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Post by curseofnight86 on Jun 11, 2019 2:34:11 GMT 10
Does anyone know if a 'no film grain' mod exsists for RE 4(Ubisoft/Original version)?
I'd settle for just knowing which file to edit, if anyone knows also. I figured out how to make my own no film grain mod for RE Revelations 2 by reading the comments in the no film grain mod thread for that game(i.e., I opened TVnoise_LIN.tex and VolumeNoise_LIN.tex files in the core.arc with HxD and replaced the first few blocks just after the header with 00's and deleted everything after reducing both to (presumably)blank, 1kb files - worked like a charm!)
I'd like to at least attempt something similar with RE 4 but I'm clueless as to which file to look at. I've already unpacked most(all?) the .dat files but after spending hours looking for files with the letters 'fil'(for filter), or 'scr'(for screen), or 'noise' or 'grn'(for grain), in their filenames I had no luck(although it's possible I overlooked something. The only files I can't open are the .cab and .hdr files. The only 'hdr' I'm familar with is high dynamic range - so I assume the .hdr file has something to do with lighting and I'm 100% positive I downloaded a tool to open .cab files a few days ago for something unrelated but now I can't find it. I haven't googled that tool again though because my gut tells me what I'm looking for isn't in the .cab files... So... any ideas?
Edit: Dammit, wanted to edit this post to fix typos and I hit the 'like' button instead, heh. Silly me being silly again.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Jun 11, 2019 11:45:34 GMT 10
There is a texture that you can blank out that will remove the film grain in all rooms which is the most common amateur method. This method is no longer popular because of the other effects that are dependent on this texture. Not the best way to do it.
The proper method would be to open the EFF file for each room that uses the film grain effect and remove the bytes that control the type and texture.
The effect data for film grain is in these bytes: 01 04 72 (look for those bytes in th room EFF, and replace them with 00 00 00).
HAPPY MODDING.
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Posts: 22
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Post by curseofnight86 on Jun 11, 2019 13:44:36 GMT 10
Thank you for your response Mr. Curious. I've seen you around on the silent hill modding boards and other places I lurk. Your name fits your avatar perfectly, btw. It always makes me smile - especially when you ask someone a question like 'How did you do that?' or 'Can you tell me about this?', lol.
Anyway, probably about to make a fool of myself as hex-code-stuff is still a mystery to me but... are you sure that 01 04 72 is the right hex code to search for in the .eff files? I looked in about half the .eff files from the room .dats in the st1 folder and couldn't find it.
Perhaps the extractor I'm using the extract files from the room .dats is mucking with the files? I'm away from my pc at the moment and I don't recall the name but it has a Japanese or Chinese(or some other 'nese) interface.
Edit: Just re-read your post and you mention '....open the .eff file for each room that uses the film grain effect....' - doesn't every room use a film grain effect?
So it's not present in each .eff file for every room? How can that be when it's a constantly there on the screen from the moment the player takes control until the very end of the game?
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Jun 11, 2019 15:05:47 GMT 10
Thank you for your response Mr. Curious. I've seen you around on the silent hill modding boards and other places I lurk. Your name fits your avatar perfectly, btw. It always makes me smile - especially when you ask someone a question like 'How did you do that?' or 'Can you tell me about this?', lol. haha this made me laugh =) Just re-read your post and you mention '....open the .eff file for each room that uses the film grain effect....' - doesn't every room use a film grain effect?No, and this is probably why you havent found much in ST1. Most of those room s dont use the film grain. So it's not present in each .eff file for every room? How can that be when it's a constantly there on the screen from the moment the player takes control until the very end of the game?It is not always there. Only in some rooms. Anyways here is room r301 for example: Youll have to go tinto each eff file and look for this string. Good LUck!
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Posts: 22
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Post by curseofnight86 on Jun 11, 2019 23:58:02 GMT 10
Alright. Well, looks like I've got some diggin' to do. Thank you for the info, sir! Edit: Wow man. This... Is... Boring.... Copy. Paste. Extract. Open. Search. Repeat.... Once in a bluemoon I hit the jackpot and it's like: Copy. Paste. Extract. Open. Search. --Replace!-- Repeat.... I feel like a robot that glichted and fried it's motherboard and is now stuck in some kind of logic loop: Copy. Paste. Extract. Open. Search. Repeat.... My buddy stopped by earlier and asked me what I was doing and I yelled: 'Losing my f@&k'in mind!' lol. It's ok. I'm ok.... Copy. Paste. Extract. Open. Search. Repeat....
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