck and fails to turn with the actual head. In RE6 this body-head-bone would properly follow the animation of the head. Does anyone have any experience with this? Any ideas for possible solutions to make this body-head bone connect to the proper head bone? I am not a huge fan of splitting heads off and moving them to all the different Dante models. I will probably just stick with the non-turning-head for now. Thanks
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